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Author Topic: 98 converted bladder  (Read 8236 times)
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Boofo
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« Reply #15 on: October 23, 2004, 09:59:18 PM »

I posted the code into the original message. Smiley

-mP

Very nice, thank you. Wink

Did you do the other ones, too, by chance? Wink
« Last Edit: October 23, 2004, 10:02:08 PM by Boofo » Logged

chmod a+x /bin/laden -- Allows anyone the permission to execute /bin/laden
lonnyl
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« Reply #16 on: October 24, 2004, 08:02:29 AM »

Thanks Mprowler for saving me the time to get that coded.....
Updated to Ver 1.3 now Jaws Compatible.....
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lonnyl
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« Reply #17 on: December 21, 2004, 08:25:16 AM »

Updated to ver 1.31.....

Small improvement to reduce sql queries....
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lonnyl
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« Reply #18 on: January 30, 2005, 09:23:50 AM »

Ok.... Updated and Uploaded..... with new download links...

Please update yours.

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=36

Sorry guys.... don't want to basically spam the board... I'll take a break...  Shocked
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MetalDragon42
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« Reply #19 on: March 25, 2005, 03:41:14 AM »

Some of my players have been asking if there can be some where to go to potty in the  Main villiag  as it  dose not have a link to the forest where to outhouse is, and as far as I can see theres no way to turn it on like you can on the other villiages I have the new map mod running and the players  dont like the idear of having to move across the map to get to a town with a link to the forest before thay can go pee pee.

if it is to much of a pain to do I will just tell em to live with it and hold it till thay can go Tongue
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lonnyl
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« Reply #20 on: March 25, 2005, 05:45:56 AM »

Actually it would be quite simple to create a module for the inn..... take a look at the house expansion pack and specifically the housebathroom.....

I might code this in the near future if no one else does....

-EDIT-
and I guess we have the lonnycastle.php running in the capital village and there is a bathroom there, so I have never had a player ask for this.....
« Last Edit: March 25, 2005, 05:47:57 AM by lonnyl » Logged
lonnyl
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« Reply #21 on: March 25, 2005, 05:59:26 AM »

It's only take a few minutes.... this is almost done (I simply am adding it to the bladder module with an admin on/off setting)..... I'll get it released after tests are done.
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lonnyl
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« Reply #22 on: March 25, 2005, 06:09:14 AM »

Done.... Ver 1.4

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=36

Now adds "The Head" to the Inn if turned on in settings.  
You will need to turn it on if you want to use it as it is off by default.
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MetalDragon42
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« Reply #23 on: March 25, 2005, 07:57:11 AM »

Thanks lonnyl what would we do with out you Smiley,  I just thoult though I also have lonnycastle.php running and I lost my mind and forgot you could go there (been up all night redoing our site and forum themes lol) but some of my players are on the younger side anyways so its probaly good that thay have a few places thay can go  Wink
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Excalibur
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« Reply #24 on: May 29, 2005, 01:33:00 PM »

Now adds "The Head" to the Inn if turned on in settings.  
You will need to turn it on if you want to use it as it is off by default.
There's a problem with "The Head". It hasn't any control on the use of it, so a player could use it in combo with basement modulo of Lonny Castle to get infinite turns (drinking wine has 1/3 percent chance to get a free turn).

So a modification is needed to avoid this.
After line 129:
Code:
   if ($op == "tinkle"){
you need to add:
Code:
       set_module_pref("usedouthouse",1);

and change lines 146~148:
Code:
       output("`2You step into the Head.  The odor in here just about knocks you over. ");
        output("Best to get your business done and get back to more enjoyable activities. `n");
        addnav("Tinkle","runmodule.php?module=bladder&op=tinkle");
to:
Code:
       if (get_module_pref("usedouthouse")==0){
           output("`2You step into the Head.  The odor in here just about knocks you over. ");
           output("Best to get your business done and get back to more enjoyable activities. `n");
           addnav("Tinkle","runmodule.php?module=bladder&op=tinkle");
        }else{
           output("`2You really don't have anything left to relieve today!");
        }
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McCoy: In plain, non-Vulcan English, we've been lucky.
Spock: I believe I said that, Doctor.
lonnyl
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« Reply #25 on: June 01, 2005, 06:20:41 AM »

Thanks Excal.... updated..... please run module updates....
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pilatus
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« Reply #26 on: October 26, 2006, 11:23:35 AM »

I have a problem with The Head, it only allowed me to go once, now it always say
Quote
      
You really don't have anything left to relieve today!
Running 1.1.0 with no mods special mods outside the bladder one.
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Talisman
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« Reply #27 on: October 26, 2006, 12:36:43 PM »

I have a problem with The Head, it only allowed me to go once, now it always say
Quote
      
You really don't have anything left to relieve today!
Running 1.1.0 with no mods special mods outside the bladder one.

The outhouse is programmed to only allow one visit a day, and it doesn't care what any modules such as the bladder module might have to say about that.  What you're reporting is normal game behaviour...
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pilatus
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« Reply #28 on: October 27, 2006, 09:31:40 AM »

I can't go in The head, even after days, irl and ingame time. But I can still go in the outhouse in the forest.

So in a new day with a 50% bladder I went to the Head , it tells e I have nothing left. then I go directly to the outhouse and there my char can relieve himself.
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Talisman
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« Reply #29 on: October 27, 2006, 11:01:46 AM »

Depending on what lonny's intentions were, either all occurences of 'usedouthouse' in lib/bladder.php need to be changed to 'emptied', or 'usedouthouse' needs to be reset at newday.
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