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Author Topic: Sicilian Module  (Read 11353 times)
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Zanzaras
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« Reply #15 on: April 11, 2005, 07:07:54 PM »

Updated to version 1.5

Added admin settings for the amount of gold, gems and turns that are won or lost.

Link at beginning of thread.
« Last Edit: March 13, 2006, 01:14:41 PM by Zanzaras » Logged

"Intelligence is like a river, the deeper it is the less noise it makes."
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« Reply #16 on: July 11, 2005, 06:14:21 AM »

Updated to version 1.51

Fixed some spelling errors that slipped by me. Many thanks to DaveS for pointing them out.

Download link at the beginning of the thread.
« Last Edit: March 13, 2006, 01:14:27 PM by Zanzaras » Logged

"Intelligence is like a river, the deeper it is the less noise it makes."
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« Reply #17 on: July 19, 2005, 08:00:10 AM »

Updated to version 1.6

Just a minor update. Added a description field to the module to take advantage of the new pop up module descriptions in 1.0.3.

Same download link as above.
« Last Edit: March 13, 2006, 01:14:12 PM by Zanzaras » Logged

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« Reply #18 on: September 08, 2005, 11:53:44 AM »

Updated to version 1.7

Fixed a bug that would remove all the player's gems regardless of setting.

Same download link as above.
« Last Edit: February 17, 2006, 12:59:48 PM by Zanzaras » Logged

"Intelligence is like a river, the deeper it is the less noise it makes."
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« Reply #19 on: September 10, 2005, 09:20:57 AM »

Updated to version 1.71

Found another spot where all the player's gems would be taken regardless of the setting. This SHOULD be totally fixed now.

Same download link as above.
« Last Edit: February 17, 2006, 12:59:59 PM by Zanzaras » Logged

"Intelligence is like a river, the deeper it is the less noise it makes."
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« Reply #20 on: January 27, 2006, 07:26:50 AM »

Updated to version 1.72

Due to a lot of complaining from my players, I decided to modify the odds for success/failure. There is now only a 1 in 5 chance of death, 2 in 5 chance for a close call and a 2 in 5 chance for victory.

Same download link as above.
« Last Edit: February 17, 2006, 01:00:11 PM by Zanzaras » Logged

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« Reply #21 on: January 27, 2006, 11:26:22 AM »

Updated to version 1.8

Modified the Sicilian to work with the "Basic Alignment" module written by WebPixie, Sichae, and Lonny. The number of alignment points gained or lost can be set by the admin.

Same download link as above.
« Last Edit: February 17, 2006, 01:00:23 PM by Zanzaras » Logged

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« Reply #22 on: February 10, 2006, 08:52:33 AM »

Updated to version 1.81

Modified Sicilian to work with the latest version of the alignment module (1.72 and up).

IF you are using the alignment module, then you MUST use version 1.72 or greater to run this new version of Sicilian. If you don't, the game will error!

If you are NOT using the alignment module, then none of this matters. Smiley

Same download link as above.
« Last Edit: February 17, 2006, 01:00:33 PM by Zanzaras » Logged

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« Reply #23 on: June 22, 2012, 02:15:12 PM »

Updated to version 1.82

Changed download location in module to the correct location on DragonPrime.
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« Reply #24 on: August 10, 2019, 06:46:46 AM »

Hi I earlier suggested to introduce the bezoar into the game, and I personally think this Sicilian module is one of the modules in which a bezoar could be of a great help. Now the so named "battle of wits" feels like Russian Roulette: the only intelligent thing to do, I think, is leave the poor princess alone. But for me, this feels likebeing a coward (and it results in bad alignment). But if the player can find a bezoar pouch that can hold max 3 bezoars, and if he/she can use a bezoar, the outcomes can be as following:
"if user has no bezoar, the nav to use one isn't available.
If user has at least 1 bezoar in the pouch (user only can get one after finding the pouch, pouch can't be stolen nor disappears when dk'ing), user finds the nav to use a bezoar. It doesn't matter which glass is taken, the bezoar helps to make the poison harmless:
if Sicilian is poisoned by own poison and user has another bezoar left, the bezoar can be used to rescue the Sicilian and to bring him to the sheriff +freeing princess, =reward +double good alignment, if user refuses to help Sicilian although he has a bezoar dto do this, =double bad alignment. Princess is being freed, but no reward, because player chose being bad.
if player doesn't have a bezoar left for helping poisoned Sicilian: =reward +good alignment as is the current case, because player can't be penalised for not helping Sicilian.

If player isn't poisoned because of the use of bezoar and also Sicilian remains healthy, =fight: if player wins fight he can chose to kill Sicilian =bad as above case of not helping Sicilian and only thinking of own winnings;
Free princess and bring Sicilian to Sheriff: =same case as helping Sicilian and freeing princess: player wants to be good.

If player does nothing and leaves the princess alone, he/she's a real coward, especially if player has bezoars at hand.

I also would implement info in daily news section of hwat happened: currently, only if Sicilian is outwitted it is mentioned in the daily news; But lastly I lost gems and gold and could not find this in the news. I would it make possible to find this kind of info in the news.

Rewards within this module could be expanded with the bezoar pouch and bezoars, only 1 bezoar at a time.

In discussion about bezoars you find a short scenario for finding bezoar in the forest.

What do you tink of this scenario and these suggestions for enriching this module?

Sincerely,
WW 
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"Always use the proper name for things. Fear of a name increases fear of the thing itself." (cfr. Albus Dumbledore, "Harry Potter and the philosopher Stone", chapter 17).
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