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Author Topic: assign a race to capital  (Read 4750 times)
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Nightborn
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« Reply #15 on: March 23, 2008, 09:04:31 AM »

Actually, if any of you'd took a deep look into the race files...

90% is redundant.

I built (yes, from scratch, using the hooknames and the "what does it want and what gets back" to make a race system.
it's compact, fast, and all you need is an array to make a race and/or city.

assigning a race to the capital might have funny effects, too.
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CavemanJoe
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« Reply #16 on: March 23, 2008, 09:18:54 AM »

Hmm.  Interesting.

And if I ask for it now, after my "Oh, let's just keep our race files" speech, I'll look rather silly.  Wink

Looks like a check-mate to you, sir.  Well-played, Nightborn.  Well played indeed.  Grin
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draganviper
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« Reply #17 on: March 23, 2008, 09:20:34 AM »

Bravo Nightborn! Any chance of you sharing this core-defying system of yours with the rest of us? Or shall we be left to ponder how such a feat is possible ourselves?
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Caesar
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« Reply #18 on: March 23, 2008, 09:42:51 AM »

Dragan i have asked this before and this was the reply i got:
to be precise:

you have one array for one race.

the system hooks in at all the places a normal race does, and i.e. checks requirements if necessary and displays the races to be selected or grants the boons for it.

It also adds in cities. One city is an array entry, pretty much like the current villages... descriptions, texts, and whatnot.

it is not that hard to do in fact, it was relatively easy done and to my surprise it worked without any bugs really.

though you can't just use it like a module Wink it has no settings, you have to edit the file.

settings ... would be awkward and ruin the entire advantages of having only one module for as many races as you like.

^^
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Dum Diddy Dum

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draganviper
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« Reply #19 on: March 23, 2008, 09:48:43 AM »

Thanks Caesar, that sheds a little light on it...
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Nightborn
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« Reply #20 on: March 23, 2008, 09:51:49 AM »

And on a side note, it does *not* hack core or something.

It just uses hooks.

=) And as Caesar quoted, for performance issues, the races are in racesystem/races an array to require.
So you need to know what to do, because I wrote no manual for it =)

That's also the main reason for not-releasing.

It will end up in a thread... hm, 30 pages in 2 weeks?
with questions, how-to, whatnot.

=) really, it *is* easy.

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els forever magic
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« Reply #21 on: March 23, 2008, 04:38:40 PM »

assigning a race to the capital might have funny effects, too.

The only funny effect is you cant access the inn. * I will try to find a way to do that mabye a module that unblocks the nav if you are a hobbit*
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Caesar
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« Reply #22 on: March 24, 2008, 12:21:51 AM »

assigning a race to the capital might have funny effects, too.

The only funny effect is you cant access the inn. * I will try to find a way to do that mabye a module that unblocks the nav if you are a hobbit*
Or it might be a nice effect  Wink
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Dum Diddy Dum

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Ravencroft
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« Reply #23 on: October 20, 2009, 08:48:40 PM »

* Ravencroft dusts this old thread off.

Does anyone know where this special race might be? As i have stated a few times, i'm a beginner coder, but a senior Lotgd'er. I have made a Wheel of Time based Lotgd. (For those of you familiar with WoT) I have made Tar Valon the capital city, as it is a city in-itself, and seems the best choice for the other places in the game.

Long story short I have made the race Aes Sedai, which obviously needs to have the home city of Tar Valon. So... how do I hook the race into the capital?
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