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Author Topic: Core Program Nav Mover by DaveS, Idea by bodinxx V1.0  (Read 2415 times)
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DaveS
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« on: January 01, 2008, 11:03:38 PM »

Okay... Here's an attempt at a solution to a problem brought up by bodinxx here.

Essentially, this will allow you to move the Core Program Navs around to a different street (City Gates, Blades Boulevard, Market Street, Tavern Street).

You can move the following Core Programs around:
Forest
Slay Other Players
Mercenary Camp
JCP's Hunter's Lodge
MightyE's Weaponry
Pegasus Armor
Ye Olde Bank
Ze Gypsy Tent
Clan Halls
Curious Looking Rock
The Gardens
The Inn
Merick's Stables

Available for Download:
http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1360
« Last Edit: January 01, 2008, 11:06:33 PM by DaveS » Logged

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bodinxx
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« Reply #1 on: February 05, 2008, 11:15:22 PM »

Hey Dave, very nice.  I like it a lot.  But I have a suggestion for further enhancements, if your up to it.  Is is possible to add custom names for the Shops/Locations that you have within the module?  Thus allowing everyone to customize their game even further??

Thanks!
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DaveS
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« Reply #2 on: February 05, 2008, 11:27:11 PM »

You can already do that very easily with the translator.  To do it with the module wouldn't be prudent because it won't change the pageheader or the internal naming of the module.
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Check out my Last Module:
The Dragon Eggs Expansion
http://dragonprime.net/index.php?topic=8474.0

About my Retirement:
http://dragonprime.net/index.php?topic=9080

See my complete module list here:
http://dragonprime.net/index.php?topic=3038.0
Nightborn
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« Reply #3 on: February 05, 2008, 11:36:09 PM »

Write your own modules... make  the name of the shop a setting.

that solves everything without having to go through 50 occurences via the translator =)

the "nav sorting" should, in my opinion, be done differently... either in the module, with priorities, or a sort function just before the navs are outputted...

more a core issue.
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