DragonPrime - LoGD Resource Community
Welcome Guest
  • Good evening, Guest.
    Please log in, or register.
  • October 16, 2018, 09:53:39 PM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Login
 
 
Resource Pages
Search

Pages: [1]   Go Down
  Print  
Author Topic: Saucy's Kitchen  (Read 5727 times)
0 Members and 1 Guest are viewing this topic.
SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« on: August 12, 2004, 08:35:25 AM »

Proving that none of the Central staff have oversized egos (or hats) this is Saucy's Kitchen. After nagging Kendaer for six months to code it for me, I finally listened to him ("Sauce, code it yourself.").

Kudos to Kendaer and to Deimos for the mops and buckets they took to the alpha versions. For your entertainment here is the final chainsaw-polished version by moi.

=) SaucyWench

http://dragonprime.net/users/SaucyWench/kitchen_PR3.zip

ALSO ver 1.41
http://dragonprime.net/users/SaucyWench/kitchen4.zip
Please note: This version requires pre release 4 or later.
« Last Edit: August 30, 2004, 08:06:13 PM by SaucyWench » Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Deimos
Guest
« Reply #1 on: August 12, 2004, 08:56:46 AM »

*xheers for Saucy* I bet you were waiting for someone to comment, right?

Well, I liked what I saw on my server. Way to go!
Logged
SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #2 on: August 18, 2004, 11:23:35 PM »

Fixed some colour bits and pieces. =)
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Kendaer
Guest
« Reply #3 on: August 18, 2004, 11:57:17 PM »

Your download string should probably be
"download"=>"http://dragonprime.net/users/SaucyWench/kitchen.zip"

and you should probably release this as kitchen.php inside a zip file so that people don't forget that you need to rename the file to kitchen.php before sticking it in the modules directory.  As it is, people will forget and you will eventually get errors.

You should probably have information there when they gain gems, turns, etc, or lose them letting them know what has occured.  Also, you should debuglog() any gain/loss of gems.
Logged
SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #4 on: August 19, 2004, 03:55:09 AM »

Yes, you have a point (or, several). Done and done. Thanks =)
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #5 on: August 22, 2004, 06:58:30 PM »

Version 1.4 added.
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Sichae
iMod God
SVN Users
Mod God
*
Offline Offline

Posts: 3458


If ya didn't get it by now... you're hopeless...


View Profile WWW
« Reply #6 on: August 22, 2004, 07:10:21 PM »

Good Job Saucy, very nice...but it makes me hungry...
Logged

If you didn't understand anything in the above post, don't try to attempt anything suggested.

Sichae
iMod God
SVN Users
Mod God
*
Offline Offline

Posts: 3458


If ya didn't get it by now... you're hopeless...


View Profile WWW
« Reply #7 on: August 22, 2004, 07:12:10 PM »

Yeah, when I tried to install your Module, well at first I uploaded it, but when I wnet to install it, it says like "kitchen_nomoduleinfo" or something like that all the way across
« Last Edit: August 24, 2004, 11:30:41 PM by Sichae » Logged

If you didn't understand anything in the above post, don't try to attempt anything suggested.

SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #8 on: August 25, 2004, 04:35:16 PM »

Hrm. That is the message you would get if it had the wrong file name. You might want to check you have it as kitchen.php .

I have just made a small edit to the code to make it interface with a new mod that I am beta testing right now. The only real difference is that the player picks up and keeps the feather left on the plate by Lauri if they happen to get the crow cake. The other module will check to see if the player has this feather.
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Perdition
Guest
« Reply #9 on: December 08, 2004, 04:13:46 AM »

Is lonny aware of this mod... it would be nice to have it linked in with his hunger mod
Logged
SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #10 on: December 08, 2004, 06:42:29 AM »

He would be, yes, because Petra is based on the Kitchen's code. And the kitchen has been in the core since Pre Release 2. I think. Maybe even 1.
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Sichae
iMod God
SVN Users
Mod God
*
Offline Offline

Posts: 3458


If ya didn't get it by now... you're hopeless...


View Profile WWW
« Reply #11 on: December 08, 2004, 07:26:56 AM »

Is lonny aware of this mod... it would be nice to have it linked in with his hunger mod

Of course he is. He did after all do the custom tats for Petra, and they are "so" linked together. Azn
Logged

If you didn't understand anything in the above post, don't try to attempt anything suggested.

SaucyWench
Mod God
*****
Offline Offline

Posts: 2238


I'm a good girl.


View Profile WWW
« Reply #12 on: December 08, 2004, 11:01:46 AM »

*laughs*

Sichae would be referring to Lauri's feather, which appears in both mods.

I can only conclude that since Lonny worked on Petra that he's seen the entire core mod. The kitchen, however, is really not about food. It's just a cookie cutter module that in essence is only for content. I'm great at copy and paste =P
Logged

SaucyWench
Owner of GemDust.com and Darton City proudly hosted by LunarPages
Rowne
Guest
« Reply #13 on: December 08, 2004, 01:03:48 PM »

Of course, you could coalesce the two together so they work seamlessly... or you could put a health and safety warning up in Saucy's bar noting that those foodstuffs are of no nutritional value whatsoever.  That they won't quell hunger and you could mention their strange side effects.  If you wanted to be in the spirit of LoGD then you could also make up some health and safety board and playfully condemn the place on these factors by stating that only the brave would eat such ponderables (and this could be emphasized with pride, through extra punctuation or random underlining).  By adding such a notice you'd picque their curiousity towards what these effects might be but you'd remove any false expectations that the edibles there would lower their hunger meter.

You could do that...

[size=0]...I did that.  *Coughs.*[/size]
Logged
lonnyl
Guest
« Reply #14 on: December 08, 2004, 01:23:45 PM »

Because it is a core module I do not know if the LOGD team would want to put in "3rd party" module support....   My suggestion is a hook in the kitchen module so that the hunger module can hook the kitchen and do it's own calculations.....  I will have to look deeper into this.....
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  


*
DragonPrime Notices
Version 1.1.2 is the current supported version and is available for download.

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
48 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search