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Author Topic: Ocean Quest by DaveS V5.25  (Read 24139 times)
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DaveS
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« Reply #45 on: August 17, 2007, 10:46:56 AM »

V 5.23

Fixes to the victory/defeat for the battle script... This only matters if you are translating things.

Thanks to Seekey for doing the work Smiley
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knuckles
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« Reply #46 on: September 25, 2007, 02:47:06 PM »

Dave:

I love this mod so much that I installed most of your other mods as well.  Smiley  It's pretty much the most fun I have in a normal LOGD day -- going out on a boat and fishing for sharks.

I have a small question.  I use the Game Day Accumulation mod.  Basically when my players click on "New Day" after having a few days saved up in their pool, it won't let them fish again as though it were a new day.  I've noticed that a few other mods behave this way (ie, Heidi's blue candle).  Is this intentional, am I just daft in some way, or is this unintentional?
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DaveS
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« Reply #47 on: September 25, 2007, 10:53:51 PM »

This is intentional.

You can't do some things in Ocean Quest until the System newday.  I wanted to slow down the ability to complete the module since I don't see this as having an easy way to replay it.
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MarcTheSlayer
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« Reply #48 on: March 14, 2008, 08:21:46 PM »

I've been helping sixf00t4 fix bugs and stuff on his legend of six server and he asked me to post any fixes in the module thread.
Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_func.php

#
#-----[ FIND ]-----
#
                    output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");

#
#-----[ BEFORE, ADD ]-----
#
                    $session['user']['gold']+=200;

#
#-----[ FIND ]-----
#
                    output("`n`@`bYou've gained `#%s experience`@.`b`n`n",$expgain);

#
#-----[ REPLACE WITH ]-----
#
                    output("`n`@`bYou've gained `#%s experience`@and `^200 gold`@.`b`n`n",$expgain);

#
#-----[ END ]-----
#
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MarcTheSlayer
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« Reply #49 on: March 31, 2008, 07:49:25 PM »

There was no check for the fishingbook.
Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_fishmisc.php

#
#-----[ FIND ]-----
#
$rand=e_rand(1,2);
output("You reel it in and pull in a very decent fish; good job! You gain a turn from excitement!");
if ($rand==1){
output("`n`nAs you gather the fish though, it kicks your pocket and you lose your fishing book!!");
$allprefs['fishbook']=0;
}

#
#-----[ REPLACE WITH ]-----
#
output("You reel it in and pull in a very decent fish; good job! You gain a turn from excitement!");
if( $allprefs['fishbook'] == 1 )
{
$rand=e_rand(1,2);
if( $rand == 1 )
{
output("`n`nAs you gather the fish though, it kicks your pocket and you lose your fishing book!!");
$allprefs['fishbook']=0;
}
}
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MarcTheSlayer
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« Reply #50 on: April 01, 2008, 07:56:40 PM »

Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest.php

#
#-----[ FIND ]-----
#
# Line: 262
#
if ($session['use']['goldinbank']>10000){

#
#-----[ REPLACE WITH ]-----
#
if ($session['user']['goldinbank']>10000){
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« Reply #51 on: April 01, 2008, 08:48:12 PM »

Also something weird happened. I bought a pole and some bait and they showed under my inventary, then I talked to Hoglin and the bait disappeared. Re-bought it, went back to Hoglin and saw that now both the pole and bait were gone. Re-bought the pole, but the bait wasn't available.
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DaveS
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« Reply #52 on: April 03, 2008, 09:48:20 AM »

V5.24

Oooh... those are some really good bugs Afkamm... and thank you for helping fix them.

This is a fix to the problems Afkamm noted; except I have no clue what happened with the lost bait that was noticed.  If anyone figures that out please let me know!
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« Reply #53 on: April 03, 2008, 09:58:18 AM »

The other day I was able to get into the cave, I did notice when I found the star, but have no idea when I found the copper ring. Maybe colour these two items when they're discovered so they catch your eye?
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DaveS
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« Reply #54 on: April 03, 2008, 10:04:30 AM »

Oh... my cynical response to that is

"WHY DOESN'T ANYONE EVER READ EVERYTHING?Huh"

But then, the same thing happened to me when I played the module so maybe you have a point.  I'll slip in the color changes but I probably won't upgrade the version for that.
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Elessa
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« Reply #55 on: April 03, 2008, 10:33:13 AM »

Oh... my cynical response to that is

"WHY DOESN'T ANYONE EVER READ EVERYTHING?Huh"

But then, the same thing happened to me when I played the module so maybe you have a point.  I'll slip in the color changes but I probably won't upgrade the version for that.

makes me wonder sometimes why i bother writing nicely descriptive texts and stories for modules if all anyone ever does is click through without reading them.  this is a text-based game after all.  there are hints and clues written in the output for every link whether it is simply a village square, a special event , the daily news or the end of a fight.  yet over and over there are people asking when did they gain or lose an item or ability.

*sigh

i am not sure changing some of the colour codes in an attempt to BEAT THEM OVER THE HEAD TO READ A PARTICULAR LINE... err... i mean catch their eye so maybe they will read the nifty occurrence and realise that  for instance, lonestrider just stole jewelry, not just gems, or that they have found a copper ring on the ocean quest.
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MarcTheSlayer
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« Reply #56 on: April 03, 2008, 11:24:07 AM »

Heh, I do read most things at least once, but the brain is a wonderful and complex thing and if nothing stands out the first time, the 2nd/3rd/4th time will be glanced at and assumed to be the same up to a point.

Smiley

I prefer when rewards/punishments are coloured differently from the rest of the text as if to say Hey you got some gems cool!, or HAHA, you lost 3 turns!. Rub it in their faces instead of behind their backs. Cheesy
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« Reply #57 on: April 03, 2008, 01:35:33 PM »

Heh, I do read most things at least once, but the brain is a wonderful and complex thing and if nothing stands out the first time, the 2nd/3rd/4th time will be glanced at and assumed to be the same up to a point.

Smiley

I prefer when rewards/punishments are coloured differently from the rest of the text as if to say Hey you got some gems cool!, or HAHA, you lost 3 turns!. Rub it in their faces instead of behind their backs. Cheesy
What charming Admin   Wink
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MarcTheSlayer
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« Reply #58 on: April 04, 2008, 07:59:32 PM »

File: modules/oceanquest/oceanquest_fishmisc.php
Code:
output("`n`n`2'I challenge you to a fight.  If you win, I'll give you `^200 gold`2.  If I win, you have to swob the deck. Are you interested?'");

Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_func.php

#
#-----[ FIND ]-----
#
$session['user']['experience']+=$expgain;
output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");
output("`n`@`bYou've gained `#%s experience`@.`b`n`n",$expgain);

#
#-----[ REPLACE WITH ]-----
#
$session['user']['experience']+=$expgain;
$session['user']['gold']+=200;
output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");
output("`n`@`bYou've gained `#%s experience`@ and `^200 gold`@.`b`n`n",$expgain);

#
#-----[ END ]-----
#

Smiley
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DaveS
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« Reply #59 on: April 04, 2008, 08:23:35 PM »

Hey! I think I had that already fixed in 5.24!
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http://dragonprime.net/index.php?topic=8474.0

About my Retirement:
http://dragonprime.net/index.php?topic=9080

See my complete module list here:
http://dragonprime.net/index.php?topic=3038.0
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