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Author Topic: Arena - Online PVP  (Read 23230 times)
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Kala
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« Reply #75 on: March 28, 2018, 10:41:01 PM »

This is a possibility of being done, however, not by myself atm.. I don't have access to a computer and haven't written any code for about 9 years.  If however I decide to get back into coding I will take a look and see whether this is possible without a complete rewrite and I would also have to make it compatible for the current version of the game.

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Kala
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Wolfsbanewillow
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« Reply #76 on: April 03, 2018, 08:24:31 AM »

thanks for considering it. Best, WW
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TGTarheel
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« Reply #77 on: April 03, 2018, 10:19:53 AM »

Seems to me the place the navigation shows could simply be changed.

Not sure.

As it is now, one must be a member of a clan to even do potions at all.  It does not allow for unaffiliated players to mix potions at all.

Just a thought.
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Wolfsbanewillow
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« Reply #78 on: May 14, 2019, 02:41:49 AM »

I'm totally not used with coding. But if you could brew the potions in a kind of potion class besides the clan forge (on some games, the clans are replaced by houses), the clan forge issue possibly could be solved? I'm not sure if this is a navigation thing, perhaps a more experted coder could be of any help? But I surely liked your module, especially because of the collecting ingredients thing, and for the quest +potion brewing. Perhaps the potion book could end up in a kind of library =personal book case or book shelf? And if I may suggest another thing: why not making the halfs of the notes collectibles as well? I would let the user collect these note snippets and put them on the library table. As long as the notes aren't put in this safe place, they can be stolen by a creature. Thanks for considering. Best, WW
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"Always use the proper name for things. Fear of a name increases fear of the thing itself." (cfr. Albus Dumbledore, "Harry Potter and the philosopher Stone", chapter 17).
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