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Author Topic: Dwellings: User controlled Inns - 2.18  (Read 39549 times)
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rolland
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« Reply #270 on: July 31, 2007, 10:44:41 AM »

@arieswind But if I do want to break them?  Undecided
Will change that I guess

Breaking things is fun, I like snapping pencils on my forehead.  Grin
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Smooth
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« Reply #271 on: September 27, 2007, 09:18:43 PM »

Are you guys still open for feature requests? If so, then...

A couple of my players are too inclined to create their own inn description, and they find the "stocked" descriptions too different from what they wanted their inn to be. The stocked descriptions are the ones that "improves" every star upgrade.

I can understand that someone is too lazy to think of their own description, but there are also players who like to Role Play, and come up of a unique description that sets the mood of their inn.

They simply want to have an option where they can hide/delete the star descriptions, so that it won't clash with their own, because it seems to make all inns, generic. No offense though...we only want to request a feature.  Grin
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els forever magic
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« Reply #272 on: December 20, 2007, 05:24:54 PM »

Another idea is to allow the owner to give keys that allow  people to work on the ale. I have spoken to people about this and on my end it will be well appreciated.
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Nightborn
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« Reply #273 on: December 21, 2007, 03:07:19 PM »

Exactly.

after 24h, I think everybody should have read your thread here and complimented you.
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seekey
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« Reply #274 on: December 21, 2007, 03:11:34 PM »

* seekey grin and has deletet yet his long comment.

Well, maybe you should have in mind, that some people have other things to do four days before christmas. Give them some time to read your idea and think about before they post. Maybe SexyCook will have a look at this and give you some feedback.

But double posting doesn't make your idea better or badder Wink
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els forever magic
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« Reply #275 on: December 22, 2007, 08:09:27 AM »

*appolagizes for forgetting about the time of year*


edit: If someone would tell me WERE the files that need editing are I would be  very thankful.
« Last Edit: December 22, 2007, 07:59:39 PM by els forever magic » Logged
Maeher
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« Reply #276 on: December 23, 2007, 10:08:59 AM »

The check for someone having a key would have to be at the dwelling-inside hook (I think that's the name.)
The possibility to give out keys should be implemented in the dwellings core I think,  so it should not be much of a problem.
But it is very unlikely, that I will find the time to work on this module. University is pretty much taking all my time.
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els forever magic
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« Reply #277 on: December 23, 2007, 10:28:33 AM »

You are very right and I think that it would be easier to just make anyone with a key an owner* much more direct too*.
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sixf00t4
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« Reply #278 on: January 28, 2008, 09:20:03 AM »

some typos submitted by users:

Quote
"There are 2 rooms available in this establishment, 1 guests are already staying for the night."

"guests are" should be "guest is" when there's only 1 guest.
Also check the "2 rooms" bit to make sure it says "room" when only 1 is available. Smiley

Also lower down,
"Sleeping in inns with bad ratings" and "Yet a night in an inns with good ratings"
Both "inns" are keywords, or whatever's used to describe them, but a more correct one would be "inn" (which is seen lower down).

"Sleeping in AN inn with bad ratings" and "Yet a night in an inn with good ratings". Would look better in my opinion. Smiley

Quote
"This inn is known for its . A nice cold frosted glas of it seems just about the right stuff to put hairs on your chest before you go creature killing.

Purchasing a will cost you 100 gold.
Sadly, there are no drinks available"

Looks like a coding problem. Also "glas" is missing an 's'. Smiley
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Afkamm
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« Reply #279 on: March 29, 2008, 09:03:11 PM »

This is a pretty good module, some suggestions if I may.

The ale name, it should be possible to rename it. I've just swapped inns with somebody and I don't like drinking 'mulberry tea'. Cheesy

Would be nice if the meal was like the ale. Allow it to be named and the more it's cooked, the better it becomes. Right now I'm on level 7, 1400 gold is a bit much for a heal when the healer's hut will do it for 400. Steak, chips and mushy peas please. Cheesy

Each star upgrade complete description, after 10 stars the inside is full of text. It would be nice if this could be changed once 10 stars was reached. Smiley

Code fixes.
Code:
#
#-----[ FILE ]-----
#
modules/dwinns/run/buy-drink.php

#
#-----[ FIND ]-----
#
output("`2You drink a frosty ale and seem to win enough courage to draw your weapon and fight everything in your way.`n`n");

#
#-----[ REPLACE WITH ]-----
#
output("`2You drink a cold frosty %s `2and seem to win enough courage to draw your weapon and fight everything in your way.`n`n", $row['brewname']);

#
#-----[ FILE ]-----
#
modules/dwinns/run/bar.php

#
#-----[ FIND ]-----
#
frosted glas

#
#-----[ REPLACE WITH ]-----
#
frosted glass

#
#-----[ END ]-----
#
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RaynDarren
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« Reply #280 on: April 23, 2008, 06:03:03 PM »

I was under the impression that this module was not finished. Am I mistaken?
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Maeher
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« Reply #281 on: April 24, 2008, 03:05:35 AM »

It is fully finished. There are some typos, that I did not take the time to fix. But everything else should be working fine. It does so on several servers.
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Afkamm
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« Reply #282 on: June 27, 2008, 12:38:45 PM »

On Sixf00t4's server I find that there's a delay of about 4 seconds when you click the link to enter an inn. Does anyone else get this?

Could be because the dwellings-inside.php file has 5 SQL queries. I was able to rewrite these into 1 query with other changes to the file. This may or may not speed up the page. heh.

Will send the edited dwinn files to Sixf00t4 and see what happens. Smiley
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Afkamm
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« Reply #283 on: July 04, 2008, 03:27:50 PM »

Another question, my brewer is now level 8 and the buff that the ale gives is huge so I can only imagine what the level 10 ale will be like.

I think the attack/defence part is unrealistically high compared to other drinks available.

Anybody have any comments on this, maybe remove the license from the equation and change it so you need to buy a license to sell the ale and not brew it? Smiley
« Last Edit: July 04, 2008, 03:31:56 PM by Afkamm » Logged

kaiser
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« Reply #284 on: August 06, 2008, 06:38:42 AM »

Sorry to chime in with an apparent bug. I searched dragonprime using some of the error text as a search query but all i found was mentionings of this error on other modules.

I copied everything to the /modules directory. It showed up as uninstalled (as it should) and it seemed to install just fine.  However when I went to check/edit the settings:

Quote
The dwinns module does not appear to define any module settings

EDIT (sort of): As I typed this I had the thought to check the file permissions. Sure enough they weren't correct. After setting them to 755 all is well. The only reason I'm mentioning this is in case someone else runs into the same problem and searches here for a solution. I wanted this to pop up in the results as it could help them too.

Sorry for wasting 2 mins of your life lol. Thanks Smiley
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