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things for the DP Core
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Author Topic: things for the DP Core  (Read 26462 times)
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Nightborn
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« Reply #30 on: July 12, 2006, 09:29:15 AM »

personally I think it would make sense, as it is really a great addon to have.

I use it in any new module if possible.

We'll see what the masters will say Wink
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arieswind
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« Reply #31 on: July 12, 2006, 09:40:01 AM »

that and it would clear up the issue of having 3 seperate versions of alignment, all named the same, all with modules written to work with them, and not all of those modules working with all 3 versions of alignment

this also means that module coders would be forced to edit their current/past work to work with the new system
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shadowdancer
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« Reply #32 on: July 12, 2006, 09:52:57 AM »



this also means that module coders would be forced to edit their current/past work to work with the new system

Not necessarily. I could opt to continue to run what I want by disabling a core version and running one of the others that works with the modules that currently exist.

Granted, over time obsolescence would take over as modules are written to interface with a core version.
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sixf00t4
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« Reply #33 on: July 12, 2006, 02:30:56 PM »

Kendaer has something something along the lines of alignment being a cheap way out, or it being too easy a distraction, or fluff.  Something along those reasons why it was never included in the core.

Not saying I agree with him, I actually hate having to think about which core modules i have overwritten with alignment changes...so i'm for it.
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arieswind
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« Reply #34 on: July 12, 2006, 02:35:52 PM »

*cough* like there arent a billion other ways to distract yourself in lotgd (as an admin, or a player)
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robert
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« Reply #35 on: July 12, 2006, 03:15:17 PM »

mmmm Actually since 'alignment' by itself doesn't do anything but keep record of the players alignment and display it in the stats, it would be a good candidate for core inclusion and have a game setting for admins to turn it on/off. Any problems would arise from 3rd party modules installed ..but thats nothing new as admins make their realms as  they see fit and are free to do so.

I would suggest:
->  To have alignment as a core file (not a module). With it having no influence whatsoever on game play, ....let add-on modules do that.
->  As a core file - coders could then hook easily into it
->  Make sure there is a game setting for admins to turn it on/off
->  If turned on, it will display in stats the players alignment
->  Game settings to include:
     - Allow Alignment: Yes/No
     - Display Alignment "BAR" in stats: Yes/No
     - Default Player alignment when creating account: evil/neutral/good
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arieswind
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« Reply #36 on: July 12, 2006, 08:57:17 PM »

another thing: when deleting off the user editor, if it could repeat the same search, it would be awesome, because its a bit tedius to clean up after people who are creating many multi's
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ShadowRaven
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« Reply #37 on: July 12, 2006, 09:09:57 PM »

One thing that I think would be nice is the ablity to edit bans. Currently, if you want to make changes to a ban, you have to lift the ban first, then go find the name again, and redo it.

Just a thought... Smiley
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arieswind
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« Reply #38 on: July 12, 2006, 09:34:03 PM »

or the ability to add a ban that isnt directly related to a user in the db

like say i just dont like people from 20.140.*.*
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ShadowRaven
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« Reply #39 on: July 12, 2006, 09:38:55 PM »

Actually you can already do that, just edit the IP that you want to ban to the range. like if the IP is 20.140.6.136 delete the numbers and make it 20.140.  so it would actually ban that whole range Smiley

EDIT: Unless I missunderstood what you were saying?
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arieswind
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« Reply #40 on: July 12, 2006, 09:39:40 PM »

blah, but you have to go to the user editor to get there!
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ShadowRaven
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« Reply #41 on: July 12, 2006, 09:40:27 PM »

*chuckles* well, true lol
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Nightborn
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« Reply #42 on: July 13, 2006, 12:23:46 AM »

arf

edit bans...hm. if I had to shorten it etc I edited the db =)

well. I have not seen any feedback regarding the alignments issue yet ^^

a ban that is not related to a user in the db... why don't you do that simply Tongue
go to user editor -> add ban -> enter your ip there.

it works.

edit:
mmmm Actually since 'alignment' by itself doesn't do anything but keep record of the players alignment and display it in the stats, it would be a good candidate for core inclusion and have a game setting for admins to turn it on/off. Any problems would arise from 3rd party modules installed ..but thats nothing new as admins make their realms as  they see fit and are free to do so.

I would suggest:
->  To have alignment as a core file (not a module). With it having no influence whatsoever on game play, ....let add-on modules do that.
->  As a core file - coders could then hook easily into it
->  Make sure there is a game setting for admins to turn it on/off
->  If turned on, it will display in stats the players alignment
->  Game settings to include:
     - Allow Alignment: Yes/No
     - Display Alignment "BAR" in stats: Yes/No
     - Default Player alignment when creating account: evil/neutral/good


As it has been decided, no alignment will become core. The current modules have to suffice.
« Last Edit: July 14, 2006, 07:55:30 AM by Nightborn » Logged
Talisman
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« Reply #43 on: January 05, 2007, 09:54:15 PM »

I just slashed a couple out; maybe XChrisX or Nightborn will be able to comment on some of the others.
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Rohen
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« Reply #44 on: June 15, 2009, 02:43:15 AM »

digging out this thread: the problem with the different alignment-cores could possible we handled by a alignment-wrapper. A module or class that check, what kind of alignment-pack is installed and translate the functions used in the modules to the functions needed by the pack.
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