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Author Topic: Pet Shop and Editor 3.81  (Read 66045 times)
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Eth
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« Reply #30 on: February 12, 2005, 12:13:45 AM »

Ah, thanks. Fixed! *points up*

Edit: Hmmm, now the bio display isn't showing up. Trivial really, but looks like I got myself a project for the weekend.
« Last Edit: February 12, 2005, 12:28:47 AM by Eth » Logged

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CortalUX
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« Reply #31 on: February 12, 2005, 04:40:40 AM »

I can't figure it out myself. Maybe a bug with the templates themselves, perhaps? Anyways, after a bit of testing, this is what I've come up with:

Works fine with:
Jade
Yarbrough
Amber
Classic
Mourn
redmond
teksolo
vcpp
volcano

Works Semi-Fine with:
Cupertino (pushes into middle)
Blarg (pushes into middle)

Not Fine:
yar2 (pushes navs to the bottom of the screen)

I'll play around a bit more, see what I can come up with. In the meantime, try a different template I suppose.

Oh, and thanks Smiley
I had the error with yar2 when I made my claneditor module- I just turned off the width attribute

Edit: Sorry, I've now read the </td> post
« Last Edit: February 12, 2005, 04:41:57 AM by CortalUX » Logged
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« Reply #32 on: February 12, 2005, 04:42:45 AM »

Ah, thanks. Fixed! *points up*

Edit: Hmmm, now the bio display isn't showing up. Trivial really, but looks like I got myself a project for the weekend.
Try looking at the code for marriage- there's one there, kindly donated by Lonnyl;)
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Sichae
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« Reply #33 on: February 12, 2005, 07:32:01 AM »

Had a user repost that she lost her Falcon. She had fed it just before she had died, and when she came to, it was gone.

Not sure if this is a coding error, or intentional.
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SaucyWench
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« Reply #34 on: February 12, 2005, 04:31:32 PM »

Did she die in the - wait for it - mines?
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SaucyWench
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« Reply #35 on: February 12, 2005, 04:50:10 PM »

Did she die in the - wait for it - mines?

* Sichae shrugs

You think I am some kind of "Super Admin" and can keep track of all of these things?

Tongue Perhaps, I don't remember.
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Eth
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« Reply #36 on: February 12, 2005, 06:21:15 PM »

Had a user repost that she lost her Falcon. She had fed it just before she had died, and when she came to, it was gone.

Not sure if this is a coding error, or intentional.

Intentional, so long as it was in battle. Pets have a 1 in 5 chance of dying if you lose a battle, just because I'm such a rotten SOB. *chuckles*

She should've received a message and there should be a news blip as well. But, just to be on the safe side, I'll poke around and double check the code. Or maybe, just remove it all together. I'm still on the fence about pets dying in battle.
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Arune
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« Reply #37 on: February 12, 2005, 07:18:19 PM »

Myself, I like the idea of pets dying.
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Eth
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« Reply #38 on: February 12, 2005, 09:10:00 PM »

Well I know in regards to pets dying, some would like the idea, and some won't - so, drum roll please, now admins can choose whether or not pets die or run away upon a dragonkill.  

I also discovered the bio display wasn't showing up because I had that part collapsed, via the collapsible content module.   Shocked Whoops.

Anyways, minor tweaks to petshop and petactions.  You know where to find it by now.

I was also thinking: is the Estate module considered stable enough for me to think about adding on a pet house module? Random idea of the moment...
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« Reply #39 on: February 12, 2005, 09:12:48 PM »

I was also thinking: is the Estate module considered stable enough for me to think about adding on a pet house module? Random idea of the moment...

Look at the House Rooms done by Rowne, in order to hook to an owner's inside. I don't remember off the top of my head which hooks he placed in.

But, sure. It is stable enough, and shouldn't go through much more substantial changes.
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Eth
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« Reply #40 on: February 13, 2005, 12:09:23 AM »

Couple extra tweaks plus repacked the zip, as I accidently included an older zip copy within it. Whoops.

Edit: I should also add, barring any bugs that may have yet to be seen, this should be the last update until one is absolutely needed. Going to start working on some add-ons now.
« Last Edit: February 13, 2005, 01:21:56 AM by Eth » Logged

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Arune
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« Reply #41 on: February 13, 2005, 11:58:41 AM »

Eth this is an excellent module in case it hasn't been said already.
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Eth
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« Reply #42 on: February 13, 2005, 11:13:08 PM »

Eth this is an excellent module in case it hasn't been said already.

Well thank you, Arune.  

I should also thank everyone else who has given me advice/insight/praise along the way as well. As I don't think I ever properly thanked them.
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« Reply #43 on: February 14, 2005, 05:42:17 AM »

things going well so far, need a check to see if people have forest fights to start a race.
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Eth
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« Reply #44 on: February 14, 2005, 11:06:45 AM »

Hmm, could've sworn I had that check in place before, but guess not.

But I do now. Fixed and uploaded. Thanks, six.

Linkage (also available in first post):
http://dragonprime.net/users/Eth/petshop.zip
« Last Edit: March 07, 2005, 11:43:32 PM by Eth » Logged

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