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Author Topic: Administrators resigning and aftermath  (Read 494 times)
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Fanster
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« on: December 10, 2018, 02:16:45 AM »

Hi guys,

I'm part of a server, in which the Admin had some sort of existential crisis and nervous breakdown, and therefore claimed he has resigned from the administrator position. Now, he's not the primary admin, so I'm not sure whether if it's possible or not to have an admin remove their admin rights themselves, but say for the sake of argument, that they do it somehow, my questions are:

- if this happens, would there be anything differently about their account, indicating they are no longer an admin?
- is it possible for the resigned admin to retain some "benefits" of the position, such as seeing IP addresses of players?

Thanks in advance,
Stefan!
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Aeolus
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« Reply #1 on: December 10, 2018, 02:39:37 AM »

- is it possible for the resigned admin to retain some "benefits" of the position, such as seeing IP addresses of players?

The module allowing the seeing IP addresses of players is based upon a superuser flag, so if they removed that flag, they could no longer use that module. It's always best to keep a list of module preferences and/or settings that must be manually added to any Staff, so that you can remove them later if required (e.g. the Staff List, or Staff Crowns).

- if this happens, would there be anything differently about their account, indicating they are no longer an admin?

Do you have the online list module installed, that separates staff and players? If so, they'll be listed as a player. I can't think of any other modules that list a Staffer separately or differently.
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Fanster
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« Reply #2 on: December 10, 2018, 04:15:42 AM »

Quote
Do you have the online list module installed, that separates staff and players? If so, they'll be listed as a player. I can't think of any other modules that list a Staffer separately or differently.

That's the problem. We don't have an active Admin (allegedly) at this point, which can tell us that. We have the "Staff List" module, which is distributed with the core modules, v.1.2 by Red Yates. And I'm not sure that's the same, because it allows you to add your staff in it despite their actual Admin access and superuser flags (tested on another server of mine for such test purposes).

Quote
The module allowing the seeing IP addresses of players is based upon a superuser flag

This particular part brings up another question of mine, taking the above one in consideration - if that flag and that flag alone is left on, would that user be considered staff or player?

Additionally, I don't know if you would be able to help on that, but if we don't have an active Admin, is there a way to designate one without access to the Grotto? We're having hard time locating the owner of the server, therefore SQL updates are also highly unlikely to happen.
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TGTarheel
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« Reply #3 on: December 11, 2018, 06:02:37 PM »

As far as I know...only the SU flags marked with an asterisk...convey status of Admin - which takes them out of many HOF lists.

Things like unlimited new days, access to player editor, things like that.

You could always modify the program that allows IP views to allow a different flag to see it...so that one who had that flag, which doesn't convey Admin status...and still be able to see it.

Really, any module could be re-coded so that certain superuser flags allow things.

So you could code it to allow anyone to view the IPs...if they had the account never expires flag, or view petitions flag, or even just the grotto access only flag.
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« Reply #4 on: December 12, 2018, 01:52:18 PM »

Additionally, I don't know if you would be able to help on that, but if we don't have an active Admin, is there a way to designate one without access to the Grotto? We're having hard time locating the owner of the server, therefore SQL updates are also highly unlikely to happen.

There are no methods to assign new administrators without server access, user editor or creature editor.
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