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Author Topic: LotGD Rewrite (Daenerys) Weekly Updates  (Read 27106 times)
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austenmc
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« Reply #45 on: June 08, 2017, 11:15:46 AM »

Thanks for the offer! Send me a message with your email and I'll add you to our slack channel.
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TGTarheel
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« Reply #46 on: July 06, 2017, 03:05:42 PM »

Daenerys (LotGD Rewrite) Not-So-Weekly Update 6/28/2016

Progress
@eliwood's finished a basic battle system, complete with buffs. He also put up a basic web version of the game, complete with GraphQL API for headless use. There's not much there yet, but we're making progress here.

I built a sample crate and wrote documentation on how the pieces of the system fit together. I also built a command line tool, daenerys, to help with administrative tasks, like installing new modules.

Heroes
No heroes this time around Sad. Still hoping for more community engagement. We've identified a number of starter tasks, some of which can be completed even by programming n00bs: https://github.com/lotgd/core/issues

Next Month's Goals
Get a basic game loop running inside the web interface, allowing a logged-in user to navigate through a world.

As always, you can check out the state of the world on github: http://github.com/lotgd/core

Humm, just had a look anf the stuff "easy for n00bs" does not seem easy.  If you come across something SUPER-EASY let me know.  I only know enough of this stuff to be dangerous.

I'm better at coding modules than at coding core stuff anyway.
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Eliwood
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« Reply #47 on: September 13, 2017, 01:45:32 AM »

Daenerys (LotGD Rewrite) Not-So-Weekly Update 09/13/2017

Progress
Sorry for the late update, we've been busy recently and code.lot.gd was offline for quite some while before we were able to complete version 0.3.0-alpha including modules.

The core and crate-graphql have now been updated to support custom action names (instead of automatically deriving the action just from scenes). This allows much more flexibility as presented in the new modules that we've released at the same time: A module to generate new days and one to allow gender selection upon new day! This lies the foundation for race and speciality selection later on.

List of modules
  • lotgd/module-village A basic module providing a default scene (the village scene)
  • lotgd/module-scene-bundle A module to extend the default village scene to showcase action directionalities
  • lotgd/module-new-day A module to provide a new day experience
  • lotgd/module-gender Allows gender selection upon new day without breaking the new day experience.

Heroes
The hall of heroes is collecting dust. Come join us! As always, there are
starter tasks, some of which can be completed even by programming n00bs:
https://github.com/lotgd/core/issues

There are also a few roles available if anyone wants one, some more accessible
than others:

  • Server sysadmin for our DigitalOcean instances. We need someone to help set up a sandbox server to experiment with. You can choose your own RPG theme if you like! Smiley
  • Scene coder. Someone to help port over the key scenes (like village, inn, etc.)
    to our new formats.
  • Fantasy writer (non-techncial). Once we get the code done, we need to create a compelling story
    to attract players. I have some ideas but it would be helpful to have someone think about
    this more extensively, write up a story line, non-player characters, etc. Inspire us
    to finish the code!

Next Goals
The next mile stone is to create a module to support forest fights! We will keep you updated!
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Daenerys LotGD-Remake using PHP7 and a modern, headless approach.
TGTarheel
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« Reply #48 on: September 13, 2017, 06:12:48 AM »

Seems as if fantasy writers, plural, could be a good idea here.  I'd be willing to be in a team of writers that bounce ideas off each other and make things mesh.
Don't know about others, but sometimes the best fantasy writing comes when you are inspired to it by others, and vice versa.
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pharis
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« Reply #49 on: September 18, 2017, 12:48:20 PM »

@Nder' what kind of storytelling do you like ? darker sword and sorcery Style or rather heroic Lotr style ? Just wondering --
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TGTarheel
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« Reply #50 on: September 23, 2017, 03:09:04 AM »

@Nder' what kind of storytelling do you like ? darker sword and sorcery Style or rather heroic Lotr style ? Just wondering --

My own mind seems to go best towards young person faces tragedy (usually death of a parent) - is thrown into adverse situation against their will (usually a dark magic/evil situation) - suffers for years, manages to escape, begins to build new life....that is the general theme I ted to write best.  Usually the protagonist is persecuted and finds a way to rise above it (usually by kicking butt) - I like female buttkickers.

If you remember Dragon Warrior/Dragon Quest from the 1980's - 1990's, think in terms of Alena.
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pharis
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« Reply #51 on: September 24, 2017, 04:46:07 PM »

thats cool  Grin
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pharis
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« Reply #52 on: September 28, 2017, 03:04:23 PM »

it would really be have modules that say,allow you to change core settings and situations so that one could recreate the story from a game , or a book , or a movie like the last unicorn or whatever...
Of course not every story is suited for this , but basically every story that involves a mission,a voyage and the likes would be a good fit :-)
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Eliwood
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« Reply #53 on: January 16, 2018, 08:30:15 AM »

Daenerys (LotGD Rewrite) Progress Update 01/15/2017

Progress
This topic was getting a bit too dusty. Nonetheless, in the last few weeks we've completed important work and are proud to announce the release of version 0.4.0-alpha of the core, the modules and the crate!

@eliwood has been working on a bunch of modules: module-res-fight is a ressource module providing an easy way to start and finish a battle. module-forest is based on that and creates a forest scene and the healer's hut where player can fight monsters, heal and gain experience. module-training introduces the Blusprings warrior training where player can gain levels, and module-dragon-kills has been updated to provide the green dragon fight, as well as the player reset after winning. This essentially means that the basic game loop has been finished!

During the work on these modules, we've updated the core with new APIs accordingly. Its now easier to modify an existing viewpoint (adding actions and description is now possible without needing to set everything at once). Additionally, the core provides a model extension api, making it easy to extend existing models with custom methods. module-res-fight makes extensive use of this by providing $character->getTurns(): int; or $character->rewardExperience(int $experience) among others.

@austenmc has been busy working on the mobile client and started working on an easy installation procedure.

Heroes
Thanks a lot to @Tucher24 who is helping in getting an easy installation procedure going!

starter tasks, some of which can be completed even by programming n00bs:
https://github.com/lotgd/core/issues


There are also a few roles available if anyone wants one, some more accessible
than others:

  • Server sysadmin for our DigitalOcean instances. We need someone to help set up a sandbox server to experiment with. You can choose your own RPG theme if you like!
  • Scene coder. Someone to help port over the key scenes (like village, inn, etc.)
    to our new formats.
  • Fantasy writer (non-techncial). Once we get the code done, we need to create a compelling story
    to attract players. I have some ideas but it would be helpful to have someone think about
    this more extensively, write up a story line, non-player characters, etc. Inspire us
    to finish the code!

Next Goals
Since the main game loop is now finished, we want to make the installation an easier and quicker process.
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Daenerys LotGD-Remake using PHP7 and a modern, headless approach.
Wolfsbanewillow
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« Reply #54 on: January 18, 2018, 10:02:57 AM »

If you still are looking for a Fantasy writer, I am curious about this role. Could you please send me a private message with the does and don'ts, where to post drafts for scenario's etc. Are the scenario's related to the song of Ice and fire, or is Daenerys simply the name for the new project? I'm used with the game Hogwartslive and have worked on drafts for scenario's related to that game, but some of the drafts possibly could be made more general, so that they would fit in other games too. Currently, one of my scenario's is worked on, by TGTarheel, the fairy in teh spider's web module with more interaction possibilities for the player. But for being sure we are talking about the same things, I propose to send me a private message, so that we can discuss non-topic-related issues over there or by mail. Thanks in advance. Best, WW
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"Always use the proper name for things. Fear of a name increases fear of the thing itself." (cfr. Albus Dumbledore, "Harry Potter and the philosopher Stone", chapter 17).
Eliwood
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« Reply #55 on: January 27, 2018, 02:42:49 AM »

Daenerys (LotGD Rewrite) Progress Update 01/27/2017

Progress
A quick update: We are proud to finally have a quick installer script that installs all necessary packages and initializes the database with a first user. The installer requires PHP version 7.1 or newer, a writable directory as well as an available composer command:

Code:
$ php daenerys-install.php check
$ php daenerys-install.php install

Modules can be installed using the installer, too:
Code:
$ php daenerys-install.php install-module lotgd/module-village
$ php daenerys-install.php install-module lotgd/module-scene-bundle
$ php daenerys-install.php install-module lotgd/module-forest
$ php daenerys-install.php install-module lotgd/module-dragon-kills
$ php daenerys-install.php install-module lotgd/module-training

The installer is available on Github: https://github.com/lotgd/installer/releases

Furthermore, the crate is now CORS compatible, meaning that the web client does not need to run on the same domain as the crate, which still is restricted to localhost:8000. This means you can easily download the new "binary release" of the web client, unzip and directly start it in a browser without needing to push it to the installer directory!

Client binary: https://github.com/lotgd/client-graphql-www/releases/download/v0.4.0/lotgd-client-graphql-www.zip

In a future release, I will provide a possibility in the installer to download and install the client, too.

Next Goals
The next goals is implement "attachments" in graphql so that scenes can provide forms (for gold deposit in the bank, for chatting on the village square, and much more). For modules, we plan to extend module-forest to provide a hook for specials and provide a basic inventory system for armors and weapons.
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Wolfsbanewillow
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« Reply #56 on: February 04, 2018, 04:49:25 AM »

would you also use old =existing modules? If yes, I posted several suggestions on this forum to make some of them more challenging or more interactive, so that players can react or make different choices. You surely can look for them over here by checking my posts, or you can contact me by mail or private message. I also have some draft scenario's for new modules. If I can be of any help, please, let me know. Best, WW
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Morianthe
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« Reply #57 on: February 04, 2018, 01:28:29 PM »

I am glad, nay, ecstatic to see that this project is still moving forward. Veteran player here who has been just about everywhere, sometimes retired and sometimes not. I am a fairly competent creative mind and would like to lay my pen - as it were - at your feet.

While I cannot conprehend code without significant headache, what I can do is write. As such, more information on the role of fantasy writer would be heartily appreciated.

My inbox is always open. Keep up the great work (even if I can't quite understand what most of this jargon means).
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austenmc
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« Reply #58 on: February 07, 2018, 04:19:06 PM »

(responded w/ a personal message Smiley
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Obi_Wan
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« Reply #59 on: April 18, 2018, 07:56:09 AM »

Thanks for keeping working on the project. I've starred the project on GitHub to follow it. Maybe with a new design I can get younger players to have look at LoGD :-)

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