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Author Topic: LotGD Rewrite (Daenerys) Weekly Updates  (Read 17630 times)
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austenmc
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« Reply #45 on: June 08, 2017, 11:15:46 AM »

Thanks for the offer! Send me a message with your email and I'll add you to our slack channel.
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TGTarheel
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« Reply #46 on: July 06, 2017, 03:05:42 PM »

Daenerys (LotGD Rewrite) Not-So-Weekly Update 6/28/2016

Progress
@eliwood's finished a basic battle system, complete with buffs. He also put up a basic web version of the game, complete with GraphQL API for headless use. There's not much there yet, but we're making progress here.

I built a sample crate and wrote documentation on how the pieces of the system fit together. I also built a command line tool, daenerys, to help with administrative tasks, like installing new modules.

Heroes
No heroes this time around Sad. Still hoping for more community engagement. We've identified a number of starter tasks, some of which can be completed even by programming n00bs: https://github.com/lotgd/core/issues

Next Month's Goals
Get a basic game loop running inside the web interface, allowing a logged-in user to navigate through a world.

As always, you can check out the state of the world on github: http://github.com/lotgd/core

Humm, just had a look anf the stuff "easy for n00bs" does not seem easy.  If you come across something SUPER-EASY let me know.  I only know enough of this stuff to be dangerous.

I'm better at coding modules than at coding core stuff anyway.
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