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Author Topic: Arthur's Modules  (Read 8726 times)
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ArthuruhtrA
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« on: May 04, 2011, 02:41:17 PM »

The list will be in alphabetical order.

Modules I Wrote:
Change Home City [DragonPrime]
Allows players to choose their own Home City.
Height System [DragonPrime]
Gives players a Height stat, allows admins to change players heights on newday or dragonkill.
Of Age [DragonPrime]
Forces all players to enter their date of birth to check if they are of a certain age. (No, I didn't mean old.) Rechecks on newday.
YoM-to-SMS (TextMe) [DragonPrime]
With update from Stephen Kise. Send an SMS when receiving a YeMail, like the built-in email sending, except to SMS.
Superuser Table [DragonPrime]
Like Chris Vorndran's Check Superuser Flags, but in one table.


Modules I Edited:
Costume Shop [DragonPrime]
With KainStrider, modified to add commentary and admin-setable favor increase when a costume is purchased or the store is entered.
Multiple Cities
Various modifications for the purpose of making Penhaligon better.
Server Maintenance Suspend [DragonPrime]
Modified to allow access for anyone via the user editor.
Superuser Title Change [DragonPrime]
Title change with the ability to give certain players and all staff member access, in addition to those over a certain DK.
« Last Edit: May 12, 2016, 09:53:54 AM by ArthuruhtrA » Logged

Tynastera!
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My Modules, such as can be found here.
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« Reply #1 on: May 04, 2011, 02:46:45 PM »

I believe my name is KainStrider, excellent modules by the way!  Wink
« Last Edit: May 04, 2011, 02:48:30 PM by KainStrider » Logged

ArthuruhtrA
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« Reply #2 on: May 04, 2011, 02:51:02 PM »

Woops, I forgot you went by KainStrider here.  I'll fix that.  Thanks. Smiley
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Tynastera!
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My Modules, such as can be found here.
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« Reply #3 on: May 04, 2011, 02:56:42 PM »

Woops, I forgot you went by KainStrider here.  I'll fix that.  Thanks. Smiley

Its an easy mistake, I did it because I think there was another guy with the name Strider here at some point. I look forward to seeing this list grow in the future Arthur!
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ArthuruhtrA
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« Reply #4 on: May 04, 2011, 02:59:10 PM »

So do I.  I think I'll go write a module to allow users to choose their own home city now.

Edit: done.
« Last Edit: May 04, 2011, 03:38:50 PM by ArthuruhtrA » Logged

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« Reply #5 on: May 05, 2011, 07:50:11 PM »

There's nothing int the cities.php zip file....
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ArthuruhtrA
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« Reply #6 on: May 05, 2011, 09:05:36 PM »

Oops. Thanks.  I have no idea how that happened, but I'll fix it now.  Thanks JGG.
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« Reply #7 on: May 06, 2011, 12:20:11 PM »

I'm just curious what you did to it, as I'm working on some of my own alterations of it
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ArthuruhtrA
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« Reply #8 on: May 06, 2011, 01:49:50 PM »

I did those edits a while ago, so I don't remember too well, but I made some alterations to which navs were available where, and added a HoF preference, to allow admins to decide whether it showed in all cities or just the capital. I'm thinking of editing it some more to add a few other preferences, and maybe a new feature... Then, maybe I'll release it here.  I just wanted to make sure it was publicly accessible, as I know that many people don't like altered versions of their modules to be closed-source.  Good luck with your version, I look forward to it. Grin (Unless you don't release it... Angry)
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« Reply #9 on: May 06, 2011, 04:53:43 PM »

Oh I prolly will, after it's thuroughly tested. Just a small one I think, removing the Travel page and just putting all the navs in the village itself
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ArthuruhtrA
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« Reply #10 on: May 07, 2011, 06:38:43 PM »

What, like having all travel links under a heading in the village?  If you only have a few cities, that is probably better.  Where would the Superuser travel links go?  How many cities do you recommend using that for?  Would you make it an admin option to use one or the other?
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Tynastera!
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JollyGG
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« Reply #11 on: May 07, 2011, 07:28:11 PM »

I'm planning on the links be shown according to your status. If you're superuser, the super user links are shown, appearing just like the regular links, but then to the rest of the people, would only show depending on availability (DKs, donations, race, etc). As for option to use one or the other, in the releasable version yes, in the version I'm making for someone it will just be the new way. As for how many cities, well, the more cities, the more the links, if you want to have 10-15 cities, that's your own call. It'd be nifty to work in a little javascript collapsible menu...for example, in the navs, you'd see "Click Here to Travel" then upon clicking it, links appear, pushing the links under the nav down, to go to the cities. That would be a handy way to hide many cities when not wanted..
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ArthuruhtrA
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« Reply #12 on: May 07, 2011, 07:31:48 PM »

I like that last idea. (Not to say I don't like the others.) I think there are some modules you can use as a reference.  There is one that collapses the user info, and of course, there is the core module that collapses all text.
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Tynastera!
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My Modules, such as can be found here.
JollyGG
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« Reply #13 on: May 07, 2011, 08:24:49 PM »

Ah, I already know where I'm getting the collapsing menu, I actually am working on testing the collapsible stuff out with my Actions 2.0 module..
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ArthuruhtrA
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« Reply #14 on: May 07, 2011, 08:32:07 PM »

What does that do?  I don't see it on your modules page.  Is that the bio actions thing that Megiddo had?
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Tynastera!
I'm around rarely, If you wish to contact me, please email me.
My Modules, such as can be found here.
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