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Author Topic: Total aberration and perversion (of intent)  (Read 1523 times)
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Soverytired
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« on: October 24, 2010, 05:57:12 AM »

Long time 0.97 kitbasher here.

I finally have a stable deviant strain, in fact truth be told I have had it for over year.

It is a total "perversion" of the "classic" LOGD though.

Perverted stuff includes:

playloc added to db. playloc remembers the page location of almost every page so that wherever you log out from- there you are. Inn sleeps etc. are still possible.

playloc in turn means-

mappable world. go location to location, travel between towns, etc. dungeon crawls. all that stuff.

this in turn meant-

no "forest" as such. instead, random monster tables triggered at random or by quest etc. battle mechanics unchanged, it's just that now you can encounter opponents wherever one of the monster tables is active. in particular, this allows for dungeon crawls etc.

I also added rations, based originally on a few mods but in the end I went my own way. Eating restores hit points, healers are few and far between.

Quests- 49 arrayable "questo" values, each one a variable showing stage of quest you're at. questo46 is healing potions- ie value of questo46 is number of healing potions you have.

Backpack- I created a back letting you carry two extra weapons and three changes of clothes / costume / armor.

and so on.

The single biggest change is, I added pictures and music/sound. So it's a walkable picture (or AVI or animation) displaying world.


My question is this- has anyone else gone this route? Or am I truly the outstanding code pervert here?

I originally started doing it because feedback irl from people looking at the LOGD game, mostly kids, was that it was lame because it was only text. Not a view I share. But it started me off trying to make the game more accessible for the less text-tolerant, and it spiralled out of control from there.

Anyone else go the graphic route? I would have thought some of the fan games like HP and SW would need graphics to carry the story at some point?

Would love to hear all the other views from fellow LOGDites. Smiley
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Goldfish Lake (LOGD 0.97xx) http://www.hottestontv.com.au/loop
Brendan
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« Reply #1 on: October 25, 2010, 04:56:14 AM »

Do you have a link for it, so we can view it?
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Soverytired
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« Reply #2 on: October 26, 2010, 12:02:10 AM »

http://www.hottestontv.com.au/loop

Didn't know if it was bad form to put a link in ie self-promote or spam.

I was more interested in hearing if anyone else has "de-texted" what is after all a text game engine. Smiley

The Zork online game seems very LOGDish to me but maybe that's convergent evolution. Smiley
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Goldfish Lake (LOGD 0.97xx) http://www.hottestontv.com.au/loop
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« Reply #3 on: October 26, 2010, 12:05:02 AM »

Nah, there's no problem posting links to your LoGD game.  Lots of people put them in their sigs, and there's a thread called "Banners of your Realm" for blatant advertising/begging for players.
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« Reply #4 on: November 11, 2010, 11:09:48 AM »

I have added lots of images here and there to amuse myself and the players.
 - this does cause a problem with players who use a screen reader, however, a setting could disable images for such players and they read only the text which you provide instead of an image.
 - Use of a simple IF statement: ( if screenreader == 1 display text else show image ) solves the problem, this also is useful for players who use a mobile device to play your game Wink

I also have dabbled with the idea of getting rid of the 'forest'.
 - with fights getting triggered by quests you're on or just plain randomness
 - I have created this in its most simple form but have not developed it to its full potential yet

I am glad to see others still using the 097 engine ..it really is very versatile and limited only to your abilities.
 Cool
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Soverytired
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« Reply #5 on: November 11, 2010, 09:17:58 PM »

It always comes as a shock to me now to go to "proper" LOGD servers and see no map- but I wonder if my server puts some people off because you have to travel around etc. ...

I like having random monster files rather than the forest because you can totally tailor the encounters if you want to.

I base mine off the wandering sheriff, and it's mutated from there. Smiley

I agree too 097 is versatile if you put the effort in. Smiley
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Goldfish Lake (LOGD 0.97xx) http://www.hottestontv.com.au/loop
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