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Author Topic: Allowing badguy buffs?  (Read 3584 times)
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dvd871
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« on: July 03, 2004, 07:39:46 PM »

Thinking out load here at this point but, if the fields were added to the creature table and then assigning some buffs to some creatures, what do you guys think?  What else would we need to consider?
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Kendaer
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« Reply #1 on: July 04, 2004, 12:59:52 AM »

Not actually as easy as all that unfortunately due to the way buffs work.

However, you CAN add buffs which affect the player negatively (such as lonestriders thieves) which have the 'appearence' of being buffs on the monster rather than on the player.
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dvd871
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« Reply #2 on: July 04, 2004, 10:33:35 AM »

Thats even better Smiley
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