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Author Topic: Jobs  (Read 2785 times)
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MrFixIt
Guest
« on: June 13, 2004, 05:20:07 PM »

Here's a simple job script that is very easy to customize.

http://dragonprime.cawsquad.net/users/MrFixIt/Jobs.txt
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dvd871
Guest
« Reply #1 on: June 14, 2004, 10:08:19 PM »

Nice mod!  I've been using it and it seems to work just fine.  Everyone really likes it so far.
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MrFixIt
Guest
« Reply #2 on: June 16, 2004, 05:31:02 AM »

Here's a fix if you want to stop users from getting job benefits on resurrects:

On newday.php find:
if ($session['user']['job']==1) {

Before add:
if ($session['user']['spirits']==-15){
output("`n");}
else
{




Above page footer add;
}
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Odyssey
Guest
« Reply #3 on: June 18, 2004, 05:29:11 AM »

Cool mod.  

   Does the job have an effect on this message, on each New Day:

output("`2Today's interest rate: `^0% (Bankers in this village only give interest to those who work for it)`n");


  Does that need to be coded, or is it automatic?
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MrFixIt
Guest
« Reply #4 on: June 18, 2004, 10:29:56 AM »

Cool mod.  

   Does the job have an effect on this message, on each New Day:

output("`2Today's interest rate: `^0% (Bankers in this village only give interest to those who work for it)`n");


  Does that need to be coded, or is it automatic?

The jobs use five forest fights so that could make it so the player doesn't meet the required amount of turns used to earn interest. How many turns do you allow and what is your interest setting?

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