DragonPrime - LoGD Resource Community
Welcome Guest
  • Good morning, Guest.
    Please log in, or register.
  • November 12, 2018, 09:36:51 AM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Login
 
 
Resource Pages
Search

Pages: [1]   Go Down
  Print  
Author Topic: Dark Sorceress - alignment-based forest event  (Read 5359 times)
0 Members and 1 Guest are viewing this topic.
shadowblack
Guest
« on: March 30, 2006, 10:29:51 AM »

Well, actualy, I tested installing and uninstalling it, as well as three of the possible outcomes (one of them had a bug I fixed), but that's all I did. That's why I say it is not yet tested.

Now about the module:
While walking in the forest you hear a girl crying, you check it out, and you find a lost sorceress. You can help her, ignore her, or rob her. Sound familiar? Then you mahave seen my Lost Sorceress module. This event starts EXACTLY the same way as Lost Sorceress - I copied the text to make sure of that, so there should be no way to tell which one you have encountered until you have made your choice.

Once you decide what to do the outcome depends not only on your choice, but also on your alignment. The sorceress actually likes evil players and hates good ones.

Some of the possible outcomes are not yet added, and I need to remove a few lines of code that are not needed, so for now I recommend that you don't use it on your live server.

I would like to hear what people think. All comments are welcome.
« Last Edit: April 27, 2006, 06:16:42 AM by shadowblack » Logged
DaveS
Mod God
*****
Offline Offline

Posts: 1544


Dfly... you know, as in DaveFly


View Profile
« Reply #1 on: March 30, 2006, 12:09:56 PM »

I'm curious... is there a reason why you didn't just make your Lost Socrceress module longer by making both sets of outcomes a possiblity? Is there a reason that you decided to duplicate parts of the module instead of just modifying your other module?
Logged

Check out my Last Module:
The Dragon Eggs Expansion
http://dragonprime.net/index.php?topic=8474.0

About my Retirement:
http://dragonprime.net/index.php?topic=9080

See my complete module list here:
http://dragonprime.net/index.php?topic=3038.0
Elessa
Faerie
Mod God
*****
Offline Offline

Posts: 3598


short, sweet and to the point


View Profile
« Reply #2 on: March 30, 2006, 12:20:54 PM »

i agree with daves, it would make sense to hath the module be configurable to require alignment or not, with different outcomes based on with or without.
Logged

Uuma ma ten rashwe, ta tuluva a lle

Play the latest beta version here on LoGD DragonPrime - Axebridge
shadowblack
Guest
« Reply #3 on: April 27, 2006, 06:16:10 AM »

I've submitted the new version. As I said in the submission thread:
Quote
Players that are "good" just because "there are no negatives for being of good alignment" will NOT like this event, because with this little module being good may cost them their lives... Evil players, on the other hand, have little to worry about... as long as they act evil...

Originally this was a separate module, and so was started as one.Then I remembered my Lost Sorceress, and copied the beginning text from there. Other than that they have little in common, so I left them as two separate modules. This makes testing much easier than if I had expanded Lost Sorceress. That is the main reason why the two modules are not in one.

I have done some testing, but there may be something I have overlooked, so if you find any errors or problems, let me know.
Logged
shadowblack
Guest
« Reply #4 on: May 08, 2006, 08:25:01 AM »

Version 1.0

Changes:
- added a min DK setting - not having enough Dragon Kills is treated the same way as not having alignment active. Default is 0, but if you want ot be nice to inexperienced players, consider increasing the requirement
- added the correct download link
- changed one of the outcomes - in the past there was not reason for players of good alignment to help since simply ignoring the sorceress was a lot safer (30% less hit points wasn't that much). Now it's a choice between: loss of 30 - 90% of current hitpoints and a curse*, or a chance at dying and losing some experience, as well as receiving a negative buff that lasts for 200 rounds

* - the curse lasts until the next Dragon Kill
Logged
arieswind
Codemeister
****
Offline Offline

Posts: 388


View Profile
« Reply #5 on: June 20, 2007, 01:06:01 PM »

no offense, but giving players a instant debuff or a kill without any chance to get away,  just because they are not super evil seems a little unfair to me... and especially since the curses last so long.. debuffs that last till dk are the kind of thing that make people quit servers, along with being killed instantly with a bonus 200 turn debuff on a 70% chance
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  


*
DragonPrime Notices
Please take the time to read the FAQ and browse the DragonPedia

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
35 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search