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Dark Sorceress - alignment-based forest event
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Author Topic: Dark Sorceress - alignment-based forest event  (Read 5753 times)
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« on: March 30, 2006, 10:29:51 AM »

Well, actualy, I tested installing and uninstalling it, as well as three of the possible outcomes (one of them had a bug I fixed), but that's all I did. That's why I say it is not yet tested.

Now about the module:
While walking in the forest you hear a girl crying, you check it out, and you find a lost sorceress. You can help her, ignore her, or rob her. Sound familiar? Then you mahave seen my Lost Sorceress module. This event starts EXACTLY the same way as Lost Sorceress - I copied the text to make sure of that, so there should be no way to tell which one you have encountered until you have made your choice.

Once you decide what to do the outcome depends not only on your choice, but also on your alignment. The sorceress actually likes evil players and hates good ones.

Some of the possible outcomes are not yet added, and I need to remove a few lines of code that are not needed, so for now I recommend that you don't use it on your live server.

I would like to hear what people think. All comments are welcome.
« Last Edit: April 27, 2006, 06:16:42 AM by shadowblack » Logged
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« Reply #1 on: March 30, 2006, 12:09:56 PM »

I'm curious... is there a reason why you didn't just make your Lost Socrceress module longer by making both sets of outcomes a possiblity? Is there a reason that you decided to duplicate parts of the module instead of just modifying your other module?

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« Reply #2 on: March 30, 2006, 12:20:54 PM »

i agree with daves, it would make sense to hath the module be configurable to require alignment or not, with different outcomes based on with or without.

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« Reply #3 on: April 27, 2006, 06:16:10 AM »

I've submitted the new version. As I said in the submission thread:
Players that are "good" just because "there are no negatives for being of good alignment" will NOT like this event, because with this little module being good may cost them their lives... Evil players, on the other hand, have little to worry about... as long as they act evil...

Originally this was a separate module, and so was started as one.Then I remembered my Lost Sorceress, and copied the beginning text from there. Other than that they have little in common, so I left them as two separate modules. This makes testing much easier than if I had expanded Lost Sorceress. That is the main reason why the two modules are not in one.

I have done some testing, but there may be something I have overlooked, so if you find any errors or problems, let me know.
« Reply #4 on: May 08, 2006, 08:25:01 AM »

Version 1.0

- added a min DK setting - not having enough Dragon Kills is treated the same way as not having alignment active. Default is 0, but if you want ot be nice to inexperienced players, consider increasing the requirement
- added the correct download link
- changed one of the outcomes - in the past there was not reason for players of good alignment to help since simply ignoring the sorceress was a lot safer (30% less hit points wasn't that much). Now it's a choice between: loss of 30 - 90% of current hitpoints and a curse*, or a chance at dying and losing some experience, as well as receiving a negative buff that lasts for 200 rounds

* - the curse lasts until the next Dragon Kill
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« Reply #5 on: June 20, 2007, 01:06:01 PM »

no offense, but giving players a instant debuff or a kill without any chance to get away,  just because they are not super evil seems a little unfair to me... and especially since the curses last so long.. debuffs that last till dk are the kind of thing that make people quit servers, along with being killed instantly with a bonus 200 turn debuff on a 70% chance
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