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Author Topic: request for special undead items weapons  (Read 2322 times)
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silverboxx
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« on: February 18, 2006, 05:57:32 PM »

i would like to see a few more special underworld  side modules .
undead race with undead city .
special weapons and items from the other side ...
undead mounts
more random graveyard events
basicly what i want is to have a choice to thrive on the dead
side or the living side , maby plot them against eachother .
any other ideas ?
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SaucyWench
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« Reply #1 on: February 19, 2006, 11:10:12 PM »

There are a handful. We have had many, many requests on Classic for more things to do while dead. While I won't discourage you from adding them, I'll explain *why* the dead zone is quite simple and uninvolved.

MightyE and Kendaer intentionally put very little in the Land of the Shades. When the old Central staff submitted modules for the Shades they were usually not added to the core. Why? We do not want to encourage players to die! Smiley

Death is supposed to be death. You're supposed to leave the computer, walk outside, breathe real air, and come back and play LoGD tomorrow. MightyE wanted the game to be about the "alive" area.

Right now there are these (that I can think of). About 3 or 4 specials that can happen while tormenting, including grave robbing and the soul gem. Blarg's module for the Ramius Curse / Blessing of the weapon or armour. Esoterra allows you to talk to the living (when Esoterra is active in the living world - this is dependent on the cycle of the moon unless you leave it active at all times). Dying also wrote a very amusing little addon - it's in her user folder.

I believe others have coded a handful of bits and pieces to do. They'll no doubt post here. Just think before you activate them all, because you'll probably want to keep the game focussed on living, just as most of us did.
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SaucyWench
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« Reply #2 on: February 19, 2006, 11:40:35 PM »

There's Sneakabout's Scavanger and Robert's Cave...
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« Reply #3 on: February 21, 2006, 07:01:48 AM »

Ahh thank you! I was trying to remember the name of the scavenger module =)
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