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Author Topic: SVN For LoGD  (Read 1617 times)
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programgeek
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« on: December 12, 2005, 04:03:50 AM »

I was wondering, is there a SVN server for LoGD?  I'de be curious to see what a SVN + a TRAC (source code manager) could do with the development of the game.

I know very little about the current development process -- I don't know if the main core is done by one person, or if it's CVS, or what.. I just wanted to kindly throw out the suggestion -- because I've had some nice luck with it =)

SVN: http://subversion.tigris.org/
TRAC: http://www.edgewall.com/trac/

Thanks for taking the time to read this post. Have a good day. :O)
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Tony R.
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« Reply #1 on: December 12, 2005, 04:09:34 AM »

We have already setup a (still non-)public CVS, so that Talisman and I can keep track of changes made to the core.

We will continously release patches for the core (should there be any faults).
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Torne
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« Reply #2 on: December 12, 2005, 06:25:17 AM »

Publically visible source control would be very nice. I'd like to be able to have my test server run off the latest HEAD, and other people might too. This will help new code get tested before it's released as 'stable'.

Oh, and seriously, CVS is increasingly stone-age these days.. there are automated ways to convert the entire history of a CVS repository to SVN.. Wink
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