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Question: How do you develop/maintain your LotGD?
Local dev/test server on Windows, FTP to real host - 7 (35%)
Local dev/test server on Linux/other Unix, FTP to real host - 1 (5%)
No local dev/test server, FTP to real host from Windows - 1 (5%)
No local dev/test server, FTP to real host from Linux/other Unix - 1 (5%)
Shell access to Linux/other Unix host - 3 (15%)
Self-hosting on Windows - 2 (10%)
Self-hosting on Linux/other Unix - 3 (15%)
Something totally different - 2 (10%)
Total Voters: 12

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Author Topic: Development Platforms - Survey  (Read 5338 times)
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Torne
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« on: November 17, 2005, 07:31:14 AM »

I'm interested in what platforms people use to develop or maintain their LotGD games, in the interests of providing some simple tools and howtos to help manage things like changes to core files, and upgrades to new versions (as discussed briefly in the Where do we go from here? thread).

Thus, I'd like to get some idea whether most people have a host with only FTP access, or whether they have shells, or whether they host on their own servers, and also if they have a test/development server hosted on a local machine.

If you have something totally different that doesn't broadly fit into one of the choices, it'd be interesting to see a reply explaining what Wink
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Imperialx
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« Reply #1 on: November 17, 2005, 07:50:40 AM »

Develop/test on winxp pro and then upload to a test folder on my *nix paid hosting server.
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Dannic
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« Reply #2 on: November 17, 2005, 10:28:52 AM »

I usually use visual .net to edit the files.  My account is hosted on a unix box which I access using Winscp.
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Torne
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« Reply #3 on: November 17, 2005, 10:38:03 AM »

I usually use visual .net to edit the files.  My account is hosted on a unix box which I access using Winscp.

scp, ftp, equivalent really. Do you test it locally, or do you always upload stuff to your host to actually try it out?

What I'm interested to know is basically whether people have unixlike environments, or Windowslike environments, when they are developing code. If you write the code on Windows, but run it by uploading it to a host over scp/ftp, then tools for managing the code need to run on Windows - but if you shell into your host and do it there, then a Windows tool is no use to you Wink

I figured the options were a good enough selection of likely scenarios.
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Arune
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« Reply #4 on: November 17, 2005, 11:21:33 AM »

50/50

Depends on if I am at work or at home. At home I use Notepad++ to edit and then drop it over to my Linux box. If I'm at work...I just use pico.
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Talisman
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« Reply #5 on: November 17, 2005, 11:39:45 AM »

I do my developing on my at home Windoze box, test on the same box under services managed by EasyPHP, then upload to my live server on paid for *nix space.
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Dannic
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« Reply #6 on: November 17, 2005, 05:14:33 PM »

No, I do quite a bit of development on my home box.  Though sometimes when I am in a rush to get things out i'll forget to test something i just made and upload it.

I use Easyphp for the local box.  It's a no brainer to get running and I don't have to tweak it much.
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MyLotGD
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« Reply #7 on: November 17, 2005, 06:04:23 PM »

Local machine running windows OS.

Home.

I prefer to compile and configure the compilation of Apache and PHP myself over using any 3rd party compilations. (Just my preference I have no special reasoning behind preferring to "do it myself".)

Though I do not do much with LoGD besides implanting each release to decide whether to recommend upgrade to clients or not. Including making any modifications upon request.
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kickme
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« Reply #8 on: November 17, 2005, 08:43:44 PM »

I do my developing on my iMac at home, which i suppose counts as unix even though i dont use terminal unless apache dies.

I then upload it via sftp, though i do have SSH access, to unix server my parents pay for.
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