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Author Topic: Diverging paths  (Read 26262 times)
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Kendaer
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« on: November 07, 2005, 08:00:07 AM »

As some of you who are players on the Central server might know, there was an announcement made today (http://lotgd.net/forum/viewtopic.php?t=1560).

Some of this is relevant to here, so I am going to post my own piece on this here as I've been far more involved with the coding than with the administration of the Central server.

Firstly, let me re-iterate that like Eric, I love LoGD and that I will miss it. It's sad that this time has come for me.

Eric and I will be stepping down as the primary driving forces behind LoGD development.  Contrary to the information posted in the message Eric wrote, I will be making at least two more releases.  One today or tomorrow to correct the rather serious bugs which occured in 1.0.4's release, and then one at the end of the year to accumulate any miscellaneous bug fixes and make sure they are out there.

The code will remain under the CCL, and should someone (or set of someones) desire to take up the reigns of shepard and continue official development they will have Eric's and my full and total support.  Like Eric, I will not specifically ask anyone, as doing something like this should be a labor of love, and doing it out of a sense of obligation to another is one of the surest paths to burnout.

The community will need to become more self-policing, and work together to deal with people who infringe the CCL.  I believe that enough of you know and care about the issues involved that you will manage to do so with tact and with care and will be able to achieve the desired effects.

Please know that I have enjoyed my time with LoGD immensely, and I have valued the input of each and every person who gave me constructive feedback.   Know that I am richer for the experience and am sad that my time here has come near to it's end.   Know that I will enjoy seeing what this came that I help create becomes in the future.
« Last Edit: April 30, 2007, 06:48:34 PM by Talisman » Logged
SaucyWench
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« Reply #1 on: November 07, 2005, 08:07:57 AM »

As probably the person who you helped the most, I don't quite know how to express what I feel here. Why you didn't scream abuse at me and tell me to get lost, I'll never know. All of my work for Esoterra and Polareia Borealis was thanks to you, and a lot of the other coders for the two towns learned from me what I learned from you. Thank you, JT.
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Talisman
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« Reply #2 on: November 07, 2005, 08:10:16 AM »

Being that I'm at work right now, a larger reply from me will have to wait until later today.

For now, let me assure everyone that DragonPrime will continue onwards, and (hopefully) evolve as needed to provide full support for LoGD.

My thanks go out to Eric, JT and everyone else who has made this game what it is today.  "You done good!"
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« Reply #3 on: November 07, 2005, 08:27:55 AM »

Being that I'm at work right now, a larger reply from me will have to wait until later today.

same here.  I can say now that I am truely shocked, but I never had the knack for the obvious that most people have.  Looking back at the released modules in this latest release, I should have seen it coming.  You'll get no flak from me Kendaer.  You've been nothing short of wonderful with us.  I could never thank you enough for the inclusions into the core, the patience with me and others here on the forum, and just your great effort in hearing us out.  Thank you.
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Torne
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« Reply #4 on: November 07, 2005, 09:09:31 AM »

Thanks all you folks, it's a fantastic piece of work and I hope you feel it was worthwhile.
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Kendaer
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« Reply #5 on: November 07, 2005, 09:18:16 AM »

Thanks all you folks, it's a fantastic piece of work and I hope you feel it was worthwhile.

We most definately do, in case that wasn't 100% clear Smiley
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Nightborn
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« Reply #6 on: November 07, 2005, 09:24:39 AM »

Well.... you think of nothing ill and then the bomb explodes... Sad

I am very shocked... and sad... that this is the end of Mighty's and JT's Legend of the Green Dragon...

Hm, I simply state that I don't want it that way Wink yet I respect all of your reasons and your decision to put an end to it now.

I wish all of you, MightE,  JT, JCP, Booger and Saucy... the very best Smiley Smiley

As I haven't had to do anything with MightE himself, but a lot with JT, I'd like to thank him here and now especially.

What will now be the future of Lotgd... well... I hope it will be a bright one Wink and one that you all can be proud of.
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« Reply #7 on: November 07, 2005, 09:24:42 AM »

Actually, the best testiment to the impressiveness of your project is how it's inspired so many others to become a part of it.  

I can only hope that some of you continue to be a part of the project in some form; perhaps becoming like "one of us" who release modules that we feel add something special or new to the game.  It would indeed be sad if you all walked away without looking back.
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The Dragon Eggs Expansion
http://dragonprime.net/index.php?topic=8474.0

About my Retirement:
http://dragonprime.net/index.php?topic=9080

See my complete module list here:
http://dragonprime.net/index.php?topic=3038.0
Talisman
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« Reply #8 on: November 07, 2005, 09:30:04 AM »

I am very shocked... and sad... that this is the end of Mighty's and JT's Legend of the Green Dragon...

Au contraire, mon frere...

This is NOT the end of LoGD, merely the transition to another stage of software development.  The core code is now stable, with the majority of bugs erradicted.  Module developers will now be able to release mods which won't be overcome by further changes a month from now.  (Once the final version is released at end year).

The game's popularity will hardly be affected by this, and us addicts will continue to code new content for sharing in DP.
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edorian
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« Reply #9 on: November 07, 2005, 09:30:27 AM »

I just like to say : Thank you.

Lotgd teached me more about php/mysql than school or books ever could.

You all did a great job and every release since 0.98 (my first contact with the code) was a great experience for me.


We , of cource, will continue with our Server. Thanks you made that possible !
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eph
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« Reply #10 on: November 07, 2005, 09:32:04 AM »

Thanks for creating this great game.
Whatever the future will bring for it, nothing of it would have been possible without your hard work.

This game was what urged me to finally learn php, and I'll own you one for that forever. Wink
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« Reply #11 on: November 07, 2005, 09:36:26 AM »

I could go into length by stating how much LotGD has influenced my life. It has been one of the greatest things that has ever happened to me. Over the past year of participation in the project I have met the greatest people, as well as the love of my life. I have also decided what I wish to do with my life, and that shall be a college education in Web Development and a career in something of the same.

LotGD has given me something to do that has detered me from many of the problems in my life. I would just like to thank Eric and JT for all of their work on the project.
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chicu
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« Reply #12 on: November 07, 2005, 09:37:42 AM »

I wished it would never end, but now the time has come and i have to say it was a great time, I hope everyone will still continue to increase logd with many modules.
I wished there could be more releases of logd in the future, not everything of it, was used by me, but the most was the greatest work!
Many thanks to all Logd-releasecoders.
Have a good time!

(if the text isn't right, sry)
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Torne
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« Reply #13 on: November 07, 2005, 09:37:44 AM »

This may be jumping the gun a little, but hey. Following this, I feel it's desirable to consider how the community around this site can take development forward in a useful way.

The ability to extend so much of the game via modules makes some of this a moot point; of course people can and will continue to develop new modules. However, dealing with bugfixes, or more invasive changes, would benefit from having the reins taken up following JT's final release - continuing to collect bugfixes here on DragonPrime will soon lead to the game being difficult to install if no further releases are made.

I'm a relatively new member of this community, and I haven't made many contributions just yet, but I'd hope that the little I have done has given you all a favourable opinion of me Wink

So, given that, I'd like to propose that we attempt a more conventional and more 'observable' OSS style of development; a version control tree that's publically readable, with a number of trusted users with commit access (either to make their own changes, or to accept patches from others via the forums or similar). The intention would be, as present, not to make changes to the core code that could equally well be done as modules, but it would provide a central location to easily find bugfixes, and would have scope for future improvement work to the core.

Please don't assume that I'm expecting to have a role in this - I'd like to continue to contribute, but there are many here more 'elegible' Wink Though, I do have quite a bit of experience managing projects and with useful tools for doing so.. *grin*
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Mindbender
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« Reply #14 on: November 07, 2005, 11:03:46 AM »

I'm sad to read this.
even if i'm pretty new to the community, I've already learned a lot and seen some course steering developers here.

But everything that has a beginning must have an end.

You must be very proud of your baby, that became that big.

Thank you very much for your hard work and your way to short nights Wink
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