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Author Topic: Specialty - Hand Techniques  (Read 3352 times)
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Sichae
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« on: October 28, 2005, 05:32:03 PM »

Inspired by Final Fantasy Tactics characters Celia and Lede. Hand/Assassin Techniques excel in disabling the opponent. Here is how it plays out:
  • 1) Shadowbind: badguy attack/defense mods (.5), due to pinning their shadows to the ground.
  • 2) Rock Seal: badguy attack/defense (0), due to sealing the opponent in stone.
  • 3) Aphonia: badguy attack/defense mods (.7) and attack/defense mods (1.3), due to stealing badguy's strength.
  • 5) Last Breath: attack/defense mods (1.5) and a lifetap (1.2), due to stealing badguy's energy.
http://dragonprime.net/users/Sichae/specialtyhand.zip
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Sichae
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« Reply #1 on: November 09, 2005, 05:30:58 PM »

Minor Type corrected.

Same Link.
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XChrisX
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« Reply #2 on: November 09, 2005, 09:58:35 PM »

It seems to be that no 1 is rather strong for a Level 1 ability and 2 & 3 might be switched against each other...

Maybe number 2 should even become the strongest power... (It equals the "Wither soul" of the dark arts... Which is already very powerful...)
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Sichae
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« Reply #3 on: December 07, 2005, 12:47:44 PM »

Made some changes to the code, reevaluating some of the values.

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DaFish
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« Reply #4 on: December 29, 2005, 12:08:29 AM »

A player on my server pointed out that on line 83 the variable '$cost' is not declared.
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Sichae
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« Reply #5 on: December 29, 2005, 12:03:40 PM »

Fixed.
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