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Author Topic: Personal Copywrite Material in LotGD question  (Read 3386 times)
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corto
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« on: October 26, 2005, 11:35:37 PM »

First I want to say sorry for PM'ing Talisman on this topic and possibly MightyE as well.

My question is would I still hold the copywrite on my own text creations if used with LotGD in relation to it's own Copywrite as open source. Or do my characters from a novel series suddenly become open source as well?

Basicly I'm worried about loseing creative control over my novels characters, races, and world in general if I convert LotDG into a game focusing on my realm.

Any insight on this from anyone and I would be grateful.
« Last Edit: October 26, 2005, 11:40:27 PM by corto » Logged
SaucyWench
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« Reply #1 on: October 27, 2005, 06:10:11 AM »

I can't find it for the life of me, but I am hoping someone here can remember the name of the thread and search for it to post it for you. There's an explanation I wrote of the CCL in plain english as it refers to LoGD. Others also posted in the thread and clarified it to some extent and it goes into much more detail than the version on the CCL site.

Essentially, we (the authors - all of us who have contributed code) grant you a licence to do absolutely anything you like with the code as long as the Copyright notices stay intact and you, in turn, release ALL code you create based on that code to ANYONE else to use FREE of charge and under the same Licensing conditions. This includes creating a game called Legend of the Killer Grapefruit where the players start out as Pickled Cucumbers, hit each other with Salad Forks and live in the land of Mushroomville. You cannot base your code on LoGD however, and make it closed source.

I believe that's essentially what you're asking - if you put hundreds of hours of work in to customise your game so that it is not like *any* other site, the answer is, ANYONE may request and use your code for free and you must provide it on request.
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Kendaer
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« Reply #2 on: October 27, 2005, 07:09:37 AM »

Copyright and game licensing are seperate issues.

As saucy stated, if you used your own settings in the game, you would in fact need to release the code modifications (Please note there are ways to do textual modifications without making code modifications) under the same license.

However, when you do that, you do not 'lose creative control' of your characters, nor do you relinquish the copyright you have on them.   You have merely given people the right to use them in limited ways within a limited area (namely as scripted within the limits of the LOGD code)
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corto
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« Reply #3 on: October 27, 2005, 07:01:59 PM »

Thanks, this has helped me out a lot. So if on my site I include a character class which I made by editing another class file, I have to post that file here or at least offer it if anyone wants it. Thats fine with me. Is it ok to send the same file but edit the text so that my original character class is similar but not the same?

For example my copywrite character is called a 'Boober' on my site(not the actual name). Then I offer the file with the class called frogman.

Is this ok?

As I have no problems with sharing any edited code, and I'll try not to change much code in the begining anyway. After the books are launched I don't think there will be as much worry with the group I'm working in.

Again thank you all for your fast responces. Hopefully in time I'll be able to contribute more then asking questions.
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Talisman
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« Reply #4 on: October 27, 2005, 07:08:43 PM »

Is it ok to send the same file but edit the text so that my original character class is similar but not the same?

For example my copywrite character is called a 'Boober' on my site(not the actual name). Then I offer the file with the class called frogman.

Is this ok?

Yes, that's fine...
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corto
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« Reply #5 on: October 27, 2005, 10:29:25 PM »

Great thanks again Talisman. I guess this thread can be locked down as my question is answered in full.
Thanks to everyone for making such a great game and so many great mods.
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