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Author Topic: Riding Accident 1.1  (Read 3983 times)
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fliquid
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« on: August 04, 2005, 03:21:34 AM »

It seemed like mounts never die, so I made this module.
I hope you enjoy it, I will expand it in the future.

http://dragonprime.net/users/fliquid/ridingaccident.txt
« Last Edit: August 05, 2005, 05:31:25 PM by fliquid » Logged
Talisman
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« Reply #1 on: August 04, 2005, 10:49:15 AM »

With some servers being very tight with gem payouts, and mounts costing a considerable number of gems, this mod could be very poorly received by some players.  

I'd suggest changing the encounter into a percentage chance (ie 1 in 7 or something like that) that the mount will be lost.  Other outcomes could be loss of mount buff for the rest of the game day or even for a few days.

You could increase the odds of a bad outcome based on the number of times the special has been encountered, so on the 20th encounter there is only one outcome - you lose your mount...

Just a coupla suggestions...
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fliquid
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« Reply #2 on: August 04, 2005, 03:51:20 PM »

I was thinking the same, but I'm new to PHP this was my third PHP module try out.
I'm planning on implementing the features when possible.

Do you like the idea? I haven't seen any other mount losing modules around.
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Enhas
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« Reply #3 on: August 04, 2005, 03:55:23 PM »

I don't like the idea of randomly losing a mount, with no user input.

Maybe you should do like the gold mine does, and have it so you have to choose to do something (cross a rickety bridge?), with a reward at the end if you are successful.  If so, it should be something very rare and good (not like the gold mine, which doesn't have anything in it worth the risk of losing a mount over).

Though, your idea is still good.. you've given me a few ideas of my own that I might code.. Smiley
« Last Edit: August 04, 2005, 03:59:47 PM by Enhas » Logged
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« Reply #4 on: August 04, 2005, 03:56:47 PM »

There's a chance of losing your mount in the mines.  There are also a couple of settings controlling whether or not your mount enters the mines or can be lost there.

Yes, I like the idea - I've always thought mounts should age and wear out over an extended period of time anyhow.

In order for a module like this to gain wide acceptance though, I think you need to dilute the chances of losing your mount.  It's certainly worth developing, and I'd consider using a modified version in my own game.
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fliquid
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« Reply #5 on: August 05, 2005, 05:32:24 PM »

Set chance of encounter lower to decrease the amount of times you encounter this module in the forest.

_ Will more possible events.

As soon as I know how to do it.  Shocked

V1.0 was set way too high, this makes it more balanced.  Smiley
« Last Edit: August 05, 2005, 05:33:20 PM by fliquid » Logged
Natso
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« Reply #6 on: August 08, 2005, 07:23:20 AM »

For the user choice, you may have somekind of setup like the user was on the edge of a cliff, and can only save 1. His mount(there ya go), 2. his weaponry/armour, 3.All Gold/gems he is carrying.
Of course as a random factor, the two choices not chosen MAY also happen too, at a random factor.
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fliquid
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« Reply #7 on: August 09, 2005, 04:30:07 AM »

For the user choice, you may have somekind of setup like the user was on the edge of a cliff, and can only save 1. His mount(there ya go), 2. his weaponry/armour, 3.All Gold/gems he is carrying.
Of course as a random factor, the two choices not chosen MAY also happen too, at a random factor.

Thank you for the suggestion, I will use it when I know some more about PHP programming.
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