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Author Topic: Secret cave? sure...  (Read 3510 times)
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gilgalad
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« on: June 06, 2005, 01:51:47 PM »

when a moderator (traslation man) logout in the spuoeruser cave how can still be killed in grotto panel... how can players see them when he is in a secret cave??? and they seemed in romar?
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« Reply #1 on: June 06, 2005, 01:56:38 PM »

Because, his location field is Romar, since he entered from Romar, to the Superuser Grotto. Smiley
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gilgalad
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« Reply #2 on: June 06, 2005, 11:50:36 PM »

I ve given heavy armors and hitpoint to my moderators and translator players... but that caused a big public problem in our server. all my people complaint about mods that can sleep in roman and they travel to kill people and see them sleeping. that s causing them spend their travels for nothing... and sometimes when a new player trying to kill a mod.. he/she can   be bored about killing people and dunno how can they kill people...


i really need an "invisible cave module" or an invisiblity for my super users... i hope i could tell my problem clearly...

see ya.
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Elessa
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« Reply #3 on: June 06, 2005, 11:54:55 PM »

why not make those users be level 18 and not seen by other players when they log out because the level is outside of pvp range? that way they aren't available for pvp.
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« Reply #4 on: June 07, 2005, 12:02:24 AM »

You could give them e Custom Title, clearly stating that attacking them could result in a total loss.
Something like Translator Joshua.
Your players will know that it's not safe to attack such a char  Wink

Giving them lvl 18 could be a problem, as me and my mods play the game to get things translated as soon as possible before players encounter the module installed.
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« Reply #5 on: June 07, 2005, 12:07:12 AM »

You could give them e Custom Title, clearly stating that attacking them could result in a total loss.
Something like Translator Joshua.
Your players will know that it's not safe to attack such a char  Wink

Giving them lvl 18 could be a problem, as me and my mods play the game to get things translated as soon as possible before players encounter the module installed.

on my server the mods/admins have a level 18 character for doing their duties with and a regular player character. the player character gets no special immunities for playing and is subject to everything the regular players are.

they do testing on the separate development server before new mods are released on the live server.
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« Reply #6 on: June 07, 2005, 12:18:00 AM »

For translation we use a seperate server where all translators have the developer powers and then just copy the part from the translation table to the live server...

Works fine... Wink
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gilgalad
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« Reply #7 on: June 07, 2005, 05:59:03 AM »

yeah i ll try level 18 than..
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« Reply #8 on: June 07, 2005, 12:24:34 PM »

Any attempt to give moderators powers greater than the average player is going to have poor results.  A moderator may have commentary powers without any super powers...if the moderator wants to play the game, they should either accept the same risks as the players, or they should have a pure playing account and not play with the moderation account.
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