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Author Topic: Mount Setup  (Read 2578 times)
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Lostnode
Guest
« on: May 10, 2005, 04:48:19 AM »

Ok, I take a look at the mount set up page and I have no Idea what any of that stuf means.
I wanted to add a Unicorn that attacks, it does nt add HP, Attack Strength or Defense Strength, here is what I put in the list.

Buff name: Unicorn Horn Jab
Each round: Your Unicorn Attacks {badguy}
Wear off: Your Unicorn no longer has the engery to fight with you.
Effect: Your Unicorn jabs {badguy} with his horn doing {damage}  damage
Effect No Damage: Your Unicorn jabs {badguy} but does no damage
Effect Fail: Your Unicorn misses {badguy} with his horn.

Effects:
Rounds to last (from new day): 50
Player Atk mod:  
Player Def mod:  
Player is invulnerable (1 = yes, 0 = no):
Regen:
Minion Count:
Min Badguy Damage: 10
Max Badguy Damage: 15
Min Goodguy Damage:
Max Goodguy Damage:
Lifetap:  
Damage shield:  
Badguy Damage mod:  
Badguy Atk mod:  
Badguy Def mod:  


Now, Logic to me would say with these settings, when I attack it would say:

Your Unicorn Attacks A big bad monster
Your Unicorn jabs A big bad moster with his horn doing 10 damage

Instead, I get nothing.  My unicorn does noting and the turns do not go down.  How do you properly configure a mount to do special things other than add to your attack and defense points?  Is there a manual on these things.
« Last Edit: May 10, 2005, 04:55:06 AM by Lostnode » Logged
Nathan
Guest
« Reply #1 on: May 10, 2005, 05:19:14 AM »

You need to set minioncount to 1 to have the min/max/goodguy/badguy-settings do anything. If you have done this, the rounds should decrease.
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