DragonPrime - LoGD Resource Community
Welcome Guest
  • Good morning, Guest.
    Please log in, or register.
  • May 23, 2019, 08:54:29 AM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Resource Pages

Pages: [1]   Go Down
Author Topic: the Goat  (Read 4952 times)
0 Members and 1 Guest are viewing this topic.
Old Dog
Mod God
Offline Offline

Posts: 1047

LoGD Buff!

View Profile WWW
« on: April 18, 2005, 10:04:50 AM »

Another one of my 097 forest events converted.

Forest Goat - Player finds an annoying Goat that follows them into the forest, the goat does nothing while the player fights - always good for in game humor Smiley

the Goat:

Edit note: download link updated
« Last Edit: April 14, 2010, 10:32:16 PM by robert » Logged

Captain of the Guard
Offline Offline

Posts: 122

I'm not a programmer, writing texts is my hobby.

View Profile
« Reply #1 on: December 15, 2017, 06:25:53 AM »

I like this event, but I would suggest you to add some options: I wrote a scenario in which the player doesn't remain passively: he/she can chose to ignore the goat, same result as is currently the case; they can bring the goat to a grassy field to feed it =good; bring it to someone who knows how to care for goats =good; or decide to kill the poor beast =bad. Perhaps I need another bad scenario? What about bringing it to the Gorgon to save his/her own life from being killed? Just some ideas. Best, WW

"Always use the proper name for things. Fear of a name increases fear of the thing itself." (cfr. Albus Dumbledore, "Harry Potter and the philosopher Stone", chapter 17).
Pages: [1]   Go Up
Jump to:  

DragonPrime Notices
Version 1.1.2 is the current supported version and is available for download.

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
117 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search