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Author Topic: Super Dragon Slots  (Read 14144 times)
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RPGSL
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« on: April 15, 2005, 09:23:29 AM »

Super Dragon Slots

Version 1.05
Download: http://rpdragon.com/lotgd/superslots.zip

Requires: PQCasino by Lonny Luberts
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=13

8 Ways to Win



Image Sample (included in zip)






Installation

1. Copy superslots folder into your LotGD images folder
2. Copy superslots.php into your LotGD modules folder
3. Log in to LotGD with your admin account
4. Enter the Superuser Grotto
5. Click Manage Modules
6. Install superslots.php (Dragon Super Slots)
7. Configure settings and save
8. Activate

Note: Fruits and bars were used in the code for standardization. The images are named cherry.jpg, lemon.jpg, etc. to match the standard. You can easily change the images to ones that better match your game. Just be sure to edit lines 2008 - 2052 to reflect the images that you choose.

Code:
  output("`nAll Dragons = JACKPOT %s gold",$jackpot);

   output("`n8 Dragons = %s gold",intval($jackpot-($jackpot*.125)));

   output("`n7 Dragons = %s gold",intval($jackpot-($jackpot*.25)));
   
   output("`n6 Dragons = %s gold",intval($jackpot-($jackpot*.50)));

   output("`n5 Dragons = %s gold",intval($jackpot-($jackpot*.75)));

   output("`n 4 Dragons = %s gold",intval($cost*50));
   
   output("`n 3 Dragons = %s gold",intval($cost*18.75));

   output("`n 2 Dragons = %s gold",intval($cost*3));
   
   output("`nDragon - Dragon - Dragon = %s gems`n",$dragongems);

   output("`n3Chest - 3Chest - 3Chest = %s gold",intval($cost*156.25));

   output("`n2Chests - 2Chests - 2Chests = %s gold",intval($cost*78.125));
   
   output("`n1Chest - 1Chest - 1Chest = Mini-Jackpot %s gold`n",$minijackpot);

   output("`nNo Blanks = %s gold",intval($cost*62.5));
   
   output("`nAll Blanks = %s gold`n",intval($cost*15));

   output("`nShield - Shield - Shield = %s gold",intval($cost*125));

   output("`nFairy - Fairy - Fairy = %s gold",intval($cost*25));

   output("`nCastle - Castle - Castle = %s gold",intval($cost*12.5));

   output("`nZombie - Zombie - Zombie = %s gold",intval($cost*6.25));

   output("`nSword - Sword - Sword = %s gold",intval($cost*3.125));

   output("`nShield - Shield - Any = %s gold",intval($cost*1.25));

   output("`nShield - Any - Any = %s gold",intval($cost*.25));

   output("`nBlank - Blank - Blank = %s gold`n",intval($cost/4));

Cost is configurable in the Grotto. The code uses the INTVAL function for odd costs. I do NOT recommend setting the cost below 16 for percentage and odds reasons.

Jackpot increases on every 3 blanks shown

mini-Jackpot increases when a sing 1chest, 2chest or 3chest is in center slot. (slot 5)

3 Dragons in a row now gives gems, which can be set in Grotto

Gold Won, Gems Won and Spins now shown when playing

Players have option to reset Gold Won, Gems Won, Spins or All


Winning based on default 16 gold bet

All Dragons = JACKPOT 37114 gold
8 Dragons = 32474 gold
7 Dragons = 27835 gold
6 Dragons = 18557 gold
5 Dragons = 9278 gold
4 Dragons = 800 gold
3 Dragons = 300 gold
2 Dragons = 48 gold
Dragon - Dragon - Dragon = 5 gems

3Chest - 3Chest - 3Chest = 2500 gold
2Chests - 2Chests - 2Chests = 1250 gold
1Chest - 1Chest - 1Chest = Mini-Jackpot 5133 gold

No Blanks = 1000 gold
All Blanks = 240 gold

Shield - Shield - Shield = 2000 gold
Fairy - Fairy - Fairy = 400 gold
Castle - Castle - Castle = 200 gold
Zombie - Zombie - Zombie = 100 gold
Sword - Sword - Sword = 50 gold
Shield - Shield - Any = 20 gold
Shield - Any - Any = 4 gold
Blank - Blank - Blank = 4 gold

Please note that the mini-jackpot and jackpot varies, so your installation of this module will not match the jackpot  listed above. The above is just an example.
« Last Edit: July 01, 2005, 05:58:00 PM by RPGSL » Logged
lonnyl
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« Reply #1 on: April 15, 2005, 09:30:24 AM »

Ohhhhh.... I hope you made this one to take multiple slots too.....
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RPGSL
Guest
« Reply #2 on: April 15, 2005, 09:32:39 AM »

Well, no not in this first release. It shouldn't be that hard to add in. I'll release later with multiple slots if no one else does beforehand.
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RPGSL
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« Reply #3 on: April 15, 2005, 11:17:49 AM »

Version 1.01

  • Code Streamlined
  • Percentages and Odd Errors in 5-8 Dragons Repaired
  • Minor Typo Corrected
http://rpdragon.com/lotgd/superslots.zip
« Last Edit: April 15, 2005, 02:10:10 PM by RPGSL » Logged
ShadowRaven
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« Reply #4 on: April 16, 2005, 10:50:01 PM »

now is this to replace the the other Dragon slots, or is this one to go with it?
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RPGSL
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« Reply #5 on: April 17, 2005, 05:18:04 AM »

It's to go with it. It's a completely separate game.
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ShadowRaven
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« Reply #6 on: April 17, 2005, 09:24:17 PM »

ok, thanks Smiley
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RPGSL
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« Reply #7 on: May 07, 2005, 06:26:48 AM »

Version 1.02

Two shields in slots 3 and 6 was not paying off. This has been fixed.

Download
http://rpdragon.com/lotgd/superslots.zip

Mirror
http://rpgsl.com/lotgd/superslots.zip
« Last Edit: May 07, 2005, 06:27:07 AM by RPGSL » Logged
RPGSL
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« Reply #8 on: May 25, 2005, 09:36:48 AM »

Version 1.03

Three One Chests weren't paying in certain slots. Three Two Chests weren't paying in certain slots. This has been fixed.

Download
http://rpdragon.com/lotgd/superslots.zip

Mirror
http://rpgsl.com/lotgd/superslots.zip
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Excalibur
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I'm a newbie, plz forgive me!


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« Reply #9 on: June 11, 2005, 05:32:11 AM »

Line 1127 should be:
Code:
   output("`n`b`^  Gold Won: %s  `0`b|`b`5 Gems Won: %s  `0`b|`b Spins: %s`b`n",$goldwon,$gemswon,$spins);

Rgds Excalibur
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Spock: Random chance seems to have operated in our favor.
McCoy: In plain, non-Vulcan English, we've been lucky.
Spock: I believe I said that, Doctor.
RPGSL
Guest
« Reply #10 on: June 11, 2005, 06:32:53 AM »

I'm not sure why I put it in that way. I must have been sleeping when I added the stats. It worked OK on my server, though.

All the same, you're right and it should be as you specified.

Version 1.04

Download: http://rpgsl.com/lotgd/superslots.zip

Mirror: http://rpdragon.com/lotgd/superslots.zip
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Excalibur
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I'm a newbie, plz forgive me!


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« Reply #11 on: June 11, 2005, 09:21:16 AM »

It worked OK on my server, though.
It worked on mine too, except for the fact that I needed to translate that line for each changing amount of gold/gems  Grin
It was only a translation effect, otherwise it was ok for english people.

Anyway a really good job on this slot-machine, my players are really happy to lose their gold here  Wink
« Last Edit: June 11, 2005, 09:22:14 AM by Excalibur » Logged

Spock: Random chance seems to have operated in our favor.
McCoy: In plain, non-Vulcan English, we've been lucky.
Spock: I believe I said that, Doctor.
RPGSL
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« Reply #12 on: June 11, 2005, 09:32:34 AM »

Thanks, I'm glad people are getting use out of it.  Smiley
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RPGSL
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« Reply #13 on: July 01, 2005, 05:02:40 PM »

Version 1.05

Shield-Any-Shield was not paying off. It should have been paying off for the Shield-Any-Any as it is listed in the slots game. This will increase the payouts slightly, but is now correct.

Download: http://rpgsl.com/lotgd/superslots.zip
Mirror: http://rpdragon.com/lotgd/superslots.zip

« Last Edit: October 07, 2005, 03:27:39 PM by RPGSL » Logged
sixf00t4
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« Reply #14 on: October 07, 2005, 03:23:13 PM »

need to change those links to .zip

also, didnt you say you were going to start using lonny's version checker?
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