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Author Topic: New Day Links (superuser)  (Read 7748 times)
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ChAoS
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« on: April 09, 2005, 10:30:32 PM »

Is this supposed to set a New Day for everyone on the server or just the superuser who initiates it?
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XChrisX
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« Reply #1 on: April 09, 2005, 10:34:19 PM »

He's talking about the nav showing up for superusers with the "unlimited days" privilege. It's meant for developing and will only give you a new day.

There is - by now - no way to force a global newday.
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« Reply #2 on: April 09, 2005, 10:41:16 PM »

actually, I've seen it done...
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Dhampir
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« Reply #3 on: April 09, 2005, 10:43:12 PM »

I think he means by Core Code standards. lol
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XChrisX
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« Reply #4 on: April 09, 2005, 10:53:31 PM »

Well... It'd be not so difficult to achieve... Wink
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« Reply #5 on: April 09, 2005, 11:00:49 PM »

Hmmm... I'd have changed the newdaySemaphore setting... only one SQL line... Wink

EDIT: the setting name was wrong... now it's right...

Code:
db_query("UPDATE ".db_prefix("settings")." SET value = '0000-00-00 00:00' WHERE setting = 'newdaySemaphore'");
« Last Edit: April 09, 2005, 11:03:21 PM by XChrisX » Logged

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« Reply #6 on: April 09, 2005, 11:27:15 PM »

it would actually be cool to have that as a module, like a shope or somting, to buy new days.
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« Reply #7 on: April 09, 2005, 11:31:35 PM »

Well... 10 maxhitpoints and at least 50 gems... would do... Wink
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« Reply #8 on: April 09, 2005, 11:38:57 PM »

meh. Everyone is entitled to thier opinion.
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MyLotGD
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« Reply #9 on: April 10, 2005, 07:11:19 AM »

Quite right everyone is entitled to their opinion and point of view. Just because your standards dismiss it Sichae as nothing more than a stupid idea does not mean it is so for everyone else. Smiley You can argue your point of view for as long as you like but that doesn't mean everyone's going to see it your way.

When it comes right down to it. That's all it is your opinion and or point of view no one has to agree of course.

Id like to think it depends more on your objectives or how should I say goals? No idea is stupid. Not as long as you have some constructive purpose behind the creation and use of it at least. Sichae.

If your goals happen to be in creating a community rather than just running a site to tinker with your modules and code. Then obviously your objectives should always be to please the general populace of that community in a reasonable way of course epically if you wish to continue this community and have it blossom.

There will always be the suggestions and ideas which you will find unreasonable or possibly stupid. Depending of course on how you take other peoples suggestions, opinions and or ideas but you should always keep a open mind. Never down someone for making a simple suggestion.

Although I will admit I would NOT personally recommend the use of such a module unless you have it at a very high cost to the character. It could present a problem with users advancing to quickly within the game thus burning out the interest they once had in the game.

Example. You do, drink, eat. Some specific thing over and over enough your going to lose the interest and or craving you might have had for it before most of the time.

Although what comes into play then would be the community setting. If they are able to communicate and speak with other characters to give them reason to return to continue the conversations between fellow players.

Even though the aim of Legend of the Green Dragon is not really as much a community I do not believe as it is a game for most. That doesn't mean such a module would altogether be such a bad idea for everyone.

Anyway I could go on and write a book regarding my point of view on the subject and the discouragement of minds at work attempting to suggest ideas for the game. Which could be constructive and service an purpose for some unlike others depending on your point of view and objectives but I think I have said just about enough for the moment.
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« Reply #10 on: April 10, 2005, 07:28:24 AM »

Wow. That was a brain full, and I actualy agree with it.  I think it wouldn't be to unbalancing if it was expensive, thus using a person's gold and gems. And if you worry about the interest earned on a new day, then just put code in there to not give them expirence if they bought a new day.
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« Reply #11 on: April 10, 2005, 07:40:36 AM »

Well another way to go about it would be to also limit the amount of days that can be purchased by a specific user during that specific game day until a normal game day has come about preferably.

I would like to also say there are already a number of modules in use which are already far fetched but as long as they serve a purpose in the "game". They are by far stupid in my opinion and from my point of view at the least. This idea does not actually differ to much from Sichaes own vypera.php. Even though vypera.php is not as far fetched.

Really though Xander what is the big deal about this stupid new day shop module? I don't understand your urgent "need" for it or to mod. down Legend of the Green Dragon with every module you can find on Dragon Prime (DP) then go yap and parade around about it in a MoTD.

Making some big deal out of 3rd party modules which you just downloaded and installed from Dragon Prime. (No offense of course there is quite a bit of quality work here and time put into modules.) Leaving people under the pretence your working your ass of writing them all yourself. (Excuse my language for anyone who might've taken offense. Trying to make a point that is long overdue.)

Come on now! If you want the thing so bad "ask" me for it don't come and petition under the pretence of being someone else or impersonating someone here from Dragon Prime. Really just ask if you want something you have no need to try and hide who you are just ask.

Just because we don't get along to well anymore doesn't mean I'll say no it's all about open source and the free exchange of ideas right? There is by far any need for hostility or hatred toward anyone but I honestly don't understand why you wouldn't just ask me straight out but could you please just ask next time? Smiley It'd make things a whole lot easier and simpler. Even if it doesn't mean I'll say yes to everything you request.

I hope you understand and forgive me for anyone's time I may have wasted here or for any offense that may have been taken by the points I have attempted to make in this small and insignificant topic.
« Last Edit: April 10, 2005, 08:43:12 AM by Twisted » Logged

MyLotGD
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« Reply #12 on: April 10, 2005, 07:59:19 AM »

Wow. That was a brain full, and I actualy agree with it.  I think it wouldn't be to unbalancing if it was expensive, thus using a person's gold and gems. And if you worry about the interest earned on a new day, then just put code in there to not give them expirence if they bought a new day.

It actually could still be potentially highly unbalancing father into the game.

It depends.

It's a very "if'y" idea.
You need to consider as many possibilities as you can as to what will or may take place.
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Dhampir
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« Reply #13 on: April 10, 2005, 10:28:13 AM »

Quote
Honestly, a stupid idea. Why let your players bend the trail of time to their will? Do you think you are some higher power or something?


What does that have to do, with him, "thinking he is some higher power...or something"?

Just because that's what he thinks would be nice to have on his game, doesn't mean he is being ignorant. Opinions,  just like twisted has stated, is entitled to everyone. He never said "Hey, go make that a module and give me it right now!", He said it'd be cool.

Everyone has a path in mind in where they want there game to go, and the abilities in which they want their players to have. Maybe his players are bored of not being successful? Isn't it just as dul and boring, taking 3game days, and not even getting one level? It's all about the atmosphere, and the other players on the game that keeps people there, and not bored. If he somehow came up with this module, and it in fact bettered the atmosphere of his game, or, actually made his game a slight bit more interesting, to the players, at having that kind of power, is it still stupid then, for him? Probably not, but you are entitled to think it is stupid, and him think it cool. But just because one likes it, and one doesn't. Doesn't make it right or wrong, its for that person to choose what he wants for his players.
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« Reply #14 on: April 10, 2005, 10:40:46 AM »


Really though Xander what is the big deal about this stupid new day shop module? I don't understand your urgent "need" for it or to mod. down Legend of the Green Dragon with every module you can find on Dragon Prime (DP) then go yap and parade around about it in a MoTD.

Making some big deal out of 3rd party modules which you just downloaded and installed from Dragon Prime.  Leaving people under the pretence your working your ass of writing them all yourself.

Come on now! If you want the thing so bad "ask" me for it don't come and petition under the pretence of being someone else or impersonating someone here from Dragon Prime. Really just ask if you want something you have no need to try and hide who you are just ask.

Just because we don't get along to well anymore doesn't mean I'll say no it's all about open source and the free exchange of ideas right? There is by far any need for hostility or hatred toward anyone but I honestly don't understand why you wouldn't just ask me straight out but could you please just ask next time? Smiley It'd make things a whole lot easier and simpler.


Um, what?! I havent asked for anything, or demanded anything, or impersonated anyone for anything. Honestly, this time I think youve gone off your rocker [my opinion]

Ive only said it is a good idea. I only write small modules, nothing big, Id be happy to share or show them to anyone if they wanted. But its nothing worth putting up on DP. So no, I havent worked my ass off for anything, except lately, trying to upgrade and the server not cooperating, but its nothing to do with the code [I dont think]

I didnt even know there already was a new day shop Mod, or I wouldnt have suggested there be on higher in the thread.

All in all, Ive no idea what you are speaking of.
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