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Author Topic: Lonny's Current Modules  (Read 15374 times)
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lonnyl
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« on: April 09, 2005, 05:43:45 AM »

You will find my current modules as well as some that I have edited/fixed, with full descriptions here.
http://www.pqcomp.com/modules/mydownloads/viewcat.php?cid=3

-EDIT-
As Sichae stated in his thread..... Please post bug reports in their own respective thread.  I will announce upgrades and fixes here as well as in their own thread.
« Last Edit: April 09, 2005, 03:19:24 PM by lonnyl » Logged
lonnyl
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« Reply #1 on: May 10, 2005, 06:34:00 AM »

 May 10, 2005
Many Updates over the past week, too many to list.
Please run check for module updates to get them.
Also a number of updates to seemingly abandonded modules.
get them here
http://www.pqcomp.com/modules/mydownloads/viewcat.php?cid=3

April 23, 2005
Combined 5 more modules into LotGD Utils and then split it into lib files.  Check Module versions is now part of LotGD Utils
Please check the LotGD Utils thread for the updates and Upgrade information.

April 21, 2005
Updated a number of modules to use lib files
Please run Module Updates.....

April 18, 2005
Updated Abandoned Castle and Battle Arena to use lib files
Run Module Updates.....

Updated Jobs to ver 2.0.  I split this module into a number of lib files to reduce spript size and decrease execution time.
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=7

Updated Lonny's Castle.  I split this into the module and a number of lib files to reduce script size and decrease execution time.
Instructions are in readme.txt
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=10

Updated NPC code... split the functions off into lib files... reduces server load and script sizes.
Cedrick 2.0
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=37
Dag 2.0
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=41
Seth 2.0
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=17
Violet 2.0
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=24

Combined Admin Notices, Code Search, Clean Up, Count Code, List Processes and Kill Dead Processes modules into LotGD Utils module.
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=8

April 16, 2005
Updated Taxes, Election & finance.... added version.txt info so I can get any further updates out automatically.  Unified versioning of the files as well.
Ver. 1.2
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=19

Updated the Fix Navs Module to now let you automatically fix a users nav from a petition.....

April 14, 2005
Updates to the Slots module

Updated Fix Navs module to clear restorepage as well (should fix some of the players getting stuck in battle.php and php.php)
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=43

More updates to the House rooms pack.
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=48

April 12, 2005
Updated House rooms pack... fixed many errors...
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=48

April 11, 2005
Updated Secondary Weapon to ver 1.18.  Fixed alt currency dependancy...
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16

April 10, 2005
Updated Check Module Versions to ver. 1.3!

Big update..... Built in some error checking... will no longer double report modules that need updgrading (no matter what the problem).  Will also output debug info on incorrect version.txt files (the module will correct the error and let you download, however authors with bad version.txt files should be notified).

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=83

Updated House Rooms to ver.  2.54

Fixed double nav.... added simple garden (quick copy and paste of gardens.php).... Fixed some logic in houserooms.php...

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=48

Updated a number of other modules that had forest events to also have travel events... Please use Check for Module updates module to get these updates.

Updated lonnys castle... now sets dragonkill title properly with the new title code for the former villageidiot.
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lonnyl
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« Reply #2 on: May 10, 2005, 06:34:38 AM »

I will try and list modules that are no longer 0.9.8 compatible.  This means that they are using functions that are unique to 1.0.0 or higher.

Lonny's Castle now uses a DK title restore routine that will not work for 0.9.8.

Secondary Weapon has a travel hook that is not in 0.9.8

Alternate Currencies has a travel hook that is not in 0.9.8

Amulets has a travel hook that is not in 0.9.8

Chow has a travel hook that is not in 0.9.8

Portable Potions has a travel hook that is not in 0.9.8

Hopefully I have mentioned everything... let me know if I forgot.
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lonnyl
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« Reply #3 on: June 28, 2005, 05:31:59 AM »

Ok guys and gals.... I haven't been dead or missing in action as of late........

Life's been busy... and I've been playing with another project (BlackNova Traders Advance - http://blacknova.pqcomp.com/dev ).   I've also been coding a CVS system for Xoops - http://www.pqcomp.com/modules/mydownloads/viewcat.php?op=&cid=6

Now that I have the CVS up and running (still a bunch of work to do with it), I have added a CVS section to our main site and uploaded all of the modules that I have created into it (as well as a few that I have contributed to, and the author no longer develops).  You can access all of my modules for updating/fixing at http://www.pqcomp.com.  You will need to register and IM me via the xoops site to get access to CVS.  This should let those of you who find small errors or who take the time to improve my modules to get those changes right into the official code.   Just make sure to IM me when a change has been made.  

Anyway.... TTFN....
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lonnyl
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« Reply #4 on: July 14, 2005, 05:27:53 AM »

Well... it seems I had a problem with selecting a project in CVS.  This problem has now been fixed.  Thanks DaveS for the detailed description of what was happening so I could be it patched up....  Also thanks to DaveS for a number of spelling fixes in some modules.  You will find the modules dave dinged up in your check for module updates listing.....
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RadioPunk
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« Reply #5 on: September 15, 2005, 11:24:58 AM »

Didn't know where to post this, but I have a problem with the Battle Potions interacting with other modules...
Several of my players said that using a defense potion when fighting Robin Hood or Zeratul, the effect is reversed... Meaning that the enemy is getting the defense boost, not the player...

When using a defense potion and try to hit the enemy, he ripostes a huge ammount of damage, killing the player...
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Talisman
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« Reply #6 on: September 15, 2005, 03:54:35 PM »

Quote from: Talisman
Find the Battle Potions thread under completed modules, ensure your problems hasn't already been addressed there, then add your question/problem/comment onto that thread.
Quote

C'mon...I told you where to post this.  Use the forum's search function if you're not able to locate the specific thread.

Now...I have no idea which module they might be fighting Robin Hood or Zeratul in, but since nobody else seems to be reporting this problem, maybe Battle Potions isn't really the trouble.  

And before you respond to this, go find the proper thread.
« Last Edit: September 15, 2005, 04:34:46 PM by Talisman » Logged

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Qarnak
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« Reply #7 on: September 15, 2005, 04:30:00 PM »

Well, I hope I got the right thread this time. I am looking for info on the jobs module. How do players get a job in the game Huh I have the module installed, and it seems to work fine, but nobody is getting hired.

Peace,

Bob
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Talisman
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« Reply #8 on: September 15, 2005, 04:38:33 PM »

This is the thread you wanted, Bob:

http://dragonprime.net/index.php?board=17;action=display;threadid=971

Discussions/questions/problems of individual modules belong in the announcement thread of that module.  These will be found in Completed Modules, Completed Forest Modules and Races/Specialties.

In the first post of that long thread, you'll find
Quote
Job applications are processed from the grotto by those you give admin/moderator privilages to (from the user editor, make sure you do this for at least 1 person or no one will get a job).  I left it this way so admins could deny applications for whatever reason they would like (in 0.9.7 we deny wanted criminals)....[/unquote]
« Last Edit: September 15, 2005, 04:39:30 PM by Talisman » Logged

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Qarnak
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« Reply #9 on: September 16, 2005, 06:30:26 AM »

Thanks. I had read that. For whatever reason, that option was not showing in my grotto area. After a bunch of monkeying, and I am still not sure exactly how, but I do know it happened in the User Editor section, I finally got an option to turn on admins granting job apps. It was set to no. Once I changed it to yes, it works like described.
Not sure if anyone else is having that problem or not, but it sure was complicated for me. Smiley

Peace,

Bob
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Talisman
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« Reply #10 on: September 16, 2005, 08:02:00 AM »

Most modules which include integrated editors or admin/user interaction require you to give permissions to each admin type, including your account.

You'll find that be going into the User Editor and finding the module name listed in the menu.  Within that link, you should be able to set "Allow Admin" or some such control setting.
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kickme
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« Reply #11 on: January 07, 2006, 12:02:13 AM »

I have a problem when unzipping the files.
Whenever I try to unzip one, I get an error 1 (Operation not permitted)
This only happens with modules i download from pqcomp
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Mindbender
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« Reply #12 on: January 07, 2006, 10:12:09 AM »

How big are the downloaded files on your disk?

For me it seems like Lonnys Server has a problem, because I'm not able to connect to it.
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« Reply #13 on: January 07, 2006, 11:07:03 AM »

To make sure that it was all his modules, I tried unzipping abandoncastle98 (48kb) into my desktop. My harddrive has 12.95GB left.

Unzipping it using terminal works fine. Strange.
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liko
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« Reply #14 on: January 19, 2006, 06:41:43 AM »

Have a question to election system: is it automatic? I mean if I have to stop election manually (admin) or it stops after given time and grants winner the priviliges? Or its all up to admin? I stopped it manually (testing) but player with the most votes didnt get any priviliges....After winning player should become mayor and have something to do in City Hall?
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