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Author Topic: Creature Alignment  (Read 5735 times)
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Dannic
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« on: February 20, 2005, 06:53:31 PM »

Been sorta working on this one off and on.  Have a few things planned for it just never got around to actually coding them yet.

This adds a field to your creatures that you can edit.  On battle victory it will be added to the users alignment.  Which means this requires you to have the alignment module installed.

Bad thing is that you have to actually go through your creatures table and manually edit each one's alignment if you want it to affect the players alignment.

To make a player more good just give it a positive number.  More evil requies a negative number.

I would recommend using small numbers such as 1 and -1.  But that's up to you.

Supports the Check Module Version function

Download it here
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Lightbringer
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« Reply #1 on: February 20, 2005, 07:57:49 PM »

Okay, Dannic..I will check the module out...

Anything else you have planned for this?

I will let you know how it goes
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Lightbringer
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Dannic
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« Reply #2 on: February 20, 2005, 08:04:01 PM »

Actually yes.  but I may just put them in a seperate module.  Haven't decided yet.

Either way it gives you a bit of extra control over your creatures that isn't currently there.
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enderwiggin
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« Reply #3 on: February 20, 2005, 08:10:09 PM »

It only takes 50 points to go from neutral, to the maximum negative or positive alignment.  If you can get that in 50 forest fights, then that's pretty quick.

Where do you find good alignment creatures?

Where do you find negative alignment creatures?

If you get a forest fight with a creature that would screw up your alignment, are you supposed to run (possibly taking damage or dying in combat) and forfeiting the capability to get xp and gold in the forest fight?

I'm all for multiple creature locations, or another creature tag.  But I think a creature alignment system is a bit broken.
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Lightbringer
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« Reply #4 on: February 20, 2005, 08:10:44 PM »

Anyways ... very nice mod, Dannic - we have been lacking a lot of alignment based scripting...

It is only recently that it has come to the fore...

My next task is to theme the clans with alignment based features - eg alignment join requirements, evil clans have full pvp - even amongst own clan...good clans have fewer pvp's per day and a few pvp restrictions...plus anything else I can think of at the time
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Lightbringer
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Dannic
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« Reply #5 on: February 20, 2005, 08:12:27 PM »

I think you should leave that to the people who create the clans imho.
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Lightbringer
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« Reply #6 on: February 20, 2005, 08:21:35 PM »

yeah true...

but a feature to allow such options would be good - a simple alignment selector during clan creation...or an overall clan alignment...actions by clan members affect the clans alignment very imperceptibly
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Lightbringer
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Dannic
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« Reply #7 on: February 20, 2005, 08:24:11 PM »

A clan alignment thing would be cool to add to the existing clans.   hmm.....
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Lightbringer
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« Reply #8 on: February 20, 2005, 08:50:54 PM »

the actions of the clan members directly reflect on the clan's overall alignment - eg a good clan could have a really evil character in it - working against the clan to drag it down into the bowels of Hell - and vice versa for evil clans

all of the alignment modules could have ties with the clans

would it be easy to piggy back it to come into effect any time the alignment field is edited?

alternatively - a line of code in all alignment related modules

then package them all in a zip file and bundle them onto Dragonprime


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Lightbringer
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sixf00t4
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« Reply #9 on: February 21, 2005, 04:49:04 AM »

Dannic, you realize barely anyone will use this because it modifies core DB structure, right?
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Sichae
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« Reply #10 on: February 21, 2005, 09:42:59 AM »

Dannic, you realize barely anyone will use this because it modifies core DB structure, right?

sixf00t, although I have not looked at the code, I do believe it would be using objprefs... so no altering of the DB structure.

Although, I could see other reasons why you would not use it.
  • Tedious Monotony to set up all the alignments.
  • Like Enderwiggin stated, it is a little too much to effect alignment.
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Lightbringer
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« Reply #11 on: February 21, 2005, 09:49:14 AM »

Very true...

However, only setting a small portion of encounters to affect alignment would work, wouldn't it?
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« Reply #12 on: February 21, 2005, 11:15:11 AM »

However, only setting a small portion of encounters to affect alignment would work, wouldn't it?

How many FFs do you go through a day? For the high ranking folk, that have over 100 DKs, (I only have 1) that is a drastic change to alignment, saying if they get all one way or another.

As well, what constitutes a good/bad creature. Aren't they all bad? I mean, they are trying to kill you.

That is why events would work better. Such as, I fight a creature in the forest, that is constructed through a quest or something. Then, after battle I would see the decrement/increment to alignment.
« Last Edit: February 21, 2005, 11:15:55 AM by Sichae » Logged

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enderwiggin
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« Reply #13 on: February 21, 2005, 01:31:02 PM »

I'm not trying to piss in people's Cheerios, but I really have to agree.  However if Dannic really enjoys this mod, and enjoys running it on his server, more power to him.
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Kingfox
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« Reply #14 on: February 21, 2005, 03:55:16 PM »

It only takes 50 points to go from neutral, to the maximum negative or positive alignment.  If you can get that in 50 forest fights, then that's pretty quick.
What maximum negative or positive alignment?
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