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Author Topic: Barbarian Specialty  (Read 5056 times)
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enderwiggin
Guest
« on: February 13, 2005, 11:37:09 PM »

This is part of a series of specialties I'm making to recreate the core D&D classes in LoGD. This also works well as a basic drop-in specialty because the core specialties are basically a thief, and two magic users.  The game could use a few basic fighter-types, IMO.

It should be noted that the buffs in this particular specialty are just a tad weaker than in other specialties I've seen.  I've offset that with a fairly significant advantage.  At each level-up (each time you beat your master), Barbarians receive one bonus max-hitpoint.  You don't get uber-powerful buffs when you use your points, but you're a little more resilient all of the time.  Is it perfectly balanced?  That's a matter of opinion, and only extensive play-testing will really say.

If you think that makes the Barbarians more powerful than other specialties, then limit them to a certain number of DK's or donation points.

Let me know what you think.

http://dragonprime.net/users/enderwiggin/specialtybarbarian.zip
« Last Edit: February 13, 2005, 11:38:03 PM by enderwiggin » Logged
Lurch
Guest
« Reply #1 on: February 14, 2005, 01:45:14 PM »

Parse error: parse error, unexpected '=', expecting ')' in specialtybarbarian.php on line 114
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Lurch
Guest
« Reply #2 on: February 14, 2005, 01:47:50 PM »

114 : was missing the >

same with line 127.



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Lurch
Guest
« Reply #3 on: February 14, 2005, 01:55:25 PM »

Fatal error: Call to undefined function: module_addhool() in specialtybarbarian.php on line 56

When installing the module.
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enderwiggin
Guest
« Reply #4 on: February 14, 2005, 04:20:51 PM »

Updated, and fixed.  It now installs properly, and has been tested.  I apologize, but when I code at work, I can't FTP them to my server and test them.  It works now, I swear!
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Lurch
Guest
« Reply #5 on: February 15, 2005, 06:26:07 PM »

LOL Smiley It's all good... just thought I'd help out.
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enderwiggin
Guest
« Reply #6 on: February 15, 2005, 06:29:17 PM »

Well, I'm glad that someone other than me is also running this.
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Lurch
Guest
« Reply #7 on: February 16, 2005, 06:03:48 PM »

I like to try all the mods atleast once Smiley It's become an addiction for me.
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enderwiggin
Guest
« Reply #8 on: February 16, 2005, 06:17:05 PM »

I'm a little worried about this Specialty being a bit imbalanced because of the hitpoint boost.  If you have any feedback on this module, please let me know.
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Lurch
Guest
« Reply #9 on: February 16, 2005, 06:52:26 PM »

Will try it for awhile and let you know Smiley
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MetalDragon42
Guest
« Reply #10 on: February 16, 2005, 07:07:23 PM »

well someone beat me to it was going to post about the errors I was getting but thay have all been fixed already  Smiley going to install all your Specialties tonight on my test server and give em a try, and then put em on my live server as I been looking for something like this.

Keep up the good work Smiley
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enderwiggin
Guest
« Reply #11 on: February 16, 2005, 07:11:45 PM »

Well, I just rolled out a new version.  The module now support's Lonny's module update-checker-thing.  It also now includes a readme.txt since people seem to like those.

http://dragonprime.net/users/enderwiggin/specialtybarbarian.zip
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MetalDragon42
Guest
« Reply #12 on: February 16, 2005, 08:02:00 PM »

LoL the updates are comming out faster then I can upload em  Cheesy

But thats ok keep em comming  Wink
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Mammon
Guest
« Reply #13 on: February 26, 2005, 06:48:50 AM »

I feel I have to offer a word of warning when involving anything from Wizards of the Coast in your races/specialties/monsters... They're far from the TSR that started D&D years and years ago.  Wizards is a corporation, and they tend to act like one when they feel someone is encroaching on their intellectual property.  Try to be creative, I don't want to see a good modder get in trouble because he accidentaly used a trademarked or copywrighted word (like Beholder, Drizzt, etc.) somewhere on their server.  

Mad Modder Mammon
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enderwiggin
Guest
« Reply #14 on: February 26, 2005, 01:51:09 PM »

I'm not sure if you are aware, but they've released all of the core D&D rules for free.  D&D has an open gaming license with D20.  And I haven't redistributed material for profit.  I've done other game mods, and talked to a lawyer about intellectual property, and the big key in intellectual property cases is whether or not money is involved.  If I never charge for this module, and never make a profit of this module, no one can touch me for intellectual property issues on this module.

http://systemreferencedocuments.org
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