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Author Topic: Sichae's 9.8 Modules  (Read 11060 times)
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Sichae
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« on: February 09, 2005, 06:48:38 PM »

Going to compile them, so that one does not need to go scraping through all of the old threads and such. Here we go:

There are more than this, but I do not wish to release them at this time. Or perhaps they are part of a project I am doing for someone else, and I am unable to release them at this time.
« Last Edit: April 04, 2005, 03:27:20 PM by Sichae » Logged

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Sichae
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« Reply #1 on: February 10, 2005, 02:39:47 PM »

All files contain a readme.txt, that will give a person instructions on how to install the module.

Most of the Settings are pretty much self explanatory, so I shall not go into great detail with those. Most of the rest that one would need to know, should already be known, since they decided to begin a PR Game Smiley

Thanks Jim for the Suggestion.
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Sichae
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« Reply #2 on: February 16, 2005, 08:55:07 AM »

All have been updated with the new field vertxtloc, to make updating them easier, if you have Lonny's mod installed, that checks against this thing.
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Kendaer
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« Reply #3 on: February 16, 2005, 09:47:43 AM »

Lonny, as an aside, if you don't already, you might want to make your code handle modules with a download field of 'core_module' specially Smiley

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Sichae
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« Reply #4 on: February 16, 2005, 09:49:25 AM »

Lonny, as an aside, if you don't already, you might want to make your code handle modules with a download field of 'core_module' specially Smiley

* Sichae wonders why Kendaer posted in this thread, shrugs and wanders back to being sick
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lonnyl
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« Reply #5 on: February 16, 2005, 09:51:12 AM »

Lonny, as an aside, if you don't already, you might want to make your code handle modules with a download field of 'core_module' specially Smiley


it ignores modules wht core_module set... if you have something else in mind I would be glad to hear it.....  I am still looking into some error handling for if the version.txt file does not exist (or cannot be reached) instead of having the module error out....
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Kendaer
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« Reply #6 on: February 16, 2005, 10:04:21 AM »

To answer Sichae: because I missed which thread I was in when I hit reply Smiley

Lonny: I was thinking perhaps some way of checking if they had the most recent core code would be appropriate here is all.  Not sure how you'd want to go about it though.
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lonnyl
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« Reply #7 on: February 16, 2005, 10:21:22 AM »

Lonny: I was thinking perhaps some way of checking if they had the most recent core code would be appropriate here is all.  Not sure how you'd want to go about it though.

replied to this here http://dragonprime.net/index.php?board=17;action=display;threadid=1634
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Sichae
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« Reply #8 on: February 23, 2005, 11:41:56 PM »

Seperated all the races into their respective zip files.
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Phoenyx
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« Reply #9 on: February 28, 2005, 11:24:41 PM »

Small edit in your dark slayer module.  In my copy it says "...you do not want to lost your good name..." when I'm sure you meant "lose".
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Sichae
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« Reply #10 on: March 01, 2005, 03:21:19 AM »

Fixed.
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enderwiggin
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« Reply #11 on: March 02, 2005, 03:18:10 AM »

dwarvenfight.php - line 145

There is a defence that needs to be changed to defense.
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Sichae
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« Reply #12 on: March 02, 2005, 04:38:44 AM »

Fixed.
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Freeze
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« Reply #13 on: March 12, 2005, 09:08:15 PM »

Hey Sichae, didn't know where else to post this, but i seem to be having a prblem with the 'Clan Bulletin' module. I select all members, or officers or even leaders, and no one recieves the message. Is it somthing i'm doing?
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« Reply #14 on: March 13, 2005, 12:20:12 PM »

Hey Sichae, didn't know where else to post this, but i seem to be having a prblem with the 'Clan Bulletin' module. I select all members, or officers or even leaders, and no one recieves the message. Is it somthing i'm doing?

Problem sovled. It took a complete revamp, but problem solved.
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