DragonPrime - LoGD Resource Community
Welcome Guest
  • Good afternoon, Guest.
    Please log in, or register.
  • October 17, 2018, 01:47:16 PM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Login
 
 
Resource Pages
Search

Pages: [1]   Go Down
  Print  
Author Topic: EZ creatures table  (Read 2989 times)
0 Members and 1 Guest are viewing this topic.
sixf00t4
Mod God
*****
Offline Offline

Posts: 1916



View Profile WWW
« on: January 24, 2005, 05:05:20 AM »

made this initially for the valhalla mod, but ended up not using it.  I think it will allow for easier creature additions to new places.  basically the same creature system already in place, only it has a location text field instead of the forest/graveyard switches.

http://dragonprime.net/users/sixf00t4/creatures2.zip
Logged

Kendaer
Guest
« Reply #1 on: January 24, 2005, 07:49:49 AM »

Goddamit 6foot, why the hell do you refuse to understand that this is the *WRONG* way to go about this.  The CORRECT AND EXTENDABLE WAY TO CREATE A NEW CREATURE LOCATION IS VIA MODULE_OBJ_PREFS.   Doing this shit makes it impossible to easily have creatures which exist in multiple places and to make things work correctly.   I WENT  AWAY FROM A SINGLE LOCATION FIELD FOR A REASON.  All this module does is exist to duplicate effort and pain for users.   I'm tempted to remove the topic entirely but am locking it instead.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  


*
DragonPrime Notices
Please take the time to read the FAQ and browse the DragonPedia

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
47 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search