DragonPrime - LoGD Resource Community
Welcome Guest
  • Good evening, Guest.
    Please log in, or register.
  • January 19, 2018, 05:11:36 PM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Login
 
 
Resource Pages
Search

Pages: [1]   Go Down
  Print  
Author Topic: EZ creatures table  (Read 2699 times)
0 Members and 1 Guest are viewing this topic.
sixf00t4
Mod God
*****
Offline Offline

Posts: 1916



View Profile WWW
« on: January 24, 2005, 05:05:20 AM »

made this initially for the valhalla mod, but ended up not using it.  I think it will allow for easier creature additions to new places.  basically the same creature system already in place, only it has a location text field instead of the forest/graveyard switches.

http://dragonprime.net/users/sixf00t4/creatures2.zip
Logged

Kendaer
Guest
« Reply #1 on: January 24, 2005, 07:49:49 AM »

Goddamit 6foot, why the hell do you refuse to understand that this is the *WRONG* way to go about this.  The CORRECT AND EXTENDABLE WAY TO CREATE A NEW CREATURE LOCATION IS VIA MODULE_OBJ_PREFS.   Doing this shit makes it impossible to easily have creatures which exist in multiple places and to make things work correctly.   I WENT  AWAY FROM A SINGLE LOCATION FIELD FOR A REASON.  All this module does is exist to duplicate effort and pain for users.   I'm tempted to remove the topic entirely but am locking it instead.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  


*
DragonPrime Notices
Welcome to DragonPrime - The LoGD Resource Community!

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
21 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search