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Author Topic: Looking for gem/gold conversion, player classifieds  (Read 3217 times)
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sntjohnny
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« on: January 09, 2005, 12:02:12 AM »

I've been up and down through these forums looking for something that can do what I think my users would really appreciate.

First of all, they are finding gems hard to come by, but gold fairly easily.  Is there a mod where they can cash in gems for gold?  Vice versa would be nice, but not necessary in our climate.

Second of all, what about a way for players to list their items for sale?  This could include gems.  Right now weapons and armor has a trade in value, but perhaps there is a mod where that value is lower and players can list their stuff in like a blackmarket?  Other things like mounts and spells, etc, all would be nice for players to buy and sell from other players.  Is there anything like this?

Thanks.
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Talisman
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« Reply #1 on: January 09, 2005, 10:18:21 AM »

There are assorted gembanks and gemstores available in the shared folders.  Be forewarned, however, that this can make for a very unbalanced game.  Gems are difficult to come by for a reason, and most admins will recommend that ye keep it that way.

As for players selling items for less than they're 'worth' for trade in value...ummm...why would anyone want to do that??
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enderwiggin
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« Reply #2 on: January 09, 2005, 10:27:24 AM »

How can you put a cash value on a gem?

Cash is lost when you kill the dragon.  Gems can buy you improvements on your character that last after you kill the dragon.  And the value of a gem seems to depend somewhat on what your character level is.

I agree that gems are rare for a reason.
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« Reply #3 on: January 09, 2005, 10:30:53 AM »

How can you put a cash value on a gem?

Cash is lost when you kill the dragon.  Gems can buy you improvements on your character that last after you kill the dragon.  And the value of a gem seems to depend somewhat on what your character level is.

I agree that gems are rare for a reason.

That is why Gem Shoppes are savagely unbalancing, since you do not lose them after a DK.  A person can stockpile them, then right after DK, they can max their armors and weapon...

That is why almost any gold or gem storage is unbalancing, if it doesnt get removed at DK.
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sntjohnny
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« Reply #4 on: January 09, 2005, 11:21:24 AM »

"As for players selling items for less than they're 'worth' for trade in value...ummm...why would anyone want to do that??"

No, the trade in value would have to be lowered, giving incentive for them to try to sell the objects on the market.   Currently, there is no real economy because there is no real commerce.  

As for the gem conversion thing, I think it might be a matter of taste.    I haven't yet experienced very many benefits of the gems, although there are very few dk's under my belt, though the testing account has a few more.    I believe being able to trade gems for cash would actually increase the value of gems.   For one thing, the main things in the game right now for increasing effectiveness are the armor and weapons- and these sell for gold only, unlike the mounts.

Or does it change, and eventually gems are required to purchase those, too?
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Talisman
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« Reply #5 on: January 09, 2005, 11:25:04 AM »

Trust the many voices of experience - gem trading is a bad thing.  VERY unbalancing, and makes the game waaaayyyyy to easy - which removes the challenge which removes the interest which makes players seek entertainment elsewhere.

Trading:  If I'm a player wishing to upgrade my level 6 weapon to a level 10 weapon, and gold is always a desirable commodity essential to attaining my ultimate goal of a level 15 weapon, why on earth would I sell it for less than it's trade in value?  :shrugs:
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sntjohnny
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« Reply #6 on: January 09, 2005, 11:48:27 AM »

"Trust the many voices of experience - gem trading is a bad thing.  VERY unbalancing, and makes the game waaaayyyyy to easy - which removes the challenge which removes the interest which makes players seek entertainment elsewhere."

We'll see, I reckon.   In the meantime, I will investigate ways to prove it to myself.  Smiley  While I'm new to TLOGD, I'm not new to web based RPGs.   I know of one extremely large community that had a thriving 'blackmarket' etc.  I loved it, and the thousands of others must have loved it, too.  They started charging to play, or else I'd still be there, I think.

"Trading:  If I'm a player wishing to upgrade my level 6 weapon to a level 10 weapon, and gold is always a desirable commodity essential to attaining my ultimate goal of a level 15 weapon, why on earth would I sell it for less than it's trade in value?  :shrugs:"

As I said, the trade in value that is built into the code would have to be lowered to make that worthwhile.
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enderwiggin
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« Reply #7 on: January 09, 2005, 11:55:09 AM »

As it has been mentioned before, LotGD was originally developed with the mindset of slaying the dragon.  However, it has evolved greatly, and people continue to play it well past the first dragon kill.  Maintaing replay value, balance and challenge is an important task.
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