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Author Topic: Acceptable Ideas  (Read 9838 times)
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« on: January 06, 2005, 06:54:19 PM »

Can this game be more than an exact copy of a game from days gone past?

Can this game ever launch with a logon screen that doesn't point to Seth Able?

Granted, Seth was grand in his interpretation of dungeons and dragons in the BBS days, could there be a time when we all move forward and claim some history for ourselves?

A new game, that moves us all into a realm of adventuring that not only is based off of that which came before it, but actually builds on it. A game that keeps the tradition of Seths light hearted tongue in cheek perspective. But also provides the hard core fanatic with an adventure that keeps them coming back for more.

Can it?
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« Reply #1 on: January 06, 2005, 06:59:49 PM »

Can this game be more than an exact copy of a game from days gone past?

Can this game ever launch with a logon screen that doesn't point to Seth Able?

Granted, Seth was grand in his interpretation of dungeons and dragons in the BBS days, could there be a time when we all move forward and claim some history for ourselves?

A new game, that moves us all into a realm of adventuring that not only is based off of that which came before it, but actually builds on it. A game that keeps the tradition of Seths light hearted tongue in cheek perspective. But also provides the hard core fanatic with an adventure that keeps them coming back for more.

Can it?


As this is released under a new license... you can basically do whatever the hell you want, AS long as you make your modifications available for download.

Example: Xekral is making a Star Wars LotGD...

You can do whatever you wish with the core code, except for stealing it... because that can lead to a Lawsuit... and we don't want that, do we?

This game is constantly expanding. With each module that comes out, the game gets that much bigger. And as translation comes in, we get this game in many languages, which is spreading everything all over.

Some servers out there, such as Strider's, are RP intensive, and do build on the story. Such as with Ethygim... they go quite in depth... rather fascinating.

We are creating a new realm... one that is breaking away from the BBS Door games of the past... and each that is contributing, is putting their name into the history books...
« Last Edit: January 06, 2005, 07:03:17 PM by Sichae » Logged

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« Reply #2 on: January 06, 2005, 07:24:50 PM »

then lets stop restricting ourselves to level fiftteen resets and restricted atsmosphere. the core code is stuck on the original design of LORD.

So in order to expand it past this limit, we should move away from the core? I would rather stick with the core development. However, if the developers have no ambition to move forward, I suppose thats the only alternative.
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« Reply #3 on: January 06, 2005, 07:27:54 PM »

then lets stop restricting ourselves to level fiftteen resets and restricted atsmosphere. the core code is stuck on the original design of LORD.

So in order to expand it past this limit, we should move away from the core? I would rather stick with the core development. However, if the developers have no ambition to move forward, I suppose thats the only alternative.

You are free to do what you want with the core... everyone is. If I want to go make 100 levels, I will go do that... no one can stop me, if I am not doing anything illegal...

All of us coders arent going to get up and just walk out on the core... the core is out pet, we need to maintain it, so that others may have fun whilst playing...

All this is, is a game... it is meant to be fun... over 15 levels, is not fun... it is tedious and time consuming...
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« Reply #4 on: January 06, 2005, 07:29:19 PM »

Can this game be more than an exact copy of a game from days gone past?

I wouldn't really consider our current state as being an 'exact copy' LoRD...it is inspired by, yes, but has it's own life and personality.

Can this game ever launch with a logon screen that doesn't point to Seth Able?

Yes.  Edit home.php to read however you'd like.  Change the skins, change the texts.  The game can become whatever you want it to become.  Change the files, add tables - it is putty to be worked and transformed to appear and act as you wish it to...bearing in mind the license requirements, naturally.

Granted, Seth was grand in his interpretation of dungeons and dragons in the BBS days, could there be a time when we all move forward and claim some history for ourselves?

Some of our contributors, either with their ideas or their code, have never seen LoRD and speak from a fresh perspective.  From my own corner of the realm, I create that which I think I and others would like to see, and never spare a thought to "Would it have been this way in LoRD" or "How would Seth have done it".

A new game, that moves us all into a realm of adventuring that not only is based off of that which came before it, but actually builds on it. A game that keeps the tradition of Seths light hearted tongue in cheek perspective. But also provides the hard core fanatic with an adventure that keeps them coming back for more.

Can it?

How many LotGD servers have you explored...quality modified and expanded ones, I mean?  Yes, it can and it is.

Add to the mix people such as yourself who arrive with ideas - new or old - which may or may not have been discussed before.  The creativity of the combined community is what will propel this game onwards and upwards.
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« Reply #5 on: January 06, 2005, 07:36:22 PM »

over 15 levels, is not fun... it is tedious and time consuming...

That statement is absurd. I regard that statement as a poke in the eye of any adventurer that ever tossed a die with greater than two sides.

« Last Edit: January 06, 2005, 07:40:46 PM by Forge » Logged
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« Reply #6 on: January 06, 2005, 07:38:46 PM »

That statement is absurd. I regard that staement as a poke in the eye of any adventurer that ever tossed a die with greater than two sides.

A board game is easy to level in... a PC game, where you account is held on a server, and unable to tamper with, instead of a character that you CREATE from scratch and can have it be waht you want...

And yes, I have played D&D, but more than 15 is levels, would be absurd for this game.
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« Reply #7 on: January 06, 2005, 07:50:23 PM »

With stock game settings, today I had a first time player state that he defeated the main boss in the game, the Green dragon, in two rounds of play. He scoffed at it. I would be suprised if he spends another moment in the stock game after this. Your idea of more than enough is scant to say the least.
Press (F) 2000 times, start over...
Sure, I could expand the game to be a very intense afair. But thats not what this topic was for. I think the Core of the game should be expanded beyond whats released at this time. Beyond a pale copy of LORD.
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« Reply #8 on: January 06, 2005, 07:55:34 PM »

Perhaps you're approaching this code from the wrong angle then, Forge.  JT and Eric (IMHO) are doing a fantastic job of developing and providing this code.  The module system which was only introduced a few months ago has revolutionized the modder's role.  Rome was not built in a day, and neither will this game be built in a day.  They have been putting a lot of attention into the game's architecture, without which anything else will be substandard.

'Simple' improvements, such as breaking the specialties and races into modules as opposed to being hardcoded have further expanded the possibilities for customization.

They are providing us with a skeleton.  It's now up to us, the modding community and server admins to build on and around that skeleton.  Fifteen levels not enough?  Provide your users with something else to entertain them, such as quests.  I play on one (private) server which has a well developed quest/war scripting system which holds our attention nicely.  Many of the players have not DK'd in months.

Before making what I have taken as disdainful comments towards the core code and developers, provide some modules to make the realms that much more interesting.  Kendaer has made no secret of his willingness to examine and often implement code changes provided by the community here in DragonPrime.  Pre-release 12 would look very different than it does if he didn't do that.

You've made a couple of ambitious suggestions already...whether or not they're possible, who knows.  But go for it - that's what DragonPrime is all about.  However, if you don't think the current game and your planned mods are going to create the game you want, perhaps you're looking at the wrong game to start with....
« Last Edit: January 06, 2005, 07:57:19 PM by Talisman » Logged

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« Reply #9 on: January 06, 2005, 07:56:30 PM »

With stock game settings, today I had a first time player state that he defeated the main boss in the game, the Green dragon, in two rounds of play. He scoffed at it. I would be suprised if he spends another moment in the stock game after this. Your idea of more than enough is scant to say the least.
Press (F) 2000 times, start over...
Sure, I could expand the game to be a very intense afair. But thats not what this topic was for. I think the Core of the game should be expanded beyond whats released at this time. Beyond a pale copy of LORD.

I can not begin to analyze the invalidity of that statement... but, here is a stab in the dark:
  • Okay, beating the Dragon in Two Rounds of play, on stock settings, withouth ANY modifications, is impossible. You have obviously changed something, or altered something to create that statement
  • LotGD is not a "pale copy" of LORD. It is it's own game. It is 'based' on LORD, but not a copy of it. When did you ever seen a City called Esoterra (In the Core Code) in LORD? When did you ever see a Server Suspension for LORD? You didn't.
  • If this was a COPY of LORD, it would be continue to be played like it was... but it isn't
This is a game. Meant for distribution in a manner, where it can suit anyone's needs.

If you want to see changes, then change something. Make something, so that we can see where you are heading. Provide some kind of clout, to back yourself...

Research is key for any good argument. I suggest you do what Talisman had said, and go out, take a look at other 98 servers, and see how wrong you are.
« Last Edit: January 06, 2005, 08:01:16 PM by Sichae » Logged

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« Reply #10 on: January 06, 2005, 08:08:51 PM »

Or perhaps I should kick a little harder in a different place. When a player of the core design, which I have decided to operate on at this time, and have devoted my server to, suggests in no uncertain terms that the main ambition of the game is scant in attainment, it should not only ring a bell with me, but it should be reported to the designers (replicators) of the game. Telling me that I should look elsewhere for server software will not run me off young man. I and others have witnessed this approach throughout this message base.
I pat the developers on the back for the sweet code that they have written. But sweet code written towards a dead-end just leads towards a dead-end. Talent such that they wield should be directed towards open ground, wither you like it or not.
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« Reply #11 on: January 06, 2005, 08:15:24 PM »

Telling me to change things to suit the game is related to MODULE topics. This area of the BBS is related to Core design. So keep the Module related topics in the proper place, and lets get back to what I proposed in the first place.
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« Reply #12 on: January 06, 2005, 08:19:47 PM »

Or perhaps I should kick a little harder in a different place. When a player of the core design, which I have decided to operate on at this time, and have devoted my server to, suggests in no uncertain terms that the main ambition of the game is scant in attainment, it should not only ring a bell with me, but it should be reported to the designers (replicators) of the game. Telling me that I should look elsewhere for server software will not run me off young man. I and others have witnessed this approach throughout this message base.
I pat the developers on the back for the sweet code that they have written. But sweet code written towards a dead-end just leads towards a dead-end. Talent such that they wield should be directed towards open ground, wither you like it or not.


The "sweet code" Is written towards Open Ground. With each hook that is put in, we are expanding the possiblities that the core can achieve.

I never told you to look elsewhere for some server software... I told you to go look at how wrong you are. People have taken the initiative to alter core code, as well as and in more modules, to create their own ambiance.

You claim to come from the D&D era... then be a Dungeon Master! Create your game, the way you want... you are trying to rally all of us, to create some kind of "new game" but the game we have, is good. I am sure when I say this, that I am speaking for all of us, we love to code off of the core code, as well as other's mods... it gives us something to do.

And don't bring up my age again...
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« Reply #13 on: January 06, 2005, 08:21:17 PM »

Telling me to change things to suit the game is related to MODULE topics. This area of the BBS is related to Core design. So keep the Module related topics in the proper place, and lets get back to what I proposed in the first place.

The core is meant to evolve with modules. And by the way, this area is jsut for brainstorming of 0.9.8 code... modules are included.

If you want the core to change, the modifiy the core, and submit it to JT or Eric. If they like it, then it gets in...

Talisman already said this, so end your tirade now... you are getting no where.
« Last Edit: January 06, 2005, 08:22:06 PM by Sichae » Logged

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« Reply #14 on: January 06, 2005, 08:28:18 PM »

So I take that as a STFU? Yeah, I suppose that was. Well, I don't remember pointing this topic in your direction. If you don't agree with what I have reported to the developers about a first time player discussing his experience with me about his first DK (BOSS KILL) in the game,  using stock setting, then you have made your under-rated opinion apparent to us all. Your assesment was that anything more was too much. A first time players assesment was that it was too easy to be entertaining. My game settings are available for scrunity at anytime.
« Last Edit: January 06, 2005, 08:31:04 PM by Forge » Logged
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