DragonPrime - LoGD Resource Community
Welcome Guest
  • Good afternoon, Guest.
    Please log in, or register.
  • October 22, 2017, 03:49:40 PM
Home Forums News Downloads Login Register Advanced Search
* * *
DragonPrime Menu
Login
 
 
Resource Pages
Search

Pages: [1] 2 3   Go Down
  Print  
Author Topic: Secondary Weapon with ammo.  (Read 15969 times)
0 Members and 1 Guest are viewing this topic.
lonnyl
Guest
« on: December 24, 2004, 12:23:32 PM »

This is not what I would call completed.... but it's here are ver 0.8...... it works, but I cannot attest to it's balance at this point.  And balance is what I am having trouble figuring out where I want it....

The module adds the ability to buy a secondary weapon (either a bow, crossbow, or sling) and ammo to go with that weapon.  It has 3 different specialty shops, and a forest event (far from completed, but functional) for finding ammo.   The weapon is useable in all fights that allow specialties.  

This is something that I had made previously for 0.9.7... and with the new specialty hooks am now able to do for 0.9.8....

I would like you all to take a look and play with the settings and let me know what can be done to improve upon this module that is at it's most basic state at present.

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
« Last Edit: January 30, 2005, 05:31:31 AM by lonnyl » Logged
lonnyl
Guest
« Reply #1 on: December 26, 2004, 06:56:32 AM »

Small typo fix.... updated and uploaded.... no version change...
Logged
lonnyl
Guest
« Reply #2 on: December 26, 2004, 08:22:10 AM »

Updated and Uploaded ver .81.....

Some more small fixes..
proper forest redirection for forest event...  

Note: this is nowhere near translation ready.
« Last Edit: December 26, 2004, 08:44:35 AM by lonnyl » Logged
Alagos
Guest
« Reply #3 on: January 11, 2005, 02:19:42 PM »

Still working on it? I would love to add it to my server, but it must be translation ready then.
Logged
lonnyl
Guest
« Reply #4 on: January 11, 2005, 02:31:23 PM »

It's in my que.....  Grin

Been working on optimizing the server as of late.....
Logged
lonnyl
Guest
« Reply #5 on: January 24, 2005, 10:26:55 AM »

Ok.... Version 1.0!

Should be Translation ready.
Now incorporates aiming skill..... with training shop/location.
The better you are at shooting the weapon the more accurate you are in the forest.
No longer shows weapon under skills when you are out of ammo.

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
« Last Edit: January 30, 2005, 05:31:57 AM by lonnyl » Logged
lonnyl
Guest
« Reply #6 on: January 24, 2005, 05:52:51 PM »

And... ver. 1.01...

Finished Translation compat.....
couple small fixes....
Logged
lonnyl
Guest
« Reply #7 on: January 27, 2005, 06:19:17 AM »

And now .... ver 1.02

Textual enhancements and fixes.... + improved forest  event....

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
« Last Edit: January 30, 2005, 05:31:16 AM by lonnyl » Logged
lonnyl
Guest
« Reply #8 on: January 30, 2005, 05:28:19 AM »

Updated to ver 1.03.... Now weapon and ammo loss at dragon kill is admin configurable.

The Link
http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
Logged
sixf00t4
Mod God
*****
Offline Offline

Posts: 1916



View Profile WWW
« Reply #9 on: February 14, 2005, 06:42:46 AM »

this is pretty small... but...

In Borenick's Weapon training:

You get 10 practice arrows. Here's what it says:
Arrow number 0 hits the Inner Zone!
Arrow number 1 hits the Outer Zone
Arrow number 2 hits the Inner Zone!
Arrow number 3 hits the Outer Zone
Arrow number 4 hits the Outer Zone
Arrow number 5 hits the Inner Zone!
Arrow number 6 hits the Bullseye!
Arrow number 7 hits the Outer Zone
Arrow number 8 hits the Outer Zone
Arrow number 9 hits the Bullseye!
Maybe some more practice is in order.

As you can tell, the first arrow is #0 instead of #1.
Logged

lonnyl
Guest
« Reply #10 on: February 14, 2005, 09:15:13 AM »

Ummmm..... update your version please.....  Shocked
Logged
sixf00t4
Mod God
*****
Offline Offline

Posts: 1916



View Profile WWW
« Reply #11 on: February 14, 2005, 09:44:52 AM »

eek! apologies!
Logged

lonnyl
Guest
« Reply #12 on: March 08, 2005, 06:33:47 AM »

Huge update! to ver 1.11

Some small fixes as well as a complete conversion to use alternative currencies or gems..... works without the alternative currency module!  But will detect the alternative currency module and offer the use of alternative currencies if they are available.   Much of the code has been re-written to dynamically use the currency specified for each shop.  This module should be looked at if you are planning to write or convert a module to use alternative currencies!

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
Logged
lonnyl
Guest
« Reply #13 on: March 08, 2005, 11:20:04 AM »

Ok... now fixed and works properly with alt currencies 1.01....

http://www.pqcomp.com/modules/mydownloads/visit.php?cid=3&lid=16
Logged
ChAoS
Guest
« Reply #14 on: April 09, 2005, 01:07:01 AM »

 I am getting a blank page when visiting the shops. I don't think it is php memory related as I am now running 32m

Any ideas?
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  


*
DragonPrime Notices
Please take the time to read the FAQ and browse the DragonPedia

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
15 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search