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Author Topic: Inn Cellar  (Read 2816 times)
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« on: December 23, 2004, 07:11:40 AM »

I suspect there is already another one of these around, and I actually wrote one previously as well, but this is a reworking of it, and works a little (by that I mean completely) differently.

Events in the cellar are now special events, just like forest events, and exploring gives you a 75% chance (configurable) of getting one of these events.  You get a certain number of searches per day, and the module comes with a few events built in.

Basically I wrote it because I wanted another module I'm working on to easily be able to hook into the cellar and still have a random event element to it and this seemed like the easiest way.

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