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Author Topic: Adding Specialties  (Read 2165 times)
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Mammon
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« on: December 18, 2004, 06:18:16 AM »

Good afternoon,  I'm trying to add some new specialties, and I've got them to show up in newday and everywhere they're supposed to, but I can't get them to activate when you select them in a forest fight.  I've added them into lib/fightnav, lib/battle-skills, lib/increment_specialty, and newday.  I may have appended 1 or 2 more files, but it's been a couple weeks since I messed with it.  We're running v0.9.8-prerelease.10.  Thanks for your help guys (and gals).

~Mammon
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Dannic
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« Reply #1 on: December 18, 2004, 06:20:27 AM »

If you are using the specialty I created it won't work unless you are using PR11.  PR11 has the specialties broken out of the code and turned into a module so that you can add new ones.  
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Mammon
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« Reply #2 on: December 18, 2004, 06:27:45 AM »

I just read the thread talking about your specialty, and mentioned upgrading to my Head Admin (not my decision).  I'd much prefer adding specialties that way, so I can create a Template once and just fill in the blanks when I'm adding a new specialty instead of having to remember 5 or 6 different files I'd have to change, and where to change them.  But, until I hear back from Da Bossman, I'll assume he won't upgrade and try to figure out how to do it in PR10.  Thanks tho.
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XChrisX
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« Reply #3 on: December 18, 2004, 08:02:28 AM »

Trying to include new skills into pre10 will lead to a severe amount of code rewriting... I have done this once... I know it... And I left out all the modules... and it was still a lot of work to find out, where to change the code to what... Wink
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« Reply #4 on: December 18, 2004, 11:13:18 PM »

Trying to run a server on .98 and NOT staying updated to the latest version is asking for disaster.  First off, we won't support problems with earlier releases.  Second, you miss out on many cool new features.  Finally, mods are normally (and should always be) written for compatibility with the latest version...and no guarantee of working with previous obsolete versions.
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Mammon
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« Reply #5 on: December 20, 2004, 04:02:21 PM »

I didn't try to put in his mod... We're hard coding our own specialties, I didn't know we even had an out dated version until I started looking for help with adding the specialties.  As I said, updating our server isn't my call, I'm just the idea man with limited yet growing LoGD programming experience.  
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