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Author Topic: translation readiness  (Read 2880 times)
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XChrisX
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« on: November 21, 2004, 12:38:01 AM »

Okay, we have been translating the game via the trnaslator-tool to german since pre7.

There still some modules / core code parts, which cannot be translated correctly.

Our team found the following problems:

stables.php
If you sell you mount, the text can be translated except for one part: However, the moment you spot the %s, you find that you're feeling quite a bit better.
This %s contains the amount of gems and gold you get for your mount. And it cannot be translated so the the german text will always contain the english "and"

And: The part with "Your %s" (insert mountname...) is still a little tricky... sometimes the "your part can be translated, sometimes not... Sad

module: crying.php
In this module it says someething like "%s watches the scene, She will..." the name of your partner is inserted correctly, but the partner's gender is not translateble.

module: drunkard.php
Same error as above... the gender cannot be translated...

module: darkhorse.php
The forest link is not translation ready, it's different for every mount...
The barkeeper does not tell you about the two new colorcodes `q & `Q

inn.php
If you give gems to cedrick, the button "GIVE" seems to be not translatable...
The text in front of the input field cannot be translated (although you can change its value in the translator...)

module: clanvault.php The systemmails are not translatable... And the commentary part (Your clan has been taxed...) is always in english... no option for translation...

So far for now...  Smiley
« Last Edit: November 21, 2004, 11:39:18 AM by XChrisX » Logged

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XChrisX
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« Reply #1 on: November 21, 2004, 11:41:27 AM »

module: dag.php
Values for bounties are not put out via "%s"...

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Kendaer
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« Reply #2 on: November 21, 2004, 11:44:58 AM »

Stables.php
This should be fixed in the next pre-release.  Sorry for the oversight.
All of the 'your $mount' stuff is handled by lib/mountname.php So it should *all* be translateable.  if there is any that isn't, you need to tell me where specifically so I can find and fix it.

modules/crying.php
This will be fixed in the next pre-release.

drunkard.php
This module wasn't marked translator ready.  However, I've gone through and fixed things in here.. You'll need to retranslate things as I've done the normal breakup of things.

darkhorse.php
Once again, this wasn't marked translator ready.  Once again, I've now gone through and made it so.  Once again, you'll need to do retranslation work since the breakup of some of the output changed.

inn.php
Fixed and will be in the next pre-release.  What input field are you referring to about not having the test in front of it translated? If you can get to it in the translator tool then it should be showing up to be translated initially.  If you tell me which text I can look into it more easily.

clanvault.php
THIS is not a core module.  Contact the author.


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Kendaer
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« Reply #3 on: November 21, 2004, 11:51:01 AM »

module: dag.php
Values for bounties are not put out via "%s"...

Dag is not marked translation ready.

Chris, we *know* there are a lot of places which still aren't translation ready.
That's why there is // translator ready at the top of every file we *believe* we've gone through.. yes, there are occasionally bugs (such as in the inn).  However, unless a module has // translator ready at the top, then it's probably not right *AND* we know it.
I just went through and did darkhorse and the other one.  I don't have time to go through and do this one now..  I appreciate that you (and others) want this,   However, there is a limit to the time I have to work on logd (Today is the first time I have had ANY time to spend on it in 2+ weeks and I just pretty much used that up working on those previous reports of yours).

Please don't report as a bug that a module which isn't marked as translator ready isn't.  We already know it.
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« Reply #4 on: November 21, 2004, 09:37:39 PM »

Orange was added for Halloween last year after I incessantly nagged MightyE to add it, and we wanted it to be "special". Orange is a game secret. He's not supposed to tell you about it (nor brown). I realise not all servers have the same rule as Central though.
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SaucyWench
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XChrisX
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« Reply #5 on: November 21, 2004, 10:48:36 PM »

Please don't report as a bug that a module which isn't marked as translator ready isn't.  We already know it.

I'm sorry, if I caused any trouble, I just reported, what my translators told me... Without actually looking at the files themselves... I will do better next time Smiley
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« Reply #6 on: November 21, 2004, 11:31:11 PM »

Orange was added for Halloween last year after I incessantly nagged MightyE to add it, and we wanted it to be "special". Orange is a game secret. He's not supposed to tell you about it (nor brown). I realise not all servers have the same rule as Central though.

I think it's been around long enough Saucy and enough people know about it that it's no longer worth keeping out of the Darkhorse Tavern's display.. Therefore it's been added there.  Eric can object to it if he wants and remove it. That's (as always) his call Smiley
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