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Author Topic: Duel of Honor  (Read 5475 times)
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Eth
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« on: March 15, 2005, 09:19:44 PM »

Me again, with yet another forest special. This time, you have the chance to duel a brash young noble who's honor you've sullied in a rather amusing way. Compatible with the alignment module, as well.

Admins can configure find chance, along with alignment points gained from sparing/distaching the noble. Enjoy!

Linkage:
http://dragonprime.net/users/Eth/duelofhonor.zip
« Last Edit: March 15, 2005, 09:20:02 PM by Eth » Logged

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Dannic
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« Reply #1 on: March 15, 2005, 09:31:15 PM »

would love to see this as a villiage event instead.  maybe either or?
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Talisman
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« Reply #2 on: March 15, 2005, 09:45:14 PM »

With specials enabled for intercity travel in the next pre-release, there will be room for plenty of travel specials...

This one makes sense in the forest or travel, not the village...how often do you interrupt a hunt in the village?  Wink
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Dannic
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« Reply #3 on: March 15, 2005, 10:05:45 PM »

don't know how you would interrupt a hunt.  Just thought it would be a good module to have in the village.  I haven't installed it yet. Smiley
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Eth
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« Reply #4 on: March 15, 2005, 10:14:49 PM »

With specials enabled for intercity travel in the next pre-release, there will be room for plenty of travel specials...

This one makes sense in the forest or travel, not the village...how often do you interrupt a hunt in the village?  Wink

Unless you rudely interrupted a hunt for a sale... Tongue
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RPGSL
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« Reply #5 on: May 09, 2005, 05:34:34 PM »

To anyone that uses duelofhonor and skintan modules, an endless loop is possible under these conditions:

1) The character can skin their prey
2) They happen across the duel of honor module


After you kill the "young fop", you can skin him. As soon as you skin him, you are taken right back to the duel again. Therefore, you can continue to do this until your character is dead.

This is just a heads up for all the game admins out there.
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Eth
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« Reply #6 on: June 04, 2005, 02:48:00 AM »

That's an odd one. But, nonetheless, added to my to-do list of things to fix and update! Okay, I'm officially done spamming. Time for bed I think.
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fisk
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« Reply #7 on: July 21, 2005, 06:17:13 PM »

In the Readme.txt it says "for 0.98 only" but here it's listed under "Alchemist's Laboratory v1.x.x (Current Release) - this confuses me.  Roll Eyes
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Talisman
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« Reply #8 on: July 21, 2005, 06:23:38 PM »

The .98 code was the pre release version of the 1.x.x code.  Most, but not all, .98 compatible modules will work with the current version.
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