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 on: Yesterday at 03:20:42 AM 
Started by Nightborn - Last post by pharis
I still stand by that sentence. Your point is of course correct,  i myself ran into those issues at least one time and the solution was mostly to cache stuff, use other DB engines etc..

But we are talking about lotgd here.

- servers can indeed handle much more, we all know that. Its Lotgd that cannot scale up that easily due to the way it works.
- most people have their code and the mysql server on the same machine, so we are adding CPU overhead for no big gain.
- rarely there is a lotgd site this days that has more than 20 users online at the same time .. so , traffic will stay low
- and besides, i dont think 4Mb/s is that much.  If you run a lotgd site with that much users, you should know what you are doing and therefore have a better infrastructure in place rather than the normal hoster
- if performance is a thing, why not go with mariaDB's page compression, etc , session caching with REDIS etc.. .. it all would speed things immediately, but i am not sure if LOTGD would benefit from it due to the codebase state.

That was my point.
There are other ways to get an increase in performance rather than introducing more complexity to the code.

I might be wrong in some points, but its what i would do if i had to optimize the lotgd experience for more users.
But given the general user numbers on an average lotgd server, all this would probably be overengineering and microoptimization.

i have not much experience in LOTGD hosting, so maybe someone can correct me. I would appreciate it even.


 on: June 23, 2019, 11:18:43 AM 
Started by Nightborn - Last post by Nightborn
"Servers can handle a lot" ... you need to know that scaling from 1-30 users hitting a site every second is not really an issue with this sentence.
If you go to 100, or 200... or you have users who hyper through sites...

I give you 40kb.
Say you have 100 ppl hitting it per second. 40*100 = 4000, that's 4MB/sec to save in your DB.
Just the page hits. Nothing else. No useful data. That is just *if the user has a badnav* or *logs in again after timeout/logout*

So, let's say you have that all day. 24*60*60.
I'll let you do the math. =)

It's fine if you have low traffic, but this stuff there saved me tons of needless data transfers. =)

 on: June 23, 2019, 11:14:23 AM 
Started by several - Last post by Nightborn
Kurze Checkliste:

- hast Du Deine Sprache auf Deutsch gestellt?
- war der Pull lt. Wizard erfolgreich? (falls ja, hast Du die Daten in der Datenbank)
- hast Du danach auch "Insert missing translations" gemacht? (ein Pull holt erstmal alles in eine Zwischentabelle)

Er spielt Dir das alles nicht live ein. Das wirds vermutlich auch sein, also der letzte Punkt.

 on: June 23, 2019, 11:11:43 AM 
Started by several - Last post by Nightborn
Some things said were great, other were not Smiley I'll sum up:

- You *can* translate anything that is translateable in the game (+modules) with it.
(that comes from the game translation functionalty).
- Modules may be poorly writting and break that function, needs to be fixed in that module
- existing translation are sadly outdated, so many modules you may have are not pre-translated if you "pull" them in.


(side note: I switched hosts today so you may have to wait a few hours to pull)

 on: June 22, 2019, 01:38:12 AM 
Started by several - Last post by several
i will try it thanks

 on: June 19, 2019, 06:29:22 PM 
Started by several - Last post by Annunakitty
It can take some coaxing to get the translations engine started, make sure in the main game settings under the Translation tab that "Are we permanently collecting untranslated text" is set to Yes, and in the Translation Wizard module that you have selected the language you are translating for. You may need to re-login for it to finally take, but it should work after that

 on: June 18, 2019, 05:19:00 PM 
Started by several - Last post by Thorpe
It sounds like you're looking for this module: 


 on: June 18, 2019, 04:45:07 PM 
Started by several - Last post by several
Hi i was looking for a Module to add new sites on the Navigation bar on the log in screen like announcements discord/facebook link etc but i cant find one or can i add more tabs on the navigaton site?

 on: June 18, 2019, 02:56:55 PM 
Started by several - Last post by several
Hi, ich habe LoGD 1.1.2 with Bug Fixes (Recommended, 2017) installiert und wollte das spiel nun via Translation Wizard bersetzen. Jedoch scheinen alle mirrors down zu sein, denn wenn ich irgendetwas bersetzen lassen will via pull checked steht dann zb da URL: http://translations.nb-core.org/
TPulled from folder: de_offical aber alles bleib auf englisch

 on: June 18, 2019, 02:14:32 PM 
Started by several - Last post by several
i tryed to translate the game to german but everytime i wanna translate something via pull checked but it looks like all of the mirrors are down

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