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 1 
 on: Yesterday at 08:05:42 PM 
Started by austenmc - Last post by pharis
Calm  down. Ultimately, we are all here because we love the game. The more we are, the better, so that it does not die.
I understand the point TGTarheel as an old schooler myself, but eye candy must not mean we all need a monster PC to play it.

JRPG's from the 90's managed to have a compelling story with some well placed eye candy that was there to enhance the story, things like little portraits and small illustrations, and a bit of sound, even if it was 8 bit Stuff.
An overhaul of the game that allows such nice little touches would be most needed.

In the end we all want to create worlds and tell stories, and i don't see nothing wrong with that.

The more ppl start projects to keep the spirit of LOTGD alive the better.

Peace :-)

 2 
 on: April 20, 2018, 03:15:01 PM 
Started by austenmc - Last post by Aeolus
Well whatever.  You know...you have a way of often being offensive yourself, but I do not think you are anywhere near as sensitive to when you are dishing it out.  Just saying.

Carry on, I am done in this topic.

Thank you.

 3 
 on: April 20, 2018, 09:12:23 AM 
Started by austenmc - Last post by TGTarheel
Hardly what I am talking about about resource-hogging eye candy.  No I mean all the moving graphics and everything else that seem to determine what is a "good game" these days...nobody seems to appreciate the good OLD stuff anymore.   But I still do.

Ever stop and think some of us CAN'T AFFORD the latest, greatest machines that can handle all that load?  And neither could a lot of the youth if they had to pay for it themselves, like I do!

It seems you haven't read the description on what this rewrite is doing; it's not all about making it a "good game". Nor do I don't have a snazzy new laptop. My spare still runs Vista. I don't do fancy gaming.

Is this project infringing in any way upon what you're doing? Are you being forced into this project? Are we talking away all of the old code and banning anything that's not new? No.

So, I am kindly recommending that you stick to your old code if you enjoy it so much, and keep the "commentary on our young these days" to yourself and quit insulting them (e.g. "today's youth who can't be happy with anything") just because you disagree with other people's views. I, for one, am getting extremely offended by it.

Thank you! Cheesy

Well whatever.  You know...you have a way of often being offensive yourself, but I do not think you are anywhere near as sensitive to when you are dishing it out.  Just saying.

Carry on, I am done in this topic.

 4 
 on: April 20, 2018, 02:08:15 AM 
Started by austenmc - Last post by Aeolus
Hardly what I am talking about about resource-hogging eye candy.  No I mean all the moving graphics and everything else that seem to determine what is a "good game" these days...nobody seems to appreciate the good OLD stuff anymore.   But I still do.

Ever stop and think some of us CAN'T AFFORD the latest, greatest machines that can handle all that load?  And neither could a lot of the youth if they had to pay for it themselves, like I do!

It seems you haven't read the description on what this rewrite is doing; it's not all about making it a "good game". Nor do I don't have a snazzy new laptop. My spare still runs Vista. I don't do fancy gaming.

Is this project infringing in any way upon what you're doing? Are you being forced into this project? Are we talking away all of the old code and banning anything that's not new? No.

So, I am kindly recommending that you stick to your old code if you enjoy it so much, and keep the "commentary on our young these days" to yourself and quit insulting them (e.g. "today's youth who can't be happy with anything") just because you disagree with other people's views. I, for one, am getting extremely offended by it.

Thank you! Cheesy

 5 
 on: April 19, 2018, 10:34:25 PM 
Started by ChesireCat - Last post by TGTarheel
This system DOESN'T play nice with things like foilwench, etc.

See, the Aelia mana things, they DO pay nice...this one does not.

Your mana abilities go up on things like foilwench ONLY when you have selected a mana-type specialty.

THIS module...even if you have selected a Specialty that is NOT one of the mana/magic specialties that are handled by this module, it STILL gives you a magic point and I don't want it to.

I can't figure any way to make it NOT do this, either.

I tried setting an if statement, it was ignored.  I tried setting a boolean pref for enabled yes/no, the pref would never show up in the user editpr.

I give up.  This is not worth it if it isn't gonna play nice with the other modules...looked promising but it don't play nice so bye bye.

Unless someone could help me make it play nice.

 6 
 on: April 19, 2018, 09:25:17 PM 
Started by austenmc - Last post by TGTarheel
I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.

It's not the "eye candy", it's the required updates and the security fixes as well. I'm sure you had no interest in the "resource-hogging eye candy" of FK's modernized template. Keep insulting the good portion of LoGD users and coders that are "today's youth ", you're doing a great job!

Hardly what I am talking about about resource-hogging eye candy.  No I mean all the moving graphics and everything else that seem to determine what is a "good game" these days...nobody seems to appreciate the good OLD stuff anymore.   But I still do.

Ever stop and think some of us CAN'T AFFORD the latest, greatest machines that can handle all that load?  And neither could a lot of the youth if they had to pay for it themselves, like I do!

 7 
 on: April 19, 2018, 04:15:59 PM 
Started by austenmc - Last post by Aeolus
I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.

It's not the "eye candy", it's the required updates and the security fixes as well. I'm sure you had no interest in the "resource-hogging eye candy" of FK's modernized template. Keep insulting the good portion of LoGD users and coders that are "today's youth ", you're doing a great job!

 8 
 on: April 19, 2018, 03:23:33 PM 
Started by ChesireCat - Last post by TGTarheel
Modules like foliwench and others don't directly work with this mana system.
I think this dosen't use specialty uses, it uses a mana system and a leveling system so modules made to work with normal specialties  wont work with it

What I had in mind was to change the name of this to, say, Magic.php so that it does not conflict with mana.php I already have in.
And then just try it out.

The incrementation works with Aelia's mana specialties a little different than the normal specialties work...but it DOES work with them...was wondering if same held true with these.

One way to find out, I guess!!

I just am thinking in terms of another system of magic/specialty that could be used...might be sorta fun.  If it works right I might convert other specialties to this system and still leave the Aelia mana specialties in play too.

Just trying to figure out, since I have a test server...what is actually possible.

Just playing around with this now, wondering, in the skillseditor, under type...do you use the name of the specialty or the two-letter ocde, for example, would I put "forbiddenarts" in there or "FA"

Just curious.

Do not know if I am gonna keep this or not, just want to see how it works.

 9 
 on: April 19, 2018, 03:22:26 PM 
Started by austenmc - Last post by Brendan
Thanks for keeping working on the project. I've starred the project on GitHub to follow it. Maybe with a new design I can get younger players to have look at LoGD :-)



No idea why they can't be happy with what was good enough for us old farts.  More eye candy does not equal better game.  Not to impugn what you all are doing, but a commentary on our young these days.

I disagree. It's been 10 years since the last major update. A fresh new release would help keep the game alive, not to mention the benefits of updating the code to Today's standards.

I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.
Got ya, no worries  Smiley I've been around LoTGD for 14 years so i miss the days when updates came out. I wish i had more time on my hands to update portions myself.
I'm just an old-schooler myself and I happen to LIKE the old-school look and feel of things.  I still do some updates, in fact I have another module to release here again shortly.  Yeah, it's based on someone else's stuff once again, but, hey...I never saw the need to re-invent the wheel all that often.  I do have a few unique modules that are all mine and built off nobody else's stuff, but those are the things I keep for me t make my site unique.

Sounds good

 10 
 on: April 19, 2018, 02:46:01 PM 
Started by ChesireCat - Last post by ChesireCat
Modules like foliwench and others don't directly work with this mana system.
I think this dosen't use specialty uses, it uses a mana system and a leveling system so modules made to work with normal specialties  wont work with it

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