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 1 
 on: March 21, 2017, 12:31:30 AM 
Started by Apollon - Last post by Apollon
hm, good morning sir *gg think you're right, it was late in germany when I made it and I didn't realise it.  So remove this one please. Or should I use it for the same event in german language as discussion?!  Wink I want to push it up too so german admins needn't translate. The german text is much better then the english one cause it's my native language.  Smiley

 2 
 on: March 20, 2017, 04:12:02 PM 
Started by Apollon - Last post by Aeolus
Two discussion threads, both with a copy of the module...?

 3 
 on: March 20, 2017, 02:56:40 PM 
Started by Apollon - Last post by Apollon
A simple village event for all who are feed up of drunken users walkdown the streets! Pleaase excuse the bad english in the text but I'm no natural speaker and if you think it's to bad change the text. Otherwise have fun with it! Wink Smiley

 4 
 on: March 18, 2017, 03:41:00 PM 
Started by Talisman - Last post by austenmc
Happy to help!

 5 
 on: March 18, 2017, 02:21:57 PM 
Started by Talisman - Last post by GRRRilla Ninja

 6 
 on: March 18, 2017, 03:10:12 AM 
Started by Aeolus - Last post by Aeolus
http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1457

Thanks for making this available, Aeolus.  It can now be downloaded through DragonPrime as well. (yes, finally)

Amazing, thank you! Grin

 7 
 on: March 17, 2017, 08:42:14 PM 
Started by Talisman - Last post by Talisman
With austenmc leading the charge for revitalizing LoGD through the Daenerys project, and other contributions to DragonPrime, it seems appropriate to bring him further onboard as a site moderator here at DragonPrime.  Thank you for your assistance, Austen!

 8 
 on: March 17, 2017, 08:28:39 PM 
Started by Aeolus - Last post by Talisman
http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1457

Thanks for making this available, Aeolus.  It can now be downloaded through DragonPrime as well. (yes, finally)

 9 
 on: March 16, 2017, 07:13:54 AM 
Started by Aeolus - Last post by Aeolus
Dropbox has disabled direct links from the Public folder to people without a Dropbox account, so the link provided (a copy of the code originally uploaded to my Dropbox's Public folder) will no longer be working.

A quick fix to this, however, would be if the files were uploaded to the Downloads section of DragonPrime, as was requested three years ago.

Update: Disregard the first paragraph, found a hack to get the link working again. Second paragraph still applies, though.

 10 
 on: March 14, 2017, 06:19:04 AM 
Started by austenmc - Last post by Eliwood
Daenerys (LotGD Rewrite) Not-So-Weekly Update 03/14/2017

Progress
We've managed to wrap up the pre-release version v0.2.0-alpha. There are quite a few updates from different packages:

  • lotgd/core now has a basic Permission framework. Additionally, we've reworked the way scenes are connected to each other to be more explicitely and more intuitive. This change also allowed us to introduce ActionGroups properly.
  • lotgd/crate-graphql was updated to properly support the new connection api. Furthermore, the graphql scheme was reverted so that query.user.character is not a graphql edge anymore, but again a simple list of characters. Switching from relay to apollo on the client side gave as here more freedom in how we approach the graphql api.
  • Both example modules used to showcase our client, module-village and module-scene-bundle, have properly been updated to support the new scene connection api
  • lotgd/client-graphql-www has been reworked while switching from relay to apollo. We've cleaned up the code. The login-state and the selected character are now kept in LocalStorage, thus refreshing doesn't clear all the states anymore. Furthermore, instead of css directly, we now utilize a css preprocessor.

Please note that this pre-release is not ready for production. Currently, there is no control if the user doing the mutation is actually the owner of the character.

Heroes
A big thank you @grrrilla_ninja who has copied MightyE's weapon module and converted it to Pegasus' armor module. He is also a great help in giving input for the story for the main server. Some thanks also go to @pharis who gives us input in our slack channel.


If anyone wants to help - Come join us! As always, there are
starter tasks, some of which can be completed even by programming n00bs:
https://github.com/lotgd/core/issues

There are also a few roles available if anyone wants one, some more accessible
than others:

  • Server sysadmin for our DigitalOcean instances. We need someone to add a
    script to support https via Let's Encrypt to our http://code.lot.gd instance.
  • Scene coder. Someone to help port over the key scenes (like village, inn, etc.)
    to our new formats.
  • Fantasy writer (non-techncial). Once we get the code done, we need to create a compelling story
    to attract players. I have some ideas but it would be helpful to have someone think about
    this more extensively, write up a story line, non-player characters, etc. Inspire us
    to finish the code!

Next Goals
Now that client/crate and core are running properly, we start to improve in different areas to get to a minimum viable version. This includes proper api protection against unauthorized access and more modules to emulate typical lotgd game flow.

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