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1  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: Test Server on: September 12, 2017, 04:09:12 AM
First, I am not attacking.  I am simply explaining the way I learn things.
Second, I have NOT been shown.  Because I do not see.  Please point to where I was SHOWN.
Third, I guess you were just born knowing how to do this stuff, lucky you.  I was not.  I am TRYING to learn.  Which is why I am trying to tell people HOW I learn, so that I am actually helped for real.
Fourth, I have never meant any attack, or any offense, so if any has been taken by anyone I apologize.  Tone does not convey well in type.

I am telling you I looked in the C-Panel, and I see nowhere to find the information I want.  I just plain don't.  So I guess that makes me stupid.
I personally am feeling very attacked by you, at the moment, Aeolus.  I was getting some kind assistance, though not quite what I needed yet.
Please leave this to those who will be kind, okay?
At your request, I got off your thread.  I now make the same request of you...and in a much kinder manner than you made the same request of me.
Please honor the request and let folks who are being kind assist me, thanks.

I replied about your question, you were not talking about the Multi Poke module. Difference. People have told you what to do, step by step. I also self-taught myself everything coding-based. Cheerio.
2  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: Test Server on: September 11, 2017, 05:15:50 AM
That was what I thought, that phpBB was a bulletin board.
As to Google, not much help in determining where I find out what version of PHP I am running.

I give up I will just call my damn hosting company and ask them.

I can't find it.

There ARE people that Google does not help much.  I am NOT a webinar sort of person, I learn by being SHOWN and then by DOING.
All the manuals and webinars in the world won't teach me squat.  Not all of us are geared to learn things the same way, just sayin.

Attacking people who are telling you how to do it, that's not going to help you. Especially when someone told you how to run one function to find out what you want.

I mean no offense by this, but if you can't do this, then why are you? If you can't learn it, especially when you have been shown...?
3  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Multi Poke on: September 05, 2017, 10:18:37 PM
Not interested in your ignorance and attacks. Off my thread now. Bye-bye.
4  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Multi Poke on: September 05, 2017, 07:14:51 AM
Can we get all of these comments posted since TGTarheel's first post on this thread moved or deleted please? Thanks.

I have no interest in being attacked by someone on my module release thread, that is so ignorant enough to not actually research into how deprecated their version is (as they don't even seem to understand the updates of PHP and MySQL themselves in relation to the code).

"If it ain't broke, don't fix it"? It's broke. It's long broke.
5  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Multi Poke on: September 04, 2017, 07:28:18 PM
Then respect our decision to not downgrade our modules for your outdated site. Respect your player's right to deserve to be on a secure site. And respect the fact that when your site breaks, and it will, we won't be here to help you fix it - you were warned.

Given that none of this now relates to my module, that is all that is needed from you on here. Thank you.
6  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Multi Poke on: September 02, 2017, 04:28:40 PM
Like I said...no Item System...complete deal-breaker.

1) Item System, or 2) required bug fixes and better security measures... I know what I would want for my players. I hope that you're going to let your players know about your choice as well.
7  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Multi Poke on: September 01, 2017, 04:39:38 PM
So does this module like, completely work now?

Can I plug and play it into my 1.1.0 server?

I know, I know...a lot of people here hate older versions of the core but I don't.

I have no intention of making it compatible with an older server of the core. It's not that I "hate" the older versions, it's that I have no interest is supporting versions without bug fixes and with security flaws that put players as risk.

Best you can do is just try it on a test server and see if it works.
8  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Petra the Tattoo Artist on: August 13, 2017, 12:31:05 AM
Can one just overwrite the existing petra module?  So that people do not lost the tats they have already??

Also, does this petra module also work with Dragon Eggs Reearch?

And, by the way, does this module work on 1.1.0?

Yes, you can overwrite it. The prefs aren't changed.

No idea.

And no idea, I don't use deprecated versions of the core.
9  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Petra the Tattoo Artist on: August 11, 2017, 08:32:59 PM
Attached is the Petra's Tattoos module with an in-built editor, allowing for site-wide and player-specific tattoos.
10  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Petra the Tattoo Artist on: August 09, 2017, 02:29:15 PM
I'd be willing to help and collaborate if you like.  Sound like an interesting project.

Thank you for the offer, but I work easier on my own. I could have it done in less than an hour; I'm just wondering if anyone else has already done it.

There was one, though I doubt it is on DragonPrime. Just do it.

Thought so. Thanks. I'll probably post it here when I'm done, since this module is outdated as anything.
11  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Petra the Tattoo Artist on: August 08, 2017, 11:58:53 PM
Incredibly old post... Has anyone ever revamped the Petra's Tattoo module to make it more usable, so that we don't need to directly edit the module to modify the tattoos? If not, I'll go ahead and do so myself.
12  Coding Support / Coding Support Desk / Re: Move Superuser Grotto Links on: August 03, 2017, 06:26:14 PM
Good so far, but of course, only want those with Grotto access to have the link in the everyheader.

Check how any admin module makes these links available to only those with grotto access. It'll be an in "if" statement, concerning the user's superuser flags.
13  Coding Support / Coding Support Desk / Re: Move Superuser Grotto Links on: August 02, 2017, 02:17:00 PM
That is not true. Hook into everyheader-loggedin, use the $header global string and append the grotto link after {petitioncount}. Also,

That... would make sense. I completely forgot about the everyheader-loggedin hook. I stand corrected. And also?
14  Coding Support / Coding Support Desk / Re: Move Superuser Grotto Links on: August 01, 2017, 03:31:09 PM
Agreed.  And I have a player character.  The problem is I still see the Grotto Links because, for now, i have the Translation Too active for this player because I am overhauling the site.

Well, then - you don't have a player account then, do you?

That was what I was afraid of.  Would it require also editing every single module that would add the grotto links?
Yeah...adding Grotto Links to pages.  I want to remove them from where they are, and put them somewhere else.  A little different concept.  I was just wondering if it would be possible to make a module that would do this...or would I have to try to attempt it via core edit?

It just seemed to me that if there is a module to add superuser links to pages...then seems like one could be made to remove them.  And maybe in the same module, add the Grotto link up near the Petition Viewer link, like I mentioned.  Just was wondering if it was even possible to do this before I started wasting time if it isn't.

Let's think about this. If you have a module that adds Grotto links to every page... and you want to remove or edit those links... why not remove or edit that very same module? Having a module that adds the links then creating a new module to block those links is utterly pointless. I also just told you which module it is.

Also still a core edit.
15  Coding Support / Coding Support Desk / Re: Move Superuser Grotto Links on: July 31, 2017, 10:11:54 PM
I would like to see the left-side navigatns the way my players see them, and the Superuser Grotto links get in the way of seeing it.

Create a second account that doesn't have any superuser flags? Quickest way to see things like a player is to be a player.

I was wondering if it would be possible to code a module that would move that link up to the upper right, near, say, the Petition Viewer...instead of in the left-side navigations.

That would require core editing, rather than a module. Take a look at the templates and see how the links are added.

The reason I ask is because, literally every module has Grotto links as well as the villages and so on.  I do not want to have to manually add blocknavs on every module everywhere...was wondering if there was a way to achieve this.

That's a module doing that. sulinks.php, I believe, adds Grotto links to every page.
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