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1  Village Square / General Discussion Area / Re: Sound in lotgd on: September 15, 2018, 10:52:37 PM
I know.  Still though, being extremely myopic myself..I tend to try to accommodate those with visual problems.  The player in question is one who eyes are hurt by some of the colors, and I don't fond it a huge problem to make atemplate for him that does not hurt his eyes, and all that is needed is to fool with the hex codes on one template.

That's very thoughtful that you do that. I have the same for Fandom Kingdom, a plain white and a plain black version of my main template. However, not everyone needs to implement such changes, so mentioning it in every post might end up dissuading other editors from their personal projects.
2  Village Square / General Discussion Area / Re: Sound in lotgd on: September 11, 2018, 05:57:36 PM
I get from your answer that it could be used assuming it would not be interrupted by the clicks. How do you think are other typical lotgd players inclined to having sound effects in an otherwise mainly text game ?

Btw, ill try your server in order to see what you meant. 😏

That's why I suggested a popup, that won't be affected by the clicks. I think most players are used to it being a click-only site with no sound, but some may be interested in music.

(And you can't, my personal server is closed for renovations.)
3  Village Square / General Discussion Area / Re: Sound in lotgd on: September 11, 2018, 05:22:58 AM
Yep but do you think that for example, a battle music track would be too much ?  Would it be too repetitive or annoying even if having more than one track for that ?

I am playing with ideas for mood , like you know when you are in the woods, one would hear bitds and stuff like that.

Possible, due to the fact that playing the typical leveling system of LoGD requires too many consecutive clicks, and thus the music would keep starting and stopping.

You could always offer a popup window that could play the music uninterrupted, and change based on the user's location in their main window.
4  Village Square / General Discussion Area / Re: Sound in lotgd on: September 11, 2018, 01:56:17 AM
Hey dragonprimers. I have a question regarding the use of sound in lotgd or a similar project. Here it goes :

Would the game benefit from ambient sounds, music when in certain locations or during a battle ? How much would be too much and would be the right balance ? Should it be customizable or able to be switched off ?

:-)

Some places do use sound; for example, new YoMs, new instant messages (on my server), new chat posts, games (I use sounds in my battleships module, for hits, misses, you turn, etc). I used to have the Doctor Who theme tune on the homepage for my old Who server (which could be muted).

It depends upon the server and the usage for such content; however, if it is put into use, it should most definitely come with an option to be switched off for each player.
5  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Advanced Analytics : File Submission/Discussion on: September 02, 2018, 05:27:16 AM
Few suggestions?

Make a weekly option, for those that do week-long site contents for things for leveling. And perhaps, since player deleted YoM's are not recorded, check to see if your Mail Keeper module is installed, and use that instead of the mail table if it is installed.

Just a few things for consideration, but otherwise, a very nice module indeed.
6  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Account Switcher : File Submission/Discussion on: August 29, 2018, 02:19:02 AM
Well, then consider that a suggestion for the module.  It should check, using existing tools for multis, and alert to possible multis that are not currently registered with the module...and alert Admin to that.

The primary use of the module is for it to be a player version, to make it easier for people to log into their alts without logging out. If you wish to make an administrative version of it, you're always more than welcome to.
7  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Account Switcher : File Submission/Discussion on: August 28, 2018, 07:03:47 PM
I know.  But, if I were to have something like this on my site, I'd also have a rule that said all alts must be registered in this way...and if caught using an unregistered alt, you get all your known accounts deleted.

I know, I am fairly hostile to the idea of alts, because in my experience, people use them to get up to all kinds of no good.

So, as I was saying - the advantage to having something like this is it might motivate people to not use alts to get up to no good.  I do know some people use alts in ways that are not nefarious.

Site rules won't stop those who are deliberately there to create trouble.

Anyways, this thread is for discussion, issues and suggestions for the module itself.
8  Game Administration, Installation and Configuration / Game Administration Chat / Re: Unused Color Codes on: August 24, 2018, 07:29:01 AM
Hello there!  Smiley

I have pretty much used quite a bit of the usual color code symbols up! I was just curious if anyone knew of more that can be used? My player base is wanting even more colors despite the 66 colors we already do offer and 6 color fades! I figured it didn't hurt to ask here.

Thanks in advance for any help!

If you've got 66 colours, then I think the issue is needing variety between the colours, not more of them.

Nevertheless, you can use all codes other than the following: ` 0 n H i b n c < > \ " ' (s and u if you do have strikethrough/underline implemented).
9  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Account Switcher : File Submission/Discussion on: August 18, 2018, 01:58:43 AM
Database table? Why not use prefs? Not sure why there's separate files for logging in/out when the core already has one available for use.
10  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Discussion: Auto Level Up on: August 16, 2018, 06:54:56 AM
Just a note, the module doesn't give the referral points for referred characters when auto-levelling.
11  Game Administration, Installation and Configuration / The Idea Place / Re: Switch Accounts on: August 13, 2018, 04:27:36 PM
If you would do that right, you'd replace the entire login process with that, and attach characters to it. Would solve the multi-char-problem, and other numerous things.
But, you would have the replace the entire login process and so on...

How so? You still have to log in. The module already exists, and it hasn't replaced it at all.
12  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Sectioned Chats : File Submission/Discussion on: July 24, 2018, 02:35:41 AM
This discussion helped me, had my sectioned chats working in a few minutes and relatively easy to do. Thank you Aelous!

No problems, glad to be of service Lila Doimnuss!
13  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Match Birthdays on: July 07, 2018, 05:39:22 PM
Thus a player lying to gain entry where they shouldn't has to remember what they lied...right?

Yes.

What actually happens if a player gets caught lying??  Is Admin alerted to this?

Yes.

Nav in Grotto displays the number of Matches, Not Sets, and Not Match's.
14  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: File Discussion: Match Birthdays on: July 03, 2018, 08:55:31 PM
This module doesnt work with the additional bioinfos module. There is a dob pref there and it doesnt work with this as the month, day, and year is all under one pref called dob.

Okay? Additional Bioinfos doesn't naturally come with such a pref, that's your addition, so you'll need to edit your copy for it to work with this. Not me.
15  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Hidden Players on: June 01, 2018, 11:49:15 PM
Why would you need to do that? A player should never be able to hide from the Staff of a site.
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