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1  Modules, Themes and other customizations for your game / Completed Forest, Village and Travel Events for Version 1.x.x / Re: New Module - Miyagi's Topiary on: July 12, 2017, 08:00:36 PM
I did not know this.  I have not been here in years.  i was here a long timme ago...like in 2007-2008...but now I am back and coding a few things.  I submmitted the way I remembered I was supposed to.  Anyway, there is now a link back to the submission thread here now.

I am sorta wondering...if they no longer put submissions in the Download section...why do we still need two threads for a submission?  Why not just one thread, here and attach the file here and have done with it?

You don't. That's exactly what I do, one thread that's both the submission and discussion thread.
2  Modules, Themes and other customizations for your game / Completed Forest, Village and Travel Events for Version 1.x.x / Re: New Module - Miyagi's Topiary on: July 12, 2017, 01:04:43 AM
Huh? The downloads section is exactly where custom created modules are, although due to the inactivity over the recent years, it is rarely updated.

@TGTarheel Adding a link to the OP that leads to the submission thread is the standard.

Exactly. They don't get added to the Downloads section anymore. Haven't for years.
3  Modules, Themes and other customizations for your game / Completed Forest, Village and Travel Events for Version 1.x.x / Re: New Module - Miyagi's Topiary on: July 11, 2017, 01:56:36 AM
As per DragonPrime instructions, the file was attached to the topic in the Sunmissions thread, this being the discussion thread.  I assume eventually, they will pout a download link here.  If you like I could send you the file.

That's never going to happen; custom created modules are never put in the Downloads section. Modify your original post in this thread by adding a link to the submission thread, and vice versa.
4  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 07, 2017, 04:05:51 AM
OK.  But why would 1.1.0 ever quit working?  Seriously...it might not be supported by DP, but it still DOES WORK...
I ask to learn.

Answer:

I'm actually surprised that v1.1.0 runs, there have been so many depreciated php functions that if you tried to install the unmodded v1.1.2, it just gives errors. Smiley

Also see URGENT! PHP 5.4.0 causes Game problems and every other issue.

To people in the future going through this thread looking for errors or questions on my module, please be aware that none of this relates, and has digressed away from the primary topic.
5  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 05, 2017, 04:57:33 PM
Yep, exactly that. After you've done that, the module should work. No guarantees, as I didn't code it for a deprecated core system.

You'll learn as you go along, it'll become second nature the more you do it. Good luck.
6  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 04, 2017, 06:37:11 PM
I quote from the download: "This module also comes with three modified sanitize functions". Perhaps if you downloaded the module and actually took a look, hm...? Reading: It's FUNdamental!
7  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 03, 2017, 06:31:06 AM
Replace the contents of the existing sanitize functions with the contents of the new sanitize functions.
8  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 02, 2017, 06:21:11 PM
Actually, they really couldn't be explained easier. 1) Open file. 2) Find line. 3) Add given code before that line. Cheers.
9  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: July 01, 2017, 09:09:17 AM
As to your module...it just seems rather complicated, to be honest.

Not really. Two or three one-off core edits, and then it works like any other module, instead of making the same repeated core edits for every new colour.
10  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: June 29, 2017, 06:52:48 PM
And now, it'd be nice if you got back on topic on the discussion thread for my module...

If you have any questions unrelated to this module, please start a new thread. Cheerio.
11  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: June 27, 2017, 02:49:34 AM
It shouldn't be a matter of willingness to upgrade for yourself, it should be a desire not to use a version that is outdated in security measures that put your players at risk.

I cannot answer your questions, as I am not familiar with 1.1.0. Maybe you could try on your own test server?
12  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: June 26, 2017, 02:51:03 PM
Because I was unable to find any other thread dealing with adding colors.  Because your module does not seem to work with 1.1.0 - I was hoping to either encourage you to work it back...or lacking that, someone could tell me a way to just add the colors manualy directly into the core code myself.

There must be a way.

There is most definitely away, but I don't know the specifics of how to do it with 1.1.0, as that is a seriously outdated version of the core.
13  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Custom Colors : File Submission/Discussion on: June 25, 2017, 05:42:43 PM
The core edits required for this module are for the "LoGD 1.1.2 with Bug Fixes (Recommended, 2017)" version of the game. No support has been given or will be listed for older versions.

TBH I am actually more comfortable just adding a few colors into the core file.  Is there a way to add some colors into the core file?

I'd just like to add a few more colors, and, rather than doing a module which ALSO requires core code edit...why not just do the core code edit in the first place and define the colors I want?

Because you only need to make these core edits once, then you can submit as many colours as you want. Adding a new colour through the core code requires multiple edits each time you want to add a colour.

If you don't want to use the module, I'm not sure why you're posting on the module's discussion thread...
14  Coding Support / Coding Support Desk / Re: How Do I Grab A Player Name Without ANY Title Info?? on: June 08, 2017, 07:43:37 AM
THE ANSWER:

require_once("lib/names.php"); (put this in your run function at the top)

NOW, when you want to get the players BASENAME ( this is their name, with color codes and without any title info)

$plyrname = get_player_basename();

IT WORKS!!!

That's if you want to get the base name of the logged-in player only. If you want to get the base name of another player other than the logged-in one (e.g. making a list of multiple players), use the same function, but pass an array into it with the other player's name, title and custom title(/ctitle).
15  Core Code Development Discussions / Core Development Discussion / Re: LOTGD improved (IDMarinas) on: May 10, 2017, 05:38:52 AM
Thank you for your contribution.

However, I would still recommend the download in the Downloads section, as it has multiple and many bug fixes that have been reported since its initial release.
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