DragonPrime - LoGD Resource Community
Welcome Guest
  • Good morning, Guest.
    Please log in, or register.
  • August 23, 2019, 10:39:58 AM
Home Forums News Downloads Login Register Advanced Search
* *
DragonPrime Menu
Login
 
 
Resource Pages
Search

  Show Posts
Pages: [1] 2
1  Core Code Development Discussions / Core Development Discussion / Re: LOTGD improved (IDMarinas) on: July 03, 2019, 06:28:49 AM
@Zelgadiss

Nightborns version can be checked over here : https://github.com/NB-Core/lotgd


Oh Thx.

As I say in the about this version. It uses parts of Oliver Brender's code (NB Core).

But it's not that it's extremely similar. Both buy the same system of attributes of the character (strength, constitution...)

In my version I have made several changes.
2  Core Code Development Discussions / Core Development Discussion / Re: LOTGD improved (IDMarinas) on: July 03, 2019, 02:02:43 AM
This version is extremely similar to nightborn's version ...

Similar?

Where I find nightborn's version? Can you post a link?
3  Core Code Development Discussions / Core Development Discussion / Re: LOTGD improved (IDMarinas) on: June 29, 2019, 08:59:21 AM
Hello:

The repository of the IDMarinas Edition version has been moved to Github.

The repository can be found at https://github.com/idmarinas/lotgd-game

Visit the full changelog at https://github.com/idmarinas/lotgd-game/blob/master/CHANGELOG.md

An (incomplete) Wiki is available at https://github.com/idmarinas/lotgd-game/wiki
4  Core Code Development Discussions / Core Development Discussion / LOTGD improved (IDMarinas) on: May 10, 2017, 01:59:52 AM
Hi all  Grin
I have redone the core of the game to better adapt to the current times, it is only a set-up of the core of the game and some improvements. For example, the template system has been changed and the database connection script has been updated. Now the game needs PHP> = 5.6.

Some of the most outstanding features of IDMarinas Edition:
    Composer: now LOTGD can manage external dependences. Only need add dependences in a composer.json file.
    CronJobs: LOTGD has a simple CronJob for run all tasks of game.
      ○ You can create new CronJobs:
          Create a PHP file with all code of your script them
          Upload to "cronjob/" folder
          Create a CronJob in: Settings -> CronJob Settings
      ○ For these wonderful CronJobs to work, you just have to create one on your server and this CronJob will be in charge of running all the tasks through the CronJob system of LOTGD.
    Cache system: remodeled, now you can forced to use cache as you need.
      ○ You can find in Game settings and options for control cache of game. For example:
          Optimize cache
          Clear expire cache
          Clear all cache
          Clear by prefix cache
    Themes: In this version templates are now know as "themes".  For create a UI now using Semantic UI. Easily customize the appearance of the game.
      ○ Old templates (templates of 1.1.* and before) are not compatible with this version.
    Templates: LOTGD use a template system Twig, for render all HTML code (not all for now). This avoid adding HTML code to PHP files and facilitates the customization of certain parts of game.
      ○ TODO: the intention is that everything that is HTML pass it to templates
    Battle: remodeled and improved.
      ○ Now you can include "battle.php" in your modules and no need no more.
      ○ This file execute the victory and defeat.
      ○ But you can customize the behavior.
      ○ The presentation of the battle results has been improved, allowing to customize the appearance.
    Now can send mails in HTML format. Is possible personalize template of this mails.
    Parts of JavaScript in PHP files have been passed to JS files


For more detailed information, see ChangeLog.

Last release is: 3.0.4

Edit: 06/29/2019

Repository has been moved to Github

You can find the game code at https://github.com/idmarinas/lotgd-game as well as more information
Support:
Fulll Changelog: https://github.com/idmarinas/lotgd-game/blob/master/CHANGELOG.md
Wiki: https://github.com/idmarinas/lotgd-game/wiki
Issues: https://github.com/idmarinas/lotgd-game/issues

You can find a demo of my version in http://lotgd.infommo.es

P.D: A personal adapted version (Spanish) http://draconia.infommo.es

See you in the Kingdom ^_^
5  Modules, Themes and other customizations for your game / AI Scripts (v 1.1.1 only) / Re: Need a little help on: March 21, 2008, 05:16:20 AM
How i inster IA script in this generated creatured? i try this but not work.
[/quote]
Code:
"creatureaiscript" => "require('ia/ia_esbirros.php');",
[/quote]

This work and is easy xD
6  Modules, Themes and other customizations for your game / AI Scripts (v 1.1.1 only) / Re: Need a little help on: March 21, 2008, 04:56:09 AM
Thx to all. I try all your suggestion ^^
7  Modules, Themes and other customizations for your game / AI Scripts (v 1.1.1 only) / Need a little help on: March 20, 2008, 03:04:17 PM
Code:
$ia = require_once("ia/ia_esbirros.php");

$badguy=array(
"creaturename"=>"Guardia enviado por Ares",
"creaturelevel"=>$session['user']['level'],
"creatureweapon"=>"Violencia y Crueldad",
"creaturearmor"=>"Escudo de Indiferencia",
"creaturegold"=>0,
"creatureexp"=>0,
"creaturehealth"=>$session['user']['maxhitpoints']+50,
"creatureattack"=>$ataque,
"creaturedefense"=>$defensa,
"diddamage"=>0,
"creatureaiscript"=>$ia,
);

How i inster IA script in this generated creatured? i try this but not work.
8  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: About data base on: February 05, 2008, 11:43:37 AM
Yes, it works.

But the game speed will decrease.

Game speed drecreased? i think go more fast XD
9  Game Administration, Installation and Configuration / Installation and Configuration Assistance / About data base on: February 05, 2008, 04:53:14 AM
I have my game hoting in "share hosting plan" In January my provider company change data bases to use MyIsam and blocked data base that use Innodb in share hosting plan.

Now my game run in data base MyIsam  and appeard not are problems but my question is:

Game work good in this data base type? or are any problem?


Thx
10  LotGD Around the World - Language and Translation Support / Translation Assistance / Re: Question of translation on: November 20, 2007, 04:29:15 AM
Then, a more direct answer to your question:
Yes, you may translate files if you don't touch the copyright.  But you must give your (translated or changed) files if anybody asks for them.

Good luck!

Edit: I should mention this: You may add to the author credits when you translate a file in your modules/ directory:
Quote
author=>'CortalUX, translated to Chinese by ChiHuaHua',

I no touch the copyright, and I no change autor of module

More than translation is a adaptation, because I traslate game to Mitology of Greece
11  LotGD Around the World - Language and Translation Support / Translation Assistance / Re: Question of translation on: November 19, 2007, 01:37:40 PM
@Zelgadiss:
The preferred way is to translate using one of the methods mentioned by Elessa.  I understand why you want to translate in files instead of using those means (sometimes to create a correct translation you need to change something dynamically and the translator simply isn't designed for that), but translating files does have its problems, one of which is difficult upgrade path.

Upgrade path not is problem, because in new path i can revise translation fix transtaltion and/or do better translation, is more slow, but i can add text for customizate. And i can learn more inglish ^^
12  LotGD Around the World - Language and Translation Support / Translation Assistance / Question of translation on: November 18, 2007, 06:25:00 AM
Are any problem with i translater game and modules using metod of translate files?
I translate files because is more easy, for me, and i can translate text in correct genere text, in my language any text is diferent for male and for female, and in inglish is same in this case a use code for game detect sex of player. I can see all text and i cant translater better. And result, for me, is better.

I no translate copyright (is same, and same language) all autor are same.

Thx for your attention ^^
13  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Item system on: June 30, 2007, 11:25:47 AM
equipping/Unequipping is not implemented.


Ohhh thx ^^
14  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Item system on: June 30, 2007, 03:39:15 AM
I have this system instaled in my test server, but system not show items that can equip.

I want do armos and jewels for my users, but system not show when i put "item equipable"

not soy in inventory pop up.

I want that users can equip and unequip the item.

P.D: In village nav show. but them cant unequip
15  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: World Map - Revised on: May 25, 2007, 08:33:42 AM
what i need do for this module work with clan wars module??
Pages: [1] 2

*
DragonPrime Notices
Play LoGD on Dragonprime

Support Us
No funds raised yet this year
Your help is greatly appreciated!
Recent Topics
DragonPrime LoGD
Who's Online
99 Guests, 0 Users
Home Forums News Downloads Login Register Advanced Search