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1  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: May 11, 2018, 12:51:08 AM
for the follow-up, after some frustrating mails (sorry TgTarheel) we (we means TgTarheel, a screenreader specialist and me) could find out that the thing to find the 4th piece of the royal decree should be accessible for screenreader users. It's just a matter of looking at the correct place. The only thing I'm still puzzling is, what's on the page "hints" after clicking on "about ocean quest" I only can see the text "this is a good example of a hint" or something like that. But I don't see an example or something else besides that thext on the "hints"-page. But the decree should be findable completely when you use a screenreader. Hope this helps. Best, WW
2  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: May 01, 2018, 11:51:43 AM
I answered the private message: the most important thing to know is, if the part of the site is reachable by using the arrow-keys and if the text I have to find is not an image of a text but a text, text-based content, then it should be readable and reachable by a screenreader.

On the old Pottermore website there was a game included in which we could visit the books and chapters, several important scenes were accessible and within these moments or scenes you could collect several items. I don't know how seeing people saw the items, but I e.g. saw "collect" or "salt and pepper pot" and when I saw such words on strange places, I tried to use enter or space key (of keyboard) to activate the collectible objects. Sometimes it was necessary to open a drawer or let explode a cracker or open a cupboard. If this was the case, I could not find the objects (as seeing people did this by using the mouse). But when I switched off javascript I could find these collectibles. I could find almost all collectibles by doing so. The other animated stuff was inaccessible for me. But I found out many seeing players had difficulties in finding these collectibles. I unfortunately don't know how the developers of that game on Pottermore made these collectibles and can't explain how to do such stuff, as I can explain you how I use a screenrader, but I can't explain how a seeing person saw the website.

Best, WW
3  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: April 30, 2018, 10:41:47 PM
I wish I had the knowledge for answering all these questions. I only know that flash-based content or images etc. aren't accessible. Perhaps the developers of nvda www.nvaccess.org or the people who wrote this article could help? http://www.thisisinsider.com/how-blind-people-use-smartphones-2017-2
I understand you don't want to take away the fun for the seeing people. I only want to get the chance to participate in the fun, too. Best, WW
4  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: April 30, 2018, 04:43:36 AM
Thanks for the help. Now I have to find the notary. But as this is part of the game, I won't ask for help. But knowledge of the real life doesn't seem to help over here. No notary at the jail, not in the inn, not in dwellings or marriage section, ... Best and thanks for the help, but it wasn't my intention to do it this way, because as I said, it isn't meant to do it with the help of an admin. The module itself should permit the user to find it at its own. Best, WW
5  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: April 29, 2018, 11:37:45 PM
Yesterday evening (it is now 8:30 in the morning over here, I tried to check if I have indeed that 4th piece of the decree. But I'm not sure about what I saw: I could not board the Korinth anymore, it seems all the fish I hauled in was gone, I had to buy all the fishing equipment again, I could pay the iou's again. The only thing I can think of is the following:

If you managed it to give me the missing piece of the decree, I hope it doesn't matter in which order you collect the pieces. If this is the case and that one piece of the decree must be collected as the first one, it's possible I must start from zero again. But I even can't check as Trandor keeps on pretending he has an empty glass, although I paid for all rounds of drinks. So I can't see what happened, what is the current situation.

Besides all I wrote above it's not meant to be happening that the admin of the game has to deliver that piece. If that piece of the decree can be found like the others and is not presented as an image only (or by using another inaccessible method that makes it invisible for screenreader users), all players are the same for the game. If I have to do it all over and am started from zero, this is a bit frustrating and disappointing. I wish I could see what's the current situation. When I look in my backpack I can't find this out, only Trandor can tell, but the last time I checked, he keeps on pretending his glass was empty.

Best, WW
6  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: April 29, 2018, 09:24:31 AM
Dear, I am not an admin, just a player who's playing the ocean quest on a website. I read the comments that some of you can't find the 4th piece of the decree. I asked the admin of de website on which I play and she told me where to look for it.
when I click on the link "ocean quest" I see a link "hints". When I activate this "hints"-link I see the text "this could be a good example of a hint" or something like that. But besides this text I don't see anything. Is the hint that's given an image of something or an image of a text? If yes, this is invisible to screenreader users, I'm afraid. Such hints are thus useless for screenreader users. The admin of the game confirmed that it's an image of that 4th piece of the decree. I can't find the word COASTER so I can't click nor activate it. I suppose that, when the image had an alt tag, I could find the word "coaster" and try to activate it. Screenreader users don't use the mouse, they use routing keys on a brailledisplay (if they are blind) or space bar or enter key of the keyboard. Partially sighted users sometimes use the mouse, but I only can tell you how I try to play or surf the web (as I'm blind and not partially sighted). If you want to test things out, nvda is an open-source screenreader you can use for free: www.nvaccess.org Leave the mouse alone for a session, use tab-key to navigate the web, enter or space bar to activate links etc. By doing so, you can test out if something is clickable or not, visible for screenreader users or not (if voice of screenreader doesn't tell what's on a certain place, you probably used content that it can't interprete). Thanks for looking at this and if you can fix this issue or tell me how I can fetch that 4th piece of that decree, I would be very thankfull. Best, WW
7  Game Administration, Installation and Configuration / The Idea Place / Re: concerning the core module "oldman.php" on: April 29, 2018, 01:20:06 AM
So we agree on this! Jay! I surely would be happy with a fight or defend option in this module. Previous thoughts I suggested for earning the punishments or rewards can be tried out when the fight thing works fine. Let's try this in several steps: version xa: include fight or defending options, so that player isn't killed or weakened automatically; version xb: possible addition of more interactive things: after player choses to talk with him he asks something, player helps or not, gives food or not, ... is rewarded with charm and possible good alignment, or punished =lose charm and some bad alignment. If you want me to help you by writing texts, mail me privately and I'll try to use all suggestions I wrote down over here by putting them in some texts, so that you eventually can concentrate on coding? Let me know by mail if I can be of any help. Best, WW
8  Game Administration, Installation and Configuration / The Idea Place / Re: ideas concerning the Gargoyle module and eventual enrichment to Stonehenge modul on: April 28, 2018, 10:27:37 PM
I see. Best, WW
9  Game Administration, Installation and Configuration / The Idea Place / Re: ideas for expansion/additions to Sicha's apple shop on: April 28, 2018, 10:24:39 PM
So as conclusion of this bickering: adding what I suggested to Sichae's apple shop is a total overwhaul of this module? This was not what I intended. Crazy Audrey is both available in the village and as a random forest event. In village you have to pay for playing with the dogs, in forest it seems playing with them is for free. I hoped to make Sicha's apples also available in the forest as kind of reward; or give the player the possibility to help Sicha =bad day option or orchard option. I wonder if Chris Worndran and Sichae are the same persons; if I search for Sichae I find a list of modules that seems to differ from these of Mr. Worndran. And I'm curious what he's thinking about this. Best, WW
10  Game Administration, Installation and Configuration / The Idea Place / Re: concerning the core module "oldman.php" on: April 28, 2018, 10:09:00 PM
I surely would be happy with an expansion of this module in which I can fight the old necromancer that is stealing gold and permanent hitpoints from me. This is impossible with current module. He even kills you after stealing money, without any option for you as player to defend or interact. So, a fighting option included into this module would be great, I think. Prizes? A permanent hp or more would be great, a permanent attack and defense point would also be great. I also could suggest prizes that can be defined by an admin: if dragon egg hunt is included in the game: finding an egg and possibility to destroy it would be nice; getting a voucher would be nice too. Just some thoughts. Best, WW
11  Game Administration, Installation and Configuration / The Idea Place / ideas for expansion/additions to Sicha's apple shop on: April 28, 2018, 02:26:05 AM
Dear Sichae and others, I like the Sichae's apple shop very much. I find it a pitty that I can't find apples in the forest or earn an apple from your shop. I was thinking of the following expansions or additions:

1: an apple orchard: Sicha threathens me with a knife, because she thinks I stole an apple from her (when I buy a blue apple). But why don't you make this possible? In the online arena module I can enter the garden of a witch. But what if there's a random event in the forest in which  I can enter a walled fruit orchard with several kinds of apple trees in it? This offers several options:
a: the player simply steals an apple (let player chose action, not automated action): Sichae finds out and punishes you: some bad alignment, lose some hitpoints;
b: player sees Sichae at work and asks politely if he/she can get an apple. Sichae tells you that you can earn an apple by helping her (spend x turns) or by finding an extremely rare apple seed for golden apples. If player accepts this, the admin can chose: or an apple voucher so that player can buy same number of apples (as if player hadn't bought some already that day) or Sichae simply tosses an apple to player (same results as if player had bought one in the shop).
c: player steals an apple and Sichae donesn't notice it. player gets some bad alignment and apple delivers same result as if player had bought one in shop.

2: an apple orchard (not as event in forest but as option in the shop:
Sichae shows you her apple orchard and tells you she always can use some help in the orchard. If you help, you lose some turns (like in industry park) but you earn an extra apple.

3: Sicha has a bad day:
Sicha looks not pleased and if player asks why, she tells you:
a:  she's trying to ??produce a new kind of apples: golden apples. She knows they exist, but she didn't manage it to grow the tree: crossing kinds doesn't result in the golden apple. She tells you in country far away the trees with golden apples are available, but she hasn't the seeds for growing them. If you accept the quest to fetch some seeds for her, she'll promises you some extra apples when you return with the seeds.

b: she found out someone stole one of her newly created golden apples. She asks you to guard the garden and find out who stole the apple. If player accepts and can find out who stole the golden apple (and even retrieve it), player also get a reward.

I don't know if these additions/expansions are possible nor if you are interested? I also don't know if Sichae himself is still active on the website and coding for lotgd?

Best, WW
12  Game Administration, Installation and Configuration / The Idea Place / Re: concerning the core module "oldman.php" on: April 23, 2018, 06:09:43 AM
To the Daenerys members: what do you think about enriching the oldman module with some interaction possibilities? Another possibility of interaction besides these I mentioned earlier: if player has the forest goat with him/her and meets the old man, the old man could tell the player he's looking for its lost goat. You offer the goat you have to him. And if goat module would be updated with suggestions I made: find an old donkey or something else the old man has lost and help him to find it. Refusing help =punishment. What do you think about these suggestions? Best, WW
13  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Yggdrasil, The Tree Of Life on: April 23, 2018, 05:56:13 AM
I know gargoyles aren't evil, but in the Gargoyle module Ender made it an evil creature, I think. I know that Gargoyles are meant to protect. Best, WW
14  Game Administration, Installation and Configuration / The Idea Place / Re: ideas concerning the Gargoyle module and eventual enrichment to Stonehenge modul on: April 22, 2018, 10:40:12 AM
I only can describe what I saw concerning the phoenix, gargoyle isn't available on that game, unfortunately, I would use the gargoyle thing if I were the admin of that game (but I'm not):

phoenix: it's not really immortal, but after dying it rebirths as a baby and it has to grow up. You don't lose it after a dragonkill or Voldemort encounter; the only way you'll lose it is when your good alignment (phoenix only stay if you're good) decreases with 15; suppose you found the phoenix with 3000 good alignment and for a reason you lose 20 alignment or you kill dragon/voldemort before reaching at least 3015 good alignment, the phoenix will be gone after ve'ing.

I don't know what's the case with fairydragon or gargoyle?

But I understand your thoughts.

Best, WW
15  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Yggdrasil, The Tree Of Life on: April 22, 2018, 10:24:33 AM
I like these ideas. Odin and Ramius are thus defined as each other's nemesises by this module, and eventually could be used for capturing phoenix/fairydragon for Ramius, and Gargoyle for Odin? Just a thought. Best, WW
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