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31  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Yggdrasil, The Tree Of Life on: April 22, 2018, 10:08:28 AM
I like this module and the tweaks that penalise good players giving to Ramius and bad players giving to Ygdrasil. It also gives the admin of the game the possibility to create a counterpart to Ramius. Best, WW

That was part of the intent when I created this.  The other part of my intent, which this serves...was to anable those currently good wishing to go evil...a way to do so...and vice versa, those Evil wishing to go Good would have another avenue to get there.

Allows for players to work to change their alignment is they so choose to.

Obviously Evil players are not "rewarded" for giving to Ramius as it is EXPECTED...and good players not rewarded for giving to Odin/Yggdrasil for the same reason...it is expected.

One tweak I might make, in hindsight...would be to, on new day, penalize good players who did NOT give to Odin/Yggdrasil for NOT giving...and penalize Evil players who did not give to Ramius.  Thus there results a possible benefit in being Neutral.

That last bit was just me thinking out load and documenting the thought in case I should decide to pursue this idea with the module I "created" - though this was truly more a conversion of the Ramius' Crystals thing in the first place, with the reward/penalty to alignment my addition.  It was originally done in order to place more things in Valhalla, because, at one time, there was not much to DO in Valhalla.  Players complained about it...and it also led to Admins under-utilizing the Valhalla module, which I liked.  So I undertook rewriting several Shades modules to make them work in Valhalla.  My first-ever coding project, actually.  And totally a reverse-engineering of what other coders had already authored.
32  Game Administration, Installation and Configuration / The Idea Place / Re: ideas concerning the Gargoyle module and eventual enrichment to Stonehenge modul on: April 22, 2018, 10:04:07 AM
Dear

Are gargoyles also available in limited numbers within the game? I only know a game in which the fairydragon is modified so that it became a phoenix, but there are a certain limited number of phoenixes available in the game. Is this the same for the gargoyles? If yes, would it be worth concidering the following:

What about making it possible for the players to free a captured gargoyle or fairydragon/phoenix from Ramius or its opposite? The good creatures =Fairydragon/phoenix ... could be held by Ramius; the bad ones could be held by its opposite.

If you free a fairydragon or phoenix as a bad person, you become more good; if you free a gargoyle, you did a bad thing as you released a bad creature.

Freeing such a creature doesn't mean you get it. You only release one in the game, so that it becomes available for the players.

Perhaps freeing such creatures only could be possible after fighting and slaying Ramius or its opposite? Would this be an enrichment or extra option for the Stonehenge module or for the underworld? Now you can take the tunnel in the underworld or slay creatures in the graveyard. But what if you could visit Ramius and use torments or favours to fight him and free a captured animal?

I would do this in such way, that after slaying Ramius or its opposite you get a choice as a player: or you res another player (after checking if player is good, bad ... =only if pvp is activated) or you can chose to free a fairydragon/phoenix or gargoyle. You also could chose to do nothing. I would not prefer to free a gargoyle as a good person.

What do you think about these thoughts?

Best, WW

My thoughts:  This is okay for sites that HAVE both Fairy Dragon/Phoenix AND Gargoyles.  As mine does not, I would have no interest in pursuing this particular project.

That said, "release" should only be an option if your Fairy Dragon/Phoenix or Gargoyle is Immortal.  Otherwise, you can lose them to old age anyway.

Also, "Release" would only be good on servers that have set preferences that you cannot lost the Fairy Dragon/Phoenix or Gargoyle on Dragon Kill.
33  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 22, 2018, 06:20:02 AM
Calm  down. Ultimately, we are all here because we love the game. The more we are, the better, so that it does not die.
I understand the point TGTarheel as an old schooler myself, but eye candy must not mean we all need a monster PC to play it.

JRPG's from the 90's managed to have a compelling story with some well placed eye candy that was there to enhance the story, things like little portraits and small illustrations, and a bit of sound, even if it was 8 bit Stuff.
An overhaul of the game that allows such nice little touches would be most needed.

In the end we all want to create worlds and tell stories, and i don't see nothing wrong with that.

The more ppl start projects to keep the spirit of LOTGD alive the better.

Peace :-)

Thank you, Pharis.  You just said better what I was trying to say.  Eye candy should enhance the game without causing someone to need a monster PC to play it.  But these days, it seems to me...that the young want the monster eye candy and that is the only thing that qualifies something as a good game.  Storyline and pot mean nothing to the eye-candy addicts.

I agree an overhaul cpould be a very good thing...as long as it does not cause everyone who does not have and cannot afford a monster PC - to be unable to play it.

I am, as I said an old-schooler and I LIKE simplicity.  I am more interested in a game with an engaging storyline and plot...one which causes you to have to think things through and figure things out.  Eye candy is of no real importance to me.  It's nice if it can be added without causing people with older computers to be unable to play.

@Wolfsbanewillow - I am always willing to - as time permits and interest captures...to work on ideas you have and even implement them, should they prove workable.

You keep referring to the problems sight-challenged people have...since you are sight-challenged yourself, I understand this.  Since you AR...and since you seem to know where all these resources ARE for the sight-challenged...aybe you could provide some direct linkis to the things that you thnk might be helpful?

There was a time, in my early years...where the greatest proportion of my players WERE screenreader users, thus I did as much as I could to make the game as screenreader-friendly as I could...without taking things away from the sighted playing population.  It is not an easy balance to achieve.

For example, on my site, I have the Signet Dungeons.  I am not sure how a screenreader user could actually do these.  I am, however, unwilling to remove them from my site, because to do so would take away from the sighted population that also plays my site.  So if you have any ways that both sighted and sight-challenged can be served, I'd like to hear about it.  What I am NOT willing to do...is take away from the sighted population in order to accommodate sight-challenged people.  I am interested in helping in any way I can...but not to the detriment of other players.

To that end, what I think would be nice..and I don't know if it can be done...but what would be nice is a module that ONLY can be accessed by screenreader users.  To make up for what they can't access for the sighted population.
34  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 20, 2018, 09:12:23 AM
Hardly what I am talking about about resource-hogging eye candy.  No I mean all the moving graphics and everything else that seem to determine what is a "good game" these days...nobody seems to appreciate the good OLD stuff anymore.   But I still do.

Ever stop and think some of us CAN'T AFFORD the latest, greatest machines that can handle all that load?  And neither could a lot of the youth if they had to pay for it themselves, like I do!

It seems you haven't read the description on what this rewrite is doing; it's not all about making it a "good game". Nor do I don't have a snazzy new laptop. My spare still runs Vista. I don't do fancy gaming.

Is this project infringing in any way upon what you're doing? Are you being forced into this project? Are we talking away all of the old code and banning anything that's not new? No.

So, I am kindly recommending that you stick to your old code if you enjoy it so much, and keep the "commentary on our young these days" to yourself and quit insulting them (e.g. "today's youth who can't be happy with anything") just because you disagree with other people's views. I, for one, am getting extremely offended by it.

Thank you! Cheesy

Well whatever.  You know...you have a way of often being offensive yourself, but I do not think you are anywhere near as sensitive to when you are dishing it out.  Just saying.

Carry on, I am done in this topic.
35  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 19, 2018, 10:34:25 PM
This system DOESN'T play nice with things like foilwench, etc.

See, the Aelia mana things, they DO pay nice...this one does not.

Your mana abilities go up on things like foilwench ONLY when you have selected a mana-type specialty.

THIS module...even if you have selected a Specialty that is NOT one of the mana/magic specialties that are handled by this module, it STILL gives you a magic point and I don't want it to.

I can't figure any way to make it NOT do this, either.

I tried setting an if statement, it was ignored.  I tried setting a boolean pref for enabled yes/no, the pref would never show up in the user editpr.

I give up.  This is not worth it if it isn't gonna play nice with the other modules...looked promising but it don't play nice so bye bye.

Unless someone could help me make it play nice.
36  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 19, 2018, 09:25:17 PM
I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.

It's not the "eye candy", it's the required updates and the security fixes as well. I'm sure you had no interest in the "resource-hogging eye candy" of FK's modernized template. Keep insulting the good portion of LoGD users and coders that are "today's youth ", you're doing a great job!

Hardly what I am talking about about resource-hogging eye candy.  No I mean all the moving graphics and everything else that seem to determine what is a "good game" these days...nobody seems to appreciate the good OLD stuff anymore.   But I still do.

Ever stop and think some of us CAN'T AFFORD the latest, greatest machines that can handle all that load?  And neither could a lot of the youth if they had to pay for it themselves, like I do!
37  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 19, 2018, 03:23:33 PM
Modules like foliwench and others don't directly work with this mana system.
I think this dosen't use specialty uses, it uses a mana system and a leveling system so modules made to work with normal specialties  wont work with it

What I had in mind was to change the name of this to, say, Magic.php so that it does not conflict with mana.php I already have in.
And then just try it out.

The incrementation works with Aelia's mana specialties a little different than the normal specialties work...but it DOES work with them...was wondering if same held true with these.

One way to find out, I guess!!

I just am thinking in terms of another system of magic/specialty that could be used...might be sorta fun.  If it works right I might convert other specialties to this system and still leave the Aelia mana specialties in play too.

Just trying to figure out, since I have a test server...what is actually possible.

Just playing around with this now, wondering, in the skillseditor, under type...do you use the name of the specialty or the two-letter ocde, for example, would I put "forbiddenarts" in there or "FA"

Just curious.

Do not know if I am gonna keep this or not, just want to see how it works.
38  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 19, 2018, 01:55:58 PM
Your welcome.

Am wondering how this works in terms of...well, the traditional specialties, you gain a point at every master defeat.  This one...do you only gain points when you USE the specialty?  And do these points carry across a dragonkill so that you can become very powerful with a given Specialty, using it often enough??

Also...some specials like in the villages...can give you like an extra Specialty point...how do these specialties react with that?
39  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 19, 2018, 01:53:50 PM
Thanks for keeping working on the project. I've starred the project on GitHub to follow it. Maybe with a new design I can get younger players to have look at LoGD :-)



No idea why they can't be happy with what was good enough for us old farts.  More eye candy does not equal better game.  Not to impugn what you all are doing, but a commentary on our young these days.

I disagree. It's been 10 years since the last major update. A fresh new release would help keep the game alive, not to mention the benefits of updating the code to Today's standards.

I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.
Got ya, no worries  Smiley I've been around LoTGD for 14 years so i miss the days when updates came out. I wish i had more time on my hands to update portions myself.
I'm just an old-schooler myself and I happen to LIKE the old-school look and feel of things.  I still do some updates, in fact I have another module to release here again shortly.  Yeah, it's based on someone else's stuff once again, but, hey...I never saw the need to re-invent the wheel all that often.  I do have a few unique modules that are all mine and built off nobody else's stuff, but those are the things I keep for me t make my site unique.
40  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 19, 2018, 09:02:18 AM
Thanks for keeping working on the project. I've starred the project on GitHub to follow it. Maybe with a new design I can get younger players to have look at LoGD :-)



No idea why they can't be happy with what was good enough for us old farts.  More eye candy does not equal better game.  Not to impugn what you all are doing, but a commentary on our young these days.

I disagree. It's been 10 years since the last major update. A fresh new release would help keep the game alive, not to mention the benefits of updating the code to Today's standards.

I do not disagree on that benefit.  My comment was more a comment about today's youth who can't be happy with anything that doesn't have tons of resource-hogging eye candy, that's all.
41  Core Code Development Discussions / Core Development Discussion / Re: LotGD Rewrite (Daenerys) Weekly Updates on: April 18, 2018, 11:58:44 PM
Thanks for keeping working on the project. I've starred the project on GitHub to follow it. Maybe with a new design I can get younger players to have look at LoGD :-)



No idea why they can't be happy with what was good enough for us old farts.  More eye candy does not equal better game.  Not to impugn what you all are doing, but a commentary on our young these days.
42  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 17, 2018, 01:04:47 PM
Thats aelias system i'm talking about thanatos mana wich is much simpler

http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1122


Hmm, there is a post in that thread that this is untested in 1.1.1 and may not work....presumably it would encounter the same problems on 1.1.2 - I see no update to indicate that it does work on 1.1.1 or 1.1.2
43  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 17, 2018, 08:59:25 AM
Thanks for all the help i figured it has to do with the permissons i have to he db so maybe mana specialties is the same issue i fixed the drinks editor wich had the same issue with a inserting the db table through phpmy admin xD i know its off topic but can someone send me the mana specialties skills table?

It should create your database table automatically when you nstall.

I would uninstall the module, then go into PHPMyAdmin, and make sure the database tab;e is no longer in there...and then re-install the module.

That should get you where you need to be.

In your phpmyadmin, I would do the following.

First uninstall the mana module and the rage module if you have them - also uninstall all the specialties, e.g blackmage, berzerker, all the AW-Specialties.

Take note of the names of the modules.

Go into phpmyadmin, and go into modules - depending on how many modules you have installed there could be many lines here.

Likely you will have far more than just one page.

But go thru those and delete the entries for "mana" "rage" and each of the specialties that you had installed that use rage or mana, e.e. specialtyblackmage, specialtyberzerker and so on.

Then, re-install the modules...FIRST install Rage and Mana, THEN install the individual specialties.

This install should create your database entries as part of the install.

Truthfully, you should not even have to delete the lines as the uninstall should do it FOR you.  But check in phpmyadmin after you do a full uninstall on those modules to make sure the database table was deleted.  delete any that are still there and should not be that relate to rage, mana, or the AW-Specialties.

Then re-install the modules.  Tha should create your database entries right off.
44  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 14, 2018, 03:18:49 PM
i uploaded everyhing alright xD just weird it dosent save name ids

Well it works on my site.

I would uninstall and do a fresh re-install on the module.  See if the database table is being created correctly.
45  Coding Support / Coding Support Desk / Re: Equipment shop dosen't save on: April 14, 2018, 10:02:45 AM
Thank you alot now it seems to save but dosent save the name of the item xD

It works for me....do not know what to tell you unless you did not keep the file structure intact.

You need all the files...in all the folders...as they are.

The standalon mysticalshop.php goes in modules.  The mysticalshop folder goes in /root/modules and you need all the files and all the folders that are in that.

There are two folders inside of the mysticalshop folder that goes in root/modules which need to be in just as I gave them to you.

If they are NOT in the right file structure they will not work.
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