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241  Game Administration, Installation and Configuration / Game Administration Chat / Re: GDPR Privacy in the EU (and those who accept EU players) - Issues with Lotgd on: December 26, 2017, 09:03:42 PM
Would this apply ONLY to EU users registering after this takes effect, or would it also be retroactive to existing EU users?

If so, could anyone develop a module that would handle this...so that user info could be completely deleted on request?

I am not sure how you handle this...
242  Game Administration, Installation and Configuration / Game Administration Chat / Re: PHP 7?? on: December 25, 2017, 09:21:18 PM
I would not mind if they did not BREAK THINGS in the process of "upgrading" - I do not see why it is necessary to break what WORKS and cause people a lot of problems.

I am trying to figure out what I will need to do for PHP7 and I want to do AS LITTLE AS I CAN GET AWAY WITH.

I do not like change.

Do you still use Windows 98? Do you still use a Nokia 3310? A Commodore 64? The very first version of your browser? No, because you need to update as the years go on - this is exactly the same.

As Stephen said, your mindset here is completely and utterly wrong. Coding and programming is all about change. You need to update to keep with the times. You don't think it's broken, but the opinion of one person does not matter in the grand scheme of things. The fact it, it is broken and it has been fixed, so you need to respond to this. Your site does not work. It might display what you want, but there is more broken than there is working behind the scenes.

If you don't want to do this, then this is not the place or hobby for you. Sorry to put it bluntly, call me rude and mean and terrible and whatever you want, but the fact remains that what I've said is true.

Ad YET...when I was running 1.0.6 andd 1.1.0 came out that was all of a sudden the greatest thing since sliced bread and now all of a sudden it sucks.

I am sorry but newer - latest...does not always mean BEST.

More backward compatibility should have been done.

Why should I have to extensively rewrite everything when it WAS working in the first place.  i did NOT ask anyone to come along and break what I got working.

For now, my server company does utilize lower versions of PHP, so I am good, but I do have to prepare for what is eventually going to be FORCED ON ME...and I do mean forced on me...and I need to know what all has to be changed and I want to change the absolute minimum possible.  So just please answer that question.
243  Game Administration, Installation and Configuration / The Idea Place / Re: scenario's for new modules? on: December 25, 2017, 09:17:31 PM
Oh, if there's already a module for that, this would be great. But on hogwartslive there's no desert module or it must be themed otherwise? Perhaps this desert thing could do the trick? I don't know. Best, WW

Not quite sure.  I'd have to see the coding.  And I would have no way to test it on my own ste, as the Desert moduke I mention apparently works only on 1.1.1 and higher, and i run 1.1.0 for now.

But it was a possible starting place.  One of the ways I code things...rather than re-inventing the wheel...I use what already works and tweak it to do what I want.  Of course, when you do that it is important to credit the original author.
244  Game Administration, Installation and Configuration / Game Administration Chat / Re: PHP 7?? on: December 25, 2017, 04:11:23 PM
Yes, the version in the Downloads section.

I'm not sure how that would be the case; I just pulled down lotgd-1.1.2_Dragonprime_Edition_BUGS_FIXED, which still uses mysql_* functions at several points during installation; you actually mentioned this recently. TGTarheel: The post I just linked includes an updated installer from Aeolus that does not use the mysql_* functions.

There are also several PHP 7 efforts in various stages of usability.

Just trying to figure how best to go about this...not happy at all about this, backward compatibility should have been maintained...I know this is not the fault of DP...but rather the geniuses that feel the need to update PHP and "fix" what isn't broken.

Wow, that is not the mindset you should have at all. Upgrading the source of PHP is necessary to add on additional features, fix bugs, and increase security. It is fixing the broken things that do not make sense, and benefits you by vastly increasing your loading times. You want some compatibility for newer features and better modules, so you have to upgrade just as well. It is a natural cycle that you just need to be prepared for.

I would not mind if they did not BREAK THINGS in the process of "upgrading" - I do not see why it is necessary to break what WORKS and cause people a lot of problems.

I am trying to figure out what I will need to do for PHP7 and I want to do AS LITTLE AS I CAN GET AWAY WITH.

I do not like change.
245  Coding Support / Coding Support Desk / Signet Sales HOF...How Do I... on: December 25, 2017, 01:20:01 PM
OK, I want to make it so that my character is visible in the HOF.

I have NONE of the starred SU Flags, so by all rights I ought to appear in the HOF for the Signets but it doesn't and I will be DARNED if I can see where it is eliminating superusers, so that I can alter it to only eliminate certain superusers...ones that have one of the starred flags...which this character does not have.
246  Game Administration, Installation and Configuration / Game Administration Chat / Re: PHP 7?? on: December 25, 2017, 01:16:37 PM
Yes, the version in the Downloads section.

I'm not sure how that would be the case; I just pulled down lotgd-1.1.2_Dragonprime_Edition_BUGS_FIXED, which still uses mysql_* functions at several points during installation; you actually mentioned this recently. TGTarheel: The post I just linked includes an updated installer from Aeolus that does not use the mysql_* functions.

There are also several PHP 7 efforts in various stages of usability.

So is it correct that the main change in PHP 7 is that you can't use mysql functions?

Would your old database work on a new version of this...or would all your players have to start over and lose everything they got?

Just trying to figure how best to go about this...not happy at all about this, backward compatibility should have been maintained...I know this is not the fault of DP...but rather the geniuses that feel the need to update PHP and "fix" what isn't broken.
247  Game Administration, Installation and Configuration / The Idea Place / Re: scenario's for new modules? on: December 19, 2017, 12:57:53 PM
Wow a second forest wasn't my intention. I simply would make an extra level in which monsters from the underworld or bonemarrow beast and other creatures turn up; besides some tough opponents and strategic gaming asking events. Best, WW

To be perfectly honest, it would almost be easier to do as a second forest.  But it would be pretty involved.

There is already something like that done, but works only on 1.1.1 and above, I think it is the Desert there, but could be themed any way you wanted.

It would likely give a good starting place for what you want to accomplish.

The other idea I might have in mind (and I'd have to figure how to do this) is to have an event which triggers this second forest (which would be the same forest) but the navigations would be blocked except for search suicidally.  You could also have a nav for Wimp Out...at a cost of charm and a few turns finding your way out.

248  Game Administration, Installation and Configuration / Game Administration Chat / Re: PHP 7?? on: December 18, 2017, 04:37:22 PM
Yes, the version in the Downloads section.

So 1.1.2 works with PHP 7?
249  Game Administration, Installation and Configuration / The Idea Place / Re: scenario's for new modules? on: December 17, 2017, 12:23:50 PM
I don't own any server nor game, I'm only a player at Hogwartslive who wants to make the game more interesting, not so repititive; For me, tougher opponents and using more strategy skills as player is the motivation. I'll post the text I wrote as introduction to this "hooror hunt" section in the forest: "In this part of the Forbidden Forest, you'll find hideous creatures that belong in the underworld, or are crowding your nightmares. Over there, the challenges are though, so you need a good mount/broom in good health. The vicious creatures over here are tough opponents, so, this isn't the children's playground.

You'll get less money than in the other sections, but you'll get more risky challenges.

So, will you continue or leave this section?
(This question will be asked the first time after ve'ing when the player enters this section: (cfr. the warning you see when pvp is activated by the player). Perhaps hunt for horrors can also be activated by the player like pvp within the settings?)

Leave:

You return to the forest, and can chose another level of difficulty.

Continue:

You are a brave warrior, hopefully you make a wise decision.
You currently have 10 Horrorhunts left (as long as the number of challenges/creatures is limited; forest fights are used for this).""

I e.g. find it frustrating that in many cases, you can't react as a player: on hogwartslive there's a fairy entangled in a spider's web that is always being freed by the player; this is done automatically, player can't do anything to make a choice. Many times the jewell monster or tatoo monster is 1 level higher than me although I'm fighting in the "search suicidally" section; with a mount in full health I only need 1 round to slay Jewell/tatoo monsters. If the player wants to use more strategy skills or has few turns left but a healthy mount, it would be fantastic if there were a "horror hunt" section. On the halloween village there's no forest section, perhaps we could test this horror section out within this Halloween village before making it available in the forest in general? Concerning badges system: halls of fame are fantastic, but I found out that I need to follow Odysee's routes to find out how I'm doing; I have to search for my own name, to see how I did in Amleine's Music shop e.g. ... The latter has nothing to do with horror hunting. Best, WW

Almost seems to me as if a second "forest.php" could be made where the only choice is a higher-level fight.
And you would get a choice to go to this second "forest" or not as an event in the regular forest.

If I could make banks and stables appear in the underworld, I could probably do this.

But one project at a time...

A random thought for myself on this one...if this was done, every possible forest event would need another hook added to the second forest...so that the events could trigger in the second forest.

But it ought to be do-able.
250  Coding Support / Coding Support Desk / Re: Witches Garden/Potion Brewing for Magical Arena on: December 17, 2017, 12:19:26 PM
I went to your site. But before I register I would like to know what's the scenario about. Is it possible you used flash on your site? If yes, this isn't accessible for screenreader users, I'm blind and only can deal with text-based content. Best, WW

My site is geared to be accessible to screenreaders.

There are a couple of modules that could be difficult for blind, like the Signet Series dungeons, but other than that you should not have any problems.

I have a blind player on right now that tells me if things are causing his screenreader problems, and if that happens, I address it.
251  Game Administration, Installation and Configuration / Game Administration Chat / PHP 7?? on: December 17, 2017, 11:22:32 AM
Is there currently any version of the core game engine that works with PHP 7?

Totally curious.
252  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Frosty Village Special - Now with Basic Alignment! on: December 17, 2017, 11:21:21 AM
They currently don't use frosty the snowman, they did last christmas time; not now; this year it seems there also won't be a christmas tree contest; I didn't find Frosty too. But I think they didn't use the most recent version last year. Are you also on Hogwartslive? If yes, you could me send a friendship request over there, same username as here. But stayin on topic over Frosty: I still regret the fact that only turns can be used for helping that crying girl, although gems and gold are available. Best, WW

Not currently on Hogwarts Live as I have my own server, plus I am on Central and two others, LOL.
253  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Frosty Village Special - Now with Basic Alignment! on: December 17, 2017, 07:36:07 AM
They are using Chris Vondran's Alignment module on Hogwarts.  Version 1.82.

And I do not see a Frosty event being used there at all...obviously the name might be different because the theme, but I do not see any module by Talisman that would seem to correspond in terms of version numbers.

Even when themes are changed, authorship credit is still required.
254  Game Administration, Installation and Configuration / The Idea Place / Re: questions about existing modules +suggestions on: December 14, 2017, 04:52:41 PM
tgTarheel you are the first one that is reacting to my suggestions concerning tips, proposals for coding etc. Thanks for this. We will see what we can do together. Best, WW

Happy to help, will enjoy the collaboration.

Since the Save Fairy suggestion WAS my idea originally anyway... (Kalisiin is my older name here, now I code as TGTarheel...back then I was not "out" but now I am)
255  Game Administration, Installation and Configuration / The Idea Place / Re: questions about existing modules +suggestions on: December 14, 2017, 08:19:28 AM
Oh thanks for this info. Best, WW

Well, still working on the Fairy one.  Seeing as it was originally my suggestion...caused me to jump in and offer help.

After that, I may help with others.  Have to see.

A lot of the original programmers are no longer active in the LOTGD universe, having moved on to other things.

Agree with what phu said about knowing your strengths.  I happen to be an okay coder, not great, and very sloppy, but I can usually get something to do what I wanted.

Most actual coders would look at my work, laugh, and get it to do the same thing in half the code lines, but oh well.
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