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106  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 04, 2018, 01:29:36 PM
After much time trying to figure out exactly what to do and coming up stumped each time, I went and emailed Dan. He took time to update it for everyone and since he cant access his account to post it he asked me to do so.

Sweet.  Did it test out on a test server?  If not, I have a test server I am running.
107  Game Administration, Installation and Configuration / The Idea Place / Re: automated notebook in backpack? on: April 04, 2018, 01:28:03 PM
ah, that's where that stats book is for. Quests aren't available on the other game, unfortunately. I will buy one when I'm logged in =stats book. But I used the notepath for pasting the potion recipes in. I read elsewhere the recipe will appear in a potion book after the potion was brewed correctly. I find this a strange way of thinking. But htanks for the info.  One thing I would note in such a book would be the rumors that lead to a quest, if I asked Elendir where to find a certain seed for the fruit orchard, I could ask it again or have it noted in that automated notebook. That are examples of things I would like to have in that notebook I talked about. Best, WW

You are always able to go back and ask Elendir about seeds.  He will tell you.  And yes, after being brewed correctly, the potion recipes do show up in a potion book you can access from your own bio.
108  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 04, 2018, 07:49:56 AM
I told you about the website that's gone unfortunately, on that site they knew how to do this. But perhaps the rnib or american association for the blind has this info too?

The problem comes in when...how do you make that work WITH LOTGD specifically.  This is why I never used CAPTCHA in the past.
There is another thing I have seen, that requires one to cut and paste a string of characters into a box, and then can send the Petition, and I always thought that was better than CAPTCHA.  Just a personal opinion.

Again, the problem is....it might be available on some websites...can it be compatible with the engine that is LOTGD is another matter.  I have always tried, as best I could...to make my site as screenreader-friendly as I could.  But sometimes it helps if people actually tell us what troubles they are having...and what might actually help...understanding that it may not be possible, within the framework of LOTGD to do the thing that you might want.

I would, for example, have no idea...how to force CAPTCHA....to always do something that works with a screenreader.
109  Game Administration, Installation and Configuration / The Idea Place / Re: automated notebook in backpack? on: April 04, 2018, 07:43:53 AM
Dear I am playing on 2 websites. On one of them notepath is available. But I suppose this notepath is not available on all sites. Therefore I think an automated notebook would be handy for having in the backpack. Eventually the player has to click on a button (note this down in notebook" or something like that. Why this idea: I asked for rumors to the bar keep in a city, he told me something about going to Mageville to slay a Hydra or something, but the exact rumor I can't remember. When I go back to the same bar keeper he tells me off to go to the city but not what I must look for. A quest is fantastic, certainly when the game remembers the quest. But in every story I read the hero is remembered of the goal of the quest, can ask for help etc. I don't want to ask for help over here, of course not. But I suppose I had to note the info down in the notepath application on the game. But I was not used with that. So, an automated notebook or something like that would be helpfull for games without notepath functionality and for empty-headed players with me, who are constantly getting lost. Just a suggestion. Best, WW

My site has a separate notebook.  But the player has to open it up and manually add whatever they want.

I honestly do not see how you do it any differently.

I also have a Stats Book...and this one lists quests and things so that you know where you are in various quests...it's custom to my site.  A lot of hardcoded stuff that make it useless as a plug-and-play it simply would not work out of the box on another site.

It might be better if you had specific examples of the sorts of things you want saved...and see if the coders of those modules can find a way to make that possible somehow.
110  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Easter Pack on: April 04, 2018, 03:48:57 AM
I saw a preference setting concerning easter and april fools day, but I didn't find out it would change the things about different texts. If I see april fools day setting yes or no, and you don't know what would happen after chosing yes or no, this makes things not so distinctive. I e.g. saw a setting that permits me to switch off the music on your website, unfortunately not when logging in, I like sound effects, but not music that makes it difficult to understand the voice of the screenreader, so I switched the music settings. But these settings were distinctive so I could find out what would happen when changing them. But with the holidays settings this isn't so distinctive. I want to celebrate the holidays, but prefer it when the texts remain the same. Talk like a pirate-day e.g. is not my favourite, as all the texts are changed, for naming something. I e.g. like the christmas tree contest and won't miss it. But when I change a setting and that results in missing such event, ... make it distinctive. Best, WW

True.  the music on my login screen is always there.  I never heard your specific problem with it.  Nobody ever brought this to my attention.  The other music, in-game, can be shut off by preferences.

The login screen music can be shut off by clicking the bar along which it runs, the problem being if you can't see it, you may not know where to click.  There is a bar right below the text "Next new day in..."

If you click that bar once, it will shut off the music.  I hope that helps.  When I upgrade my site I will probably also just get rid of that music.
111  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 04, 2018, 03:45:07 AM
Nightborn and others, it is even more difficult. A screenreader can't see images, and if it can see images (with no alt-tags) it only shows the word "photo" or "image", nothing more. If someone e.g. posts a photo of a text on facebook (for naming something) I am lucky if I see the word "photo" but I don't see the text. If a captcha asks to click on the vehicle that doesn't fit in the row and you see a boat, a bike, a car and a lorry, (you have to click on the boat in this case) I'll only see photo photo photo photo (if I'm lucky). But an accessible captcha could be: "what's the sum of 5 3 2 and 5?" you have to enter 15; or "which fruit doesn't fit in the row: applee, cherry, peach and abricot" =apple because the seed isn't a stone; or "which animal doesn't fit in the row: "cat, dog, horse and chicken" =chicken: it's not a mammal or has 2 legs. ... audio-challenges are also available, but in that case they have to be handy to use. If I need 10 minutes to solve the issue, and the server logs me out after 10 minutes, my petition won't be sent in easily. Hope this clarifies? Best, WW

This is useful info.  Is there any way to make it so that reCAPTCHA is always something that is equally accessible??
112  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 03, 2018, 06:10:22 PM
You should really check before you make any statement. Source: https://support.google.com/recaptcha/answer/6175971?hl=en

"ReCAPTCHA works with major screen readers such as ChromeVox, JAWS, NVDA and VoiceOver. ReCAPTCHA will alert screen readers of status changes, such as when the reCAPTCHA verification challenge is complete. The status can also be found by looking for the heading titled recaptcha status in the recaptcha widget section of the page."

Good to know.  But if you are using a screen reader...how does one determine which frames contain pictures of boats?  For example?
113  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Easter Pack on: April 03, 2018, 06:08:02 PM
it seems this module never got finished nor implemented in many games? I only see the texts being changed on easter day, I don't like this because my native language isn't English and my screenreader pronounces texts in a strange way when they are spelled otherwise. I would prefer a special event during easter holidays e.g. above changing texts on the game on easter day etc. Best, WW

Normally one can turn off special texts through their account preferences.  You did know that, right?
114  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Frosty Village Special - Now with Basic Alignment! on: April 03, 2018, 10:58:21 AM
Thanks for the friendly words, TGtarheel. But the frosty thing isn't still solved. I keep on wondering why a player can't help the crying girl when all turns are used and the player still has gold or gems at hand but no turns left. Best, WW

Because it requires a turn in order to help the girl rebuild the snowman...and if you have no turns, then you are too tired to help.  You do not get an alignment penalty for this.
115  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Arena - Online PVP on: April 03, 2018, 10:19:53 AM
Seems to me the place the navigation shows could simply be changed.

Not sure.

As it is now, one must be a member of a clan to even do potions at all.  It does not allow for unaffiliated players to mix potions at all.

Just a thought.
116  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Frosty Village Special - Now with Basic Alignment! on: April 03, 2018, 10:18:29 AM
I see. They mostly use Christmas and winter themed modules during winter season. But I find it difficult to see the wood through the trees on this website; if you want to find the most recent versions of certain modules, you have to check on several places: downloads section, "files submission" board on the forums, ... I find it confusing. I'm lucky I don't need to maintain a game myself. Best, WW

But you are a useful ideas person, I am glad you joined my site.  As you noticed, some of your ideas have been incorporated on my site.
There is a useful place for an ideas person in site administration.
117  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 03, 2018, 10:15:39 AM
Guys, I can't help with coding this thing. But perhaps you also should be aware of the following thing: if you only give a visual challenge as captcha to solve, you will exclude the visually impaired users of your game. They won't be able to send in a petition if only visual challenges are available. Screenreaders won't tell us which animal doesn't fit in the row or which fruit doesn't fit or whatever question we get. In the past I saw a website with a very accessible capthca, but unfortunately this website is gone. On the accessible google group you can reach by using accessible@googlegroups.com I remember I had a discusssion about accessible capthca's some years ago. Perhaps you can find more info about this on the websites of the rnib or American organisations for the blind and perhaps you can ask there how to code them too? Perhaps they also can help you to solve your issues with coding and how to code? Learning is interesting if you know how to learn yourself. But if you have the feeling you are entangled in the web of info or that you can find head nor tail to the animal you're looking at, it is handy to have someone who tells you how to start and how to do it. I'm not sure this will be of any help, but I really hope it does. Best, WW

Thank you for reminding us of the needs and challenges of the sight-impaired.  One reason I never used CAPTCHA is exactly this...I deliberately set as much of my site up as I could to be friendly to the visually-challenged...I once had many such players.

The Signets, of course, are not bery friendly, alas, to the vision-challenged...but I also do not want to take from the game things just because of this...because there are players whp are not sigh/vision-challenged.
118  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 02, 2018, 01:10:01 AM
The fact that the code threw no errors is a good start, but since it is obviously not having the desired effect...it means, either it is not in the correct place...or a variable is not setting correctly, causing it to fail before it gives you a chance to pass.

I do not know a lot about this...never have actually worked with CAPTCHA.  I just grabbed the code example that was on the page Nightborn referenced...took out a few variable lines at the top of it...which are already called for elsewhere in the module...and then tried to figure the logical place to put it...and then worked with the parsing of the curly brackets.

It might be helpful to see a module that incorporates the old CAPTCHA....to see what it actually does....and work from that point.  I dunno...I admit I am sorta the blind leading the blind on this...
119  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 01, 2018, 04:52:45 PM
So there is not a problem with the code itself then....it just is not doing what we want.  This means there is something that needs to be worked on.

Not sure what...I have never worked with CAPTCHA.

Can we have some examples of modules/files where CAPTCHA works with the old version...it could give some clues as to how to proceed.

The code itself is not in error in any way, it recognizes everything.

Th e problem is that it doesn't do what we want....meaning it needs to go somewhere else...or some variable is not reading correct or setting correct.

My point being...sometimes...what we just got...is more progress than it looks like.

W just need to figure out why you are failing the variable...without being given a chance to pass it.

For that, I would try to Google usage of CAPTCHA in HTML...since this is likely to be an HTML function, as it displays in a web browser...and not necessarily PHP
120  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: reCAPTCHA anti-spam for petition.php on: April 01, 2018, 02:12:10 PM
I really think its better to just edit the module that is here because you cant put a div code in that file you told me to edit. I got an error and you need it in there to display the widget and also you need another code that would have to be applied to EVERY template if you didnt edit this mod. I think we just need someone to give pointers.

Well, there ya have it.
either you can't do what needs to be....or, as I suggested, my placement in that file isn't quite right.

I am not sure why it would not work, exactly...so now would be a ood time for you to tell us what sort of errors you got...did you get a call stack?
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