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1  Coding Support / Coding Support Desk / Re: Font Size In Center (Villagetext) on: May 12, 2018, 09:01:39 AM
Just set the font size wider for the whole document in your template's CSS file.
That's what I was looking for.  Did not know whether to do it in pageparts or in the race file itself or in the template.  Thank you.
2  Coding Support / Coding Support Desk / Font Size In Center (Villagetext) on: May 11, 2018, 11:08:14 PM
K...so how can I make the text you see on coming into a village BIGGER?

rawoutput("<big>");
rawoutput("</big>");
does not het it done...

Nor does <font size +1> </font>

None of the ways I know to do this works with the standard village text you see in towns, they are all saved like this

$args['text']=array(

and when that is done...instead of the usual sort of output lines...one can't use the methods I know about to make the text bigger.

Am trying to get all the text in the center part of the screen to become bigger...to accommodate some people who are sight-challenged but who do not use a screenreader...that small text...there has got to be a way to biggify it, but I am not sure how to proceed, or in which files to even look.

Not sure if this is done in pageparts, or in templates or what...where you can control the font size in the center pane....the main action screen.

Searching here on DP did not return any discussions pertinent to what I am trying to do here.
3  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ocean Quest by DaveS V5.25 on: May 11, 2018, 09:02:43 PM
for the follow-up, after some frustrating mails (sorry TgTarheel) we (we means TgTarheel, a screenreader specialist and me) could find out that the thing to find the 4th piece of the royal decree should be accessible for screenreader users. It's just a matter of looking at the correct place. The only thing I'm still puzzling is, what's on the page "hints" after clicking on "about ocean quest" I only can see the text "this is a good example of a hint" or something like that. But I don't see an example or something else besides that thext on the "hints"-page. But the decree should be findable completely when you use a screenreader. Hope this helps. Best, WW
This is a good example of a hint is printed in a slightly different color and is not clickable, so you would not see anything different from a screenreader in that area.
4  Coding Support / Coding Support Desk / Re: Screenreader Accessibility?? on: May 07, 2018, 12:04:12 PM
Why would you want to create a superuser flag for that? Use a module pref, far more flexible and you don't have to mess around with the core files and it can be assigned to any user you want.

An please don*t use caps lock in your texts, no one wants to be shouted at.

Where did I use Caps Lock??  I copied the code as is...and capped a few words for emphasis.

At any rate, it's possible to do this, I suppose...I am learning a bit more, from someone else who is a screenreader user...how these screenreaders actually work, thus more able to figure out how best to make things more accessible.
5  Coding Support / Coding Support Desk / Screenreader Accessibility?? on: May 04, 2018, 12:04:47 PM
OK, folks...I really could use a bit of help here...everything I have tried to do does not solve the problem...and I am at a loss here..mainly because I do NOT understand what a screenreader "sees" and what it does not "see" - and what other limitations a screenreader may place on the user...only recently did I learn that screenreader users do not use a mouse...and thus, do not point and click.

Here is where the problem is...it has to do with Dave S' Ocean Ques module...a very awesome piece of work.  I have a screenreader-user  playing on my site who is complaining because she can't get the one piece of the Royal Decree....the one which appears in a block of text, and is MEANT to be difficult.  The problem is...if you assign a hotkey to that specific word it the block of text...you make it immediately, hugely visible to sighted players, thus destroying the intent that it is supposed to be hard to find.

What I would like to do...is find a way to set, by Admin only...accounts that use a screenreader...that modules could then know...and thus function differently for those players only.  It needs to be Admin-settable only...so that sighted players cannot cheat their way through...and yet screenreader users could access this aspect.

To that end, I would like to find a way to create another Superuser Flag...one that could be set only by one with Grotto Access.  But it would need to be able to be assigned to someone BY SOMEONE WHO DOES NOT HAVE THAT FLAG...because otherwise parts of the game would be destroyed for that Admin...see my problem?

I could...if I can get there...then set up a conditional, anywhere I wanted to...that of that flag was present...a different action would occur for them than everyone else.  Thus making things more accessible for the sight-challenged...while not subtracting from the game for the sighted majority.

I have my own, very personal reasons, for wanting to include everyone.  What I don't want to do is destroy it for others in order to accomplish this.

Could anyone help me get there?

I have created a new Superuser Flag by adding the following into user.php staring at line 207
Code:
"<br/><br/><b>Accessibility</b>,".
SU_SCREENREADER.    ",Player uses a screenreader".

My problem being...I can't now assign it.  because I and nobody have it.  Since I just created it.
Having the Mega User flag does not help...it still does not allow me to assign that flag to a player.

If I could get to where I COULD assign the flag I just created, that cold help me solve my problem...because then I could just set a conditional in the module...to throw up a different block of text...or even throw a navigation link...at someone if they have that flag.

Am wondering if it is possible to assign a flag to oneself...then to someone else...then take it away from yourself...and thus that player would keep it??  I don't want to screw something up here...and I am not even sure I could assign this one to myself.
6  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 12:00:42 PM
Would you mind sending me the photo you wish to put in?

let me try not sure if I can in private messages
7  Modules, Themes and other customizations for your game / Themes / Re: Theme: Twisted Jade on: May 01, 2018, 11:44:55 AM
Thank you. yes I do, PM me with your information!

Will do.  Better yet, I'll create a character and send you a YOM/Petition.
8  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 11:44:19 AM
Try clearing your cache. Smiley

I tried.  Not working.  Here is the weird thig...it is now displaying the original logindragon...that comes with the game...even though I replaced that file with my own.  It is total weirdness.  I cleared the cache.

The black sword isn't there anymore, but the original logo is and not mine.

It's insane, because I replaced the original logo file with my own...that file is not EVEN in root/images
9  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 11:37:00 AM
You just replace the blacksword image file with your own and make sure you change the name of the link in your file, or change the name of your file to the same name as the login photo.

I do not know but I will ask Rayn to check it out as soon as I can, thanks for that.

OK..I am getting stupid or something because every time I change the pointer with the pointer for my own login...whether on the htm file or the css file...I still get the black sword and not my image.
What am I missing here??
10  Modules, Themes and other customizations for your game / Themes / Re: Theme: Twisted Jade on: May 01, 2018, 11:16:37 AM
Yes, it is an active link. You are not forced to keep it but I add them to the templates I make if anyone wants to leave it as a little return gift.  Grin

I'm happy to leave it in mine.  Think it's a neat way to advertise your site.  Do you have link exchange set up?  If so I'd like to do a link exchange maybe.
11  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 11:03:20 AM
Original link updated! Thanks so much for the help!

OK, this is pure sweetness, you rock.

The only thing now is on the title page it shows The Black Sword.  I assume there I just need to replace your header gif in the file folder with mine, right??

Crap that doesn't work that I am aware of.  Not a major-huge issue, but ll the same, I'd like my logo to show on the login screen rather than the image of the black sword.

By the way, hate to be a pain in the butt, here...but...
I love the way when you hover over things they get bigger.  It certainly would help the sight-challenged.  Do you know what, if any effect this would have on screenreaders?  I try very hard to be all about accessibility on my site.  If this template is not screenreader friendly, I'd need to let payers know this.
12  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 09:53:08 AM
Let me go see if I can figure it out

Cool, thanks, I will check for updates.  I like that theme.  Like I said, I just want it to take up less of the top of the screen somehow.
13  Modules, Themes and other customizations for your game / Themes / Re: Theme: Twisted Jade on: May 01, 2018, 09:49:22 AM
Ah, you are right, I missed that. I had done that initially because it was being a pain! Let me fix that.

Update: fixed it!

I fixed it on my own...must do the same on line 21 by the way.

I think the one in line 70 is okay as is.  That is your crediting line.  But it also contains a link to your site.  I did not check if that link functions.  I assume it does.  It does not affect gameplay, though, so no problems...nice way of advertising your site, actually, LOL
May just need to check you guys out, LOL
14  Modules, Themes and other customizations for your game / Themes / Re: Theme: Black Sword on: May 01, 2018, 09:39:38 AM
My bad, not sure what went through my head. Try again!  Grin (I updated the file)

OK, that worked.

Problem being...it still uses the same ungodly amount of screen real estate up top.  Is there some way to change it so that it does not use this much top space??

I really really like this theme, but not the amount of screen real-estate the top part uses.
15  Modules, Themes and other customizations for your game / Themes / Re: Theme: Twisted Jade on: May 01, 2018, 09:36:23 AM
OK, I like this one, interesting.
I did not get any banner when I tried it on my test server...which is okay, actually.

What I did get was every page, in the upper left, has the name of your site.  This is easily fixed by the following:

replace the nae of your site in the htm file with

&#149; {title}

on line 110 right after class='pagetitle'>
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